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For those of you that didn't know what Raven Blade was, it was an RPG for the GAMECUBE from Retro Studios. It was one of the best looking titles on display at E3, and was highly anticipated by many. Retro Studios are also working on Nintendo's precious Metriod game for the GAMECUBE, which is rumoured to also be having problems. Slowly more and more staff have been moved to work on Metroid, leaving RavenBlade far behind schedule, so that now it has been cancelled, and most of the staff that were working on it has been dismissed.
At first I was gutted, but then I thought about all that I have read. Apparently the few developers that were left on the project were having serious difficulties implementing a battle system into the game.
In an RPG the battle system is amongst the most important elements, and can make or break the game. If the battles in RavenBlade were going to be lame, then the game would have been lame.
So why was I sad about losing this game?
Because it looked good. Simple as that. I'd seen the amazing graphics in the movies, the fire breathing dragons, the huge rock-lava type monster thing. I'd seen the hero swinging his sword. To be honest, I'd been sold in the way a movie trailer would do so.
We all know that deep down it's not about the graphics, is it? But I'd been fooled into thinking that just because it looked good, that it would be a good game to play.
So don't mourn it's passing. If they'd have released a shoddy game, you only would have been annoyed that you'd bought it.
Let's just hope it benefits Metroid!
Reminds me of the Sega Saturn...
>Um, damn.
But no, not damn. If it wasn't working then it's better scrapped than available to buy.
The best parts of the game will be saved, and used elsewhere.
> "Damn!" I thought when I read the news that Raven Blade
> had been cancelled.
For those of you that didn't know what Raven
> Blade was, it was an RPG for the GAMECUBE from Retro Studios. It was
> one of the best looking titles on display at E3, and was highly
> anticipated by many. Retro Studios are also working on Nintendo's
> precious Metriod game for the GAMECUBE, which is rumoured to also be
> having problems. Slowly more and more staff have been moved to work
> on Metroid, leaving RavenBlade far behind schedule, so that now it
> has been cancelled, and most of the staff that were working on it
> has been dismissed.
At first I was gutted, but then I thought
> about all that I have read. Apparently the few developers that were
> left on the project were having serious difficulties implementing a
> battle system into the game.
In an RPG the battle system is
> amongst the most important elements, and can make or break the game.
> If the battles in RavenBlade were going to be lame, then the game
> would have been lame.
So why was I sad about losing this game?
>
Because it looked good. Simple as that. I'd seen the amazing
> graphics in the movies, the fire breathing dragons, the huge
> rock-lava type monster thing. I'd seen the hero swinging his sword.
> To be honest, I'd been sold in the way a movie trailer would do
> so.
We all know that deep down it's not about the graphics, is
> it? But I'd been fooled into thinking that just because it looked
> good, that it would be a good game to play.
So don't mourn it's
> passing. If they'd have released a shoddy game, you only would have
> been annoyed that you'd bought it.
Let's just hope it benefits
> Metroid!
Uh...damn!
For those of you that didn't know what Raven Blade was, it was an RPG for the GAMECUBE from Retro Studios. It was one of the best looking titles on display at E3, and was highly anticipated by many. Retro Studios are also working on Nintendo's precious Metriod game for the GAMECUBE, which is rumoured to also be having problems. Slowly more and more staff have been moved to work on Metroid, leaving RavenBlade far behind schedule, so that now it has been cancelled, and most of the staff that were working on it has been dismissed.
At first I was gutted, but then I thought about all that I have read. Apparently the few developers that were left on the project were having serious difficulties implementing a battle system into the game.
In an RPG the battle system is amongst the most important elements, and can make or break the game. If the battles in RavenBlade were going to be lame, then the game would have been lame.
So why was I sad about losing this game?
Because it looked good. Simple as that. I'd seen the amazing graphics in the movies, the fire breathing dragons, the huge rock-lava type monster thing. I'd seen the hero swinging his sword. To be honest, I'd been sold in the way a movie trailer would do so.
We all know that deep down it's not about the graphics, is it? But I'd been fooled into thinking that just because it looked good, that it would be a good game to play.
So don't mourn it's passing. If they'd have released a shoddy game, you only would have been annoyed that you'd bought it.
Let's just hope it benefits Metroid!