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But their choices surprised me slightly. Facility/Felicity isn't that good a level in my opinion. It is a bit too biased in the layout. For example, if you spawn up in the air vent, then someone would run up and camp outside the toilets and wait on just a sliver of you appearing so that they could blast you.
Complex was better, sure, it had a few camping spots, but they were exposed ones. It made it a more even level. There were plenty of angles to attack from. Like in the room with the hole in the floor that you could drop through, whilst a good camping spot being near ammo and body armour, it still had an entrance, several windows and a hole in the floor to repeatedly lob grenades through.
My favourite Goldeneye was Archives though. It had two bits you could go down that were dead ends. But as long as you stayed away from them you were fine. Every other part of the level was escapable, if someone was behind you there was always a way out.
Now of course, all these thoughts occured in a whole lot less time than it took you to read this. Next I considered some of the Halo levels and what made them so good.
Boarding Action is one of my favourite ever multiplayer levels. I love it. It is just so open, but with needed bits of cover. Great fun, especially if you and another player have each other covered and first one to emerge gets killed. Sprinting to a portal to get onto the other ship and out of a hail of bullets is great fun.
Another Halo multiplayer fav is Sidewinder. Once again, a huge, epic level. This time with vehicles, which is great fun, especially in teams. There is something about filling a Warthog and driving fast at a bunch of the enemy. Or playing chicken with the Warthogs, only made better if when you crash, your Warthog lands on the enemy as he jumps out his rolling Warthog. Again, the best part of this level is its openness. There are loads of places to get some one from. It keeps matches running smoothly with lots of kills on either side. The only down as it were about Sidewinder is that it is massive and only really comes into its own with half a dozen or so players.
So what are your favourite FPS multiplayer levels? Why do you like them so much? Or am I simply the only one who thinks so much about these things?
When I was an Unreal Newbie I hated it though, because everyone else was so damn good on it.
Best FPS multiplayer games ever!
*Shoots Comic-Book-Guy*
Best multiplayer ever.
Second is the facility, with pistols, power weapons or proximity mines.
Library however (stack + basement) was rubbish.
I was totally undefeated at Goldeneye too, spawning in the toilets clearly isn't an imbalance if you have some skill.
It was rubbish in the end though, no one was interested in playing me and so the only multiplayer I could strike up was some loser kid across the street who would always say 'okay, but only if we put paintball on and just run around drawing/writing stuff on the walls'.
To which I was forced to agree, and then just kick his ass.
Didn't like Perfect Dark though. GoldenEye (along with SoA) is a game I would like to see graphically overhauled and re-realeased on every new generation of consoles, with a few extras everytime. It's one of the only old games I still want to play, but I never will because it means setting up the N64 again, replacing broken controllers etc.
Awesome stuff especially when you start off with grenades, it quickly turns into madness.
Sounds cool!
But Hang 'em High on Halo is superb.
I really hope whoever said XIII has the best multiplayer around is joking, as it really is dire.