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"Many Mad Machiavellian Monkeys Monopolise Multi-Player Madness"

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Tue 17/07/01 at 10:38
Regular
Posts: 787
Be warned...

I’ve got a couple of ideas going on here...

And I managed to grab about three hours sleep last night...

So this post may very well go horribly, horribly wrong...

Anyway ... :)

-----

Multiplayers are the big thing at the moment... they've been the big thing for quite a while, but I think were only really just beginning to see where things are going...

On consoles, games reviewers often consider the longevity of a game, to be based on its multiplayer options... I've actually read reviews where single player titles have been marked down because there was not multiplayer option to provide longevity...

Its gotten to the point now where developers have to give reasons for not including some sort of multiplayer element in a game...

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The next direction for this is for the consoles to move to the internet for multiplayer action... now, okay, this statement is getting on to being about a year out of date, but I gonna develop it a bit (hopefully :) )...

I’ve read a lot of arguments where people pitched the PC's Internet multiplayer games vs. the consoles on screen multiplayer... P

People saying that the PC's multiplayer allows a person to fight any umber of people at any time, and to not have to half/quarter the screen size to do so...

Whereas console peeps claim that playing against someone else, in another house, county, country, etc... Even if you know them, can never be as fun as competing against someone who is in the same room... especially when you've won and you can REALLY ram it down their throats (okay, that last bit I added, but you get the point... a quick blast of Mario Kart, or whatever, when you get back from the pub with your mates, has got to be more fun than going online?)

These arguments are all fair and good... but with the consoles rapid movement onto the internet multiplayer scene the surely argument will soon become mute... and (for the developers, not the players) the multiplayer options wars in games will hot up again...

At the moment most games offer either Internet multiplayer, or split-screen multiplayer... but soon most games should offer both (options to play over the net, or with a few of your mates around the machine) and both (a few of your mates around a machine fighting with people over the internet)

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Point is... multiplayer has long since moved from being an optional extra, to being more often than not the reason for the purchase...

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I've stuck with consoles over PC's for a reason

And it may be that my point is more worthy of being about the GBA?

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Because what I'm wondering is, what single player titles, do you wish would have multiplayer options?

(Actually it’s quite hard to think of one that doesn’t already include multiplayer, or hasn’t had a multiplayer version released:) )

Maybe Elite on the net? Trading and fighting with millions of other players?

Commandos to include team play RTS?

----

And what titles with multiplayer options would you like enhanced?

Would you want a WWF title with 10 to 20+ fighters on screen at once?

Would you want to play Streets of Rage over the net?

(What games would you like to be converted into multiplayer?)

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Also... Do you think single players games are going to suffer in the long run?

I'm not saying for a minute that single player titles will be wiped out...

But do you think they are going to take a back seat to multiplayer options... Being used more for training than as the focal point for game play?

Not just for death match style multiplayers, but for on-line RPG's, etc... In fact any/all any multiplayer titles?

-----

Just wondered? :)
Tue 17/07/01 at 16:52
Regular
Posts: 14,117
I agree with Gronti, I think Planetside has the possibility of being absolutely stunning.

Read a HUGE preview from E3 in this months PCZone and it looks like its going to be spectacular.

Better start saving for the cable connection now....
Tue 17/07/01 at 16:48
Posts: 0
Just imagine a 30 man (or woman) wrestling match played over the internet on ADSL connections. It would be impossible to change target to the right person except by sheer luck! Plus they probably wouldn't fit in the ring. And what happens if they go backstage in WWF No Mercy style? Oh yes of course they have their own screens so they wouldn't have to all go backstage. Infact that would be quite good having different fights going on all over. Just imaging how many referees would be needed though. I doubt that the speed would be very good anyway.

I would like to see a Massively Multiplayer Online First Person Shooter (MMOFPS) with a persistent world a bit like that of a Massively Multiplayer Online Role Playing Game (MMORPG). And I will, in the form of Planetside. What will they think of next. Let's hope Planetside works out then.
Tue 17/07/01 at 16:41
Regular
Posts: 14,117
FantasyMeister wrote:

More sports games online as well,
> it's surprising that they haven't developed this genre for online
> play as much as they have currently.

Not really that surprising. LAG can ruin a game of football more than, say, a game of UT or Quake. Until EVERYONE has swift 'net connections we won't see all genres, especially sports, go mulitplayer over the 'net.
Tue 17/07/01 at 16:39
Regular
"Copyright: FM Inc."
Posts: 10,338
Armitage Shanks wrote:
Is Streets
> of Rage a game a game you'd like to see on-line?

No, I never liked the original that much, but then I was never into beat 'em ups. However, I would imagine an online version of Tekken with realtime battles with online opponents would sell like hot cakes.

What classics
> would you like to see revamped with a multiplayer/online
> experience?

Anything by Square Soft, Micro Machines, TOCA, Gran Turismo, MSR (properly), Skies of Arcadia (the ship battles would be interesting to say the least.)

Where do you see online titles going in the
> future?

Next to my X-Box on top of my chest of drawers.

What adaptations to the genre will there be as demand
> increases?

We'll see better coding to improve speed of games when played online, more chatrooms, more game devoted websites, more 'Alliance' mentality springing up around popular games viz a viz Unreal Tournament/Quake/Half Life Counter Strike etc., and more team oriented games where you and 4 mates can go online and battle it out against another team of four.

More sports games online as well, it's surprising that they haven't developed this genre for online play as much as they have currently.
Tue 17/07/01 at 16:35
Posts: 0
Oh and one other thing, online multiplayer allows you to find people to play with any time of the day but split screen multiplayer is restricted to when there is someone who is in the mood to play a game in your house as well as you.
Tue 17/07/01 at 16:34
Posts: 0
Well, it does work both ways. It may be more fun to win a game against your friends who are sitting around you but if you lose it wont be so bad if it's to someone who you may never see in person and wouldn't recognise if you did. And what about cooperative play, if you play online as a team it can still be as much fun as having your team mates in person and you don't have to restrict the size of your screen (or try to keep everyone on the same screen).

Personally I think it's about time they lowered the prices for cable modem and ADSL connections. The UK has one of (if not the) most expensive and limited access to an ADSL connection in the world. It's mostly BT's fault I believe for trying to restrict the progress of ADSL and trying to profit as much as possible by essentially ripping people off. The prices are indeed going down but very slowly and still much later than it should have been.

As for consoles I agree that they should be able to have unmetered access just as PCs can get. Not that I own an internet capable console, but it's the principal really since it's just more customer exploitation. Probably anyway.
Tue 17/07/01 at 15:59
Regular
"Eric The Half A Bee"
Posts: 5,347
Meka_Dragon wrote:
You said Streets Of Rage online,

Is Streets of Rage a game a game you'd like to see on-line?

What classics would you like to see revamped with a multiplayer/online experience?

Where do you see online titles going in the future?

What adaptations to the genre will there be as demans increases?
Tue 17/07/01 at 14:56
Regular
"Eric The Half A Bee"
Posts: 5,347
FantasyMeister wrote:
Presumably because it's more
> expensive for console manufacturer's to allow more freedom of ISP
> than not. Even SEGA only allowed you to dial up to the DreamArena,
> which was very restrictive (although there are workarounds to dial
> up through AOL, but it's fiddly).

I suspect they think they can make cash from people paying for the direct dial up access...

Although, I understand this may minimise slow down, I think they should still have using the ISP of your choice as an option?

> we want, put not everyone who has a console has a PC with an
> internet account that they can use conveniently. And unmetered
> internet access 24 hours a day costs about £15 a month, what
> parent is going to fork out for that after spending £250 on a
> console? Not many.

Depends how much their phone bill comes to otherwise... If thie kids have just spent 40 quid on an internet only game, then they will want to play it quite a lot?

(although there is that BT free local calls thing?
Tue 17/07/01 at 11:34
Regular
"Copyright: FM Inc."
Posts: 10,338
Armitage Shanks wrote:
> FantasyMeister wrote:
To make this feasible we need:

Unmetered
> internet access
> for all consoles.

> To make that happen,
> we need:

> A miracle.

Whats the deal with that? Why dont
> console companies let customers use any ISP they want?

(although,
> I kinda suspect Microsoft will?)

Presumably because it's more expensive for console manufacturer's to allow more freedom of ISP than not. Even SEGA only allowed you to dial up to the DreamArena, which was very restrictive (although there are workarounds to dial up through AOL, but it's fiddly).

They SHOULD let us dial up who we want, put not everyone who has a console has a PC with an internet account that they can use conveniently. And unmetered internet access 24 hours a day costs about £15 a month, what parent is going to fork out for that after spending £250 on a console? Not many.

EVERY console should have a built in modem with toll free dialup to a number supported and paid for by gaming industry revenue. Which they'd have if there weren't so many pirates about. (It is estimated that for every genuine game sold there are 3 pirated copies knocking around, that's an awful lot of money that could go into developing online features).
Tue 17/07/01 at 11:30
Regular
Posts: 14,117
Armitage Shanks wrote:
Whats the deal with that? Why dont
> console companies let customers use any ISP they want?

(although,
> I kinda suspect Microsoft will?)

Don't MS own shares in NTL? I suspect there will be some deal struck there.....

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