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Mon 16/07/01 at 00:34
Regular
Posts: 787
Here is some information from IGN about the Gaemcube backed up with my views.

First 3rd party developers

Acclaim Entertainment: 12 GCN titles in development including 18 Wheeler Pro Trucker, Crazy Taxi, Legend of Wrestling, Jeremy McGrath Supercross World, All-Star Baseball 2003, Turok Evolution. Extreme-G 3, All-Star Baseball 2002, Dave Mirra Freestyle BMX 2, and NFL Quarterback Club 2002 are scheduled to launch with GCN in the US on November 5, 2001.

Activision: Tony Hawk's Pro Skater 3 and Spider-Man The Movie are currently planned for GCN release, along with game versions of The Weakest Link and Stuart Little.

Capcom Entertainment: Mickey Mouse and Resident Evil 0. Also has more than half a dozen unannounced projects in the works for GameCube. Expect some announcements and unveilings of these high-profile titles at Space World 2001.

Crytek Studios: Says it will bring its first-person shooters X-Isle and Engalus to GCN.

Electronic Arts: Has more than 10 games in development for GCN including Madden NFL 2002, NBA Street, SSX Tricky, FIFA Soccer, Harry Potter, James Bond, and more.

Factor 5: Developing the highly anticipated Star Wars Rogue Leader: Rogue Squadron II with publisher LucasArts. Has also expressed interest in bringing its secret 3D action-shooter Thornado to GCN, but that project has reportedly been put on the backburner until Rogue Leader is wrapped.
K
emco: Working on Batman: Dark Tomorrow for GCN. Also underway with Universal Studios.

Koei: Has two projects underway for GameCube.

Konami: Several projects underway for Nintendo GameCube. Also has deal with Universal Interactive to release GameCube titles based on The Thing, Jurassic Park III and -- believe it or not -- Crash Bandicoot.

Infogrames: Has announced that it has more than five projects underway for Nintendo GameCube, but has not commented on what they are. Versions of games based on the
Terminator and Terminator 2 movie licenses are likely.

Interplay: Porting the Core-developed Galleon to GCN.

Midway Games: Nine titles underway for GCN including Spy Hunter and Red Flag Soccer. NFL Hitz 2002 and NFL Blitz 2002 will launch with GCN in November.

Namco: Has several projects in the works for GCN including a hugely anticipated fighter. The company will show off some its of GCN products at Space World 2001.

Natsume: Planned versions of Harvest Moon and Legend of the River King for GCN.

Paradigm Entertainment: Working on several, still undisclosed projects for GameCube.

Sega: Working on more than 10 GCN titles including Super Monkey Ball, Virtua Striker 3 Version 2002, Phantasy Star Online Version 2, and Sonic the Hedgehog.

Swing Entertainment: Developing a GCN version of its game Creatures.

Tecmo: Has one project underway for GameCube. Insiders have indicated that a Ninja Gaiden title is very likely for the console.

Titus Software: Has multiple projects underway for GameCube, one of which is rumored to be a next-generation Robocop game.

Take-Two Interactive: Announced Duke Nukem Forever for GCN. More titles planned.

THQ: 15 GCN titles in development including WWF Wrestlemania 2002, MX 2003 Featuring Ricky Carmichael, Jimmy Neutron, Rugrats, Rocket Power, SpongeBob SquarePants, Tetris Worlds, Scooby Doo and Hot Wheels.

Ubi Soft: Has 19 GCN titles in development including Donald Duck, Batman Vengeance, Largo Winch, Rayman M, Rogue Spear, Tarzan, Crouching Tiger: Hidden Dragon, a project codenamed Rally Simulation and more.

Vivendi / Bits Corp: Developing Die Hard: Next Generation exclusively for GCN.

Blimey that is a lot of 3rd party support much, much more than the 64 ever had. And namco and Capcom's promised uveilings including a beat em up in Space world is something to look forward to.


Now on to the first and second party developers:

Nintendo (EAD): Has several announced GCN titles in development and more than a dozen others still yet to be announced. Announced projects include Luigi's Mansion, Pikmin, Animal Forest, Mario Kart, Legend of Zelda, Mario Sunshine, Marionette, and 100 Marios. Nintendo is expected to announce several additional GCN titles, one or two of which may even launch with the console, at Space World 2001 in Tokyo, Japan this August.

Ign missed out Silicon knights who are making Too Human a dark RPG and Eternal darkness the Resident Evil beater.

They also missed out Left field who are making 1080 snowboarding 2 these people are best known for Excitebike for the N64,

Nintendo Software Technology (NST): Wave Race: Blue Storm. The developer has other, unannounced projects underway as well.

HAL Laboratories: Super Smash Bros. Melee is the only known GCN title that Nintendo's second-party is working on so far.

Marigul and subsidiaries: Doshin the Giant and Dobutsu Banchou.

Camelot: Secret RPG, and "two or three other candidates," according to company heads the Takahashi brothers.

NDCube: Working on GCN software, but specifics regarding what are not known. It is thought that the company, which created F-Zero for Game Boy Advance, could also be developing a GameCube version.

Rare: Star Fox Adventures: Dinosaur Planet, Kameo: Elements of Power, Donkey Kong Racing, Perfect Dark Zero and more still-secret projects. Rare registered the domain name for Conker's Other Bad Fur Day, for example, which suggests a GCN sequel could be planned.

Retro Studios: Metroid Prime and Raven Blade.

Nintendo's main strength is in first and second party support and this line up blows me away well done Ninty with all the 3rd party stuff aswel Sony should be worried.

Now comparison:

Polygon Power

[Note: We're unable to accurately compare the specifications for the below consoles because the method the companies used to measure performance are so different. Sony and Microsoft's numbers are unrealistic and denote the raw (read: not real) performance of their respective systems, while Nintendo's and Sega's numbers are based on real performance during gameplay. With that said, the figures you see are just smoke and numbers. We refer you to compare the actual games.]

GameCube: 6 to 12 million polygons per second (conservative, but realistic estimate)
PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
Xbox: 150 million polygons per second (does not consider real gameplay environments)
Dreamcast: Roughly 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Main Clock Speed

GameCube: 485MHz
PlayStation 2: 300MHz
Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz
Memory


GameCube: 24MB of 1T-SRAM (main), 16MB of 81MHz DRAM (main), and 3MB of embedded 1T-SRAM in the graphics chip
PlayStation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip
Xbox: 64MB of RAM (unified memory architecture)
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
Memory Bus Bandwidth


GameCube: 2.6 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Xbox: 6.4GB/s (Gigabytes per second)
Dreamcast: 800 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)
Software Format


GameCube: Proprietary GameCube (Optical) Disc, 1.5 GB capacity
PlayStation 2: Proprietary DVD, 4.7 GB capacity
Xbox: Proprietary DVD, 4.7 GB capacity
Dreamcast: Propriety CD, 1 GB capacity
Nintendo 64: Cartridge, 64MB capacity (so far)
PlayStation: CD, 650 MB capacity


As you can see the GC and PS2 are very close and although the technology used by Nintendo is very advanced compared with the PS2 some of the specifications are not so but what puts both of them to shame is the X-box who has completley killed them both excelling in basically ll departments but it is the games that matter and if Nintendo have good specs which they do and is easy to work on which it is then there is no problem.

Dringo
Mon 16/07/01 at 23:37
Regular
"Picking a winner!"
Posts: 8,502
Bonus you took the words write off my screen. Sure the figures show that the X-Box looks top and people with little knowledge about what makes these consoles run and what makes them run well will be fooled by this into believing this is true. We can only really wait till they are released to see how they truely work. Then the real truth will be shown.
Mon 16/07/01 at 23:34
Regular
Posts: 6,492
Ahem!! Dringo, your figures for all consoles are true. But they miss out all the technical sapects of the processing systems in the machines. Yes the PS2 first gen games only had 3-5 million ploys a sec, but we are now into the second gen, and it is climbing rapidly. As for games, the PS2 is looking forward to some classics, and is already basking in the best games of this year.

ZOE - it is brilliant, and it is gorgeous.

Onimusha - Has anyone seen the boats yet?? If you have seen this game running and cannot say it is the best looking game ever, there is something wrong with you. Oh, and easily the best PS2 game to date.

Red Faction - an FPS which wouldn't look out of place on a PC, never mind the PS2.

Kessen - RTS fans will love this.

SSX - fun game, passed the time whilst we were waiting on the big guns.

Timesplitters - Multiplayer essntial.

As for the future, head over to IGN and have a look for yourself, and I'm sure you can only be impressed.
Mon 16/07/01 at 23:23
Regular
"---SOULJACKER---"
Posts: 5,448
Why did u copy+paste (pr whatever)... why not give the URL!!!!

Sonic
Mon 16/07/01 at 23:19
Regular
Posts: 18,185
Namco quote:

N64 mag "So you are finally going to release a Beat em up on a Nintendo console

Namco "We enjoyed the 64 but it was difficult to develop for and lacked in space, the Gamecube has a clever format and is a dream to work on i'd say it is too easy"

Capcom:

N64 Mag "we have noticed an increase in you attention towards Nitnendo especially with Resident Evil 0, Mickey mouse and the Zelda titles why are you paying more attention to them again"

Capcom: "We have always liked Nintendo with street fighter but the cheaper option of CD's made us concentrate our attention on the Playstation, now i think the tables have turned and Nitnendo is the best system for Developers"

N64 mag: "Will we be seeing Devil may cry them?"

Capcom: "You'll have to wait Spaceworld will se many 3rd party unvelings including us"
Mon 16/07/01 at 23:00
"High polygon count"
Posts: 15,624
TheMorrigan wrote:
> Try telling that to Factor 5 or anyone else for that matter who says
> that PS2 is a Pig, Turbonut.

Another old chestnut.

For every mention on here abuot the "difficult" PS2, I've read interviews with 3rd-party developers who say that PS2 isn't 'difficult', it's 'different'. Developers need to get used to the way the PS2 works, that's all.

Latest quote from an interview with Hideo Kojima of Konami:

"Q. Are you happy with the way the PS2 has performed while constructing the game?

A. It's not really a matter of the hardware. Yes, I'm happy with the PlayStation 2. I mean, all three of the next generation games consoles: Xbox, PlayStation 2 and Gamecube, they're all the same. It's hard to develop on all these machines. "


Aside from that, just look at the forthcoming titles. Any initial problems certainly seem to be overcome.
Mon 16/07/01 at 22:27
Regular
Posts: 18,185
Factor 5 though helpped design the Nintendo sound chip!
Mon 16/07/01 at 22:23
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Try telling that to Factor 5 or anyone else for that matter who says that PS2 is a Pig, Turbonut.
Mon 16/07/01 at 20:41
Regular
"Eff, you see, kay?"
Posts: 14,156
Urgh, the PS2 might not look good on paper but you've got to understand the architecture of it. I can't be bothered to have a fight about this but just take it from me the PS2 equals of not betters the GC. There's really nothing in it.
Mon 16/07/01 at 15:42
Regular
"Copyright: FM Inc."
Posts: 10,338
X-Box for me then.
Mon 16/07/01 at 15:38
Regular
"You've upset me"
Posts: 21,152
Bonus and Turbo seem intent on stirring up the console wars! 4 topics in the past week!

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