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"Game design - I think Nintendo are making amends!"

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Sun 16/05/04 at 17:22
Regular
Posts: 9,848
Pikmin, Zelda: Windwaker, Mario Sunshine.

The 3 main games from Nintendo since the Gamecube's launch.


What have they all got in common?
Well, they're beautifully intuitive to play. Even the weirdness of Pikmin is second nature within a couple of hours!
The graphics were sweet on each one, if never fully pushing the cube, but that's not important. Nintendo weren't going to make work on irrelevant details for the sake of it.

Infact, the game concepts, controls, playability, game engine design, everything about the foundations of the games were perfect.
So what about the levels built to set the game in?

Again, they all have it in common.
Pikmin - nice level design but, so little of it, it seemed like the game was over before it started.
Mario - Similar, and to fill in gameplay they filled in extra "shines" but putting in stupid blue coin challenges and redoing earlier puzzles. Not always a bad thing but way over and poorly done here.
It's as if the level designer got so far and then got bored and quickly filled in the gaps to finish the game.
Zelda - And again! :-)
It had it's moments, but the design was mostly "alright" and often tedious or annoying with lifespan tacked on rather than natural flow of game.

It's like every single one of these games started so beautifully, yet the develloper got bored and then just taped up the ends to get them finished quickly and then on to the next project...


It's like Shigsy was saying at the time.
He's loving being involved in all these projects and that he can't commit to anyone at a time. Unfortuntely, the other designers didn't seem to have the sense to try and finish it for him, but perhaps they weren't allowed.


Now it's gotten silly. Miyamoto feels so stretched, that he doesn't even look at half the games he's "over seeing", he just stamps the paperwork so he can move on and do what he wants.
So now he's back to concentrating on just one or two major games.

Perhaps now we'll go back to the days of the N64 when every one of Shigsy's projects were attentively cared for from start to finish, to every detail.

Perhaps now Nintendo's leading games will excel in EVERY way rather than just having blinding fundamentals and basics and no expansion on it.

Now perhaps we'll see some complete Nintendo games.




What says you? :-)
Tue 18/05/04 at 12:07
Regular
"gsybe you!"
Posts: 18,825
Sudeki looks nice, if a little...generic. But I'll get it.

PT is a cracking game, but it will never beat games like MP and WW. It's hit and miss gameplay at its worst, with no replay value. And it's on Cube too...
Tue 18/05/04 at 02:54
Regular
Posts: 6,492
I remeber laughing at some of th ridiculous claims made about the graphics of this game :D

I sat in awe at the fact that a net hanging in a light cast a real shadow over the whole frame whilst it was waving backwards and forwards in Splinter Cell.

This is the sort of thing which gets me excited about games these days, call me a geek for liking the technology, but wow, it's the most impressive piece of computer graphics I have seen for a while.

Anyway, not doubting the game in the slightest, if I ever win another GAD, I might consider having it for nothing, but I doubt I'd spend some well earned cash on it.

Not when we are so close to a release to Sudeki, looks like another damn fine game :D

I definately think the gaming moul has stuck to me though. Goldeneye fits in with the Syndicate and Cannon Fodder, as it involves pretty much shooting anything that moves or you just happen to take a dislike to :D

Peter Moloneux could do worse than resurrecting Syndicate with good 3d graphics on a new platform, and Xbox update would be absolutely superb :D

Anyway, going to sleep now, got to make my audio only game for my audio programming module tomorrow, so I'll need at least a few hours sleep and some strong coffee :D
Tue 18/05/04 at 00:43
Regular
Posts: 9,848
Hehe!

I had an Amiga, but I guess my gaming mold didn't really set until I got the N64. Or if it did, Goldeneye shattered everything that had come before.
Anysway, my favourite Amiga games were all the console style ones - the platformers and action games, which were console games with a one button joystick and lovely floppy disk loading times added in! :-)


I'd recommend Eternal Darkness.
You'll probably only play through it once, but you'll enjoy it muchly! :-)
It's a second party game so it's game content over basic mechanics and playability, but still a LOT more playable than Resi. :-)
Mon 17/05/04 at 13:32
Regular
Posts: 10,437
Yeah - the linear design is really what gets to me. The game engine is wonderful, but needs to be unleashed and used in different ways. Hitman 2 with Sam Fisher's abilities would be truly astounding.
Mon 17/05/04 at 12:11
Regular
"Wants Spymate on dv"
Posts: 3,025
SC:PT is very good, but also linear, rather samey after a while and lacks any replay value.

Like the first SC title, I enjoyed it immensely when I played through it, but now it's finished, there's nothing really to go back to (in the single player mode anyway).
Mon 17/05/04 at 12:05
Regular
Posts: 10,437
It really must be a taste thing. As good as Pandora Tomorrow is, it's no where near as good as Nintendo's AAA titles, I can't quite believe that so many people see Splinter Cell as one of today's all-time classics.

Good, yes, but far from amazing.
Mon 17/05/04 at 09:44
Regular
"previously phuzzy."
Posts: 3,487
Super Monkey Ball 1&2, FF:Crystal Chronicles, Skies of Arcadia Legends, Phantasy Star Online v.1 & 2 (if that's to your taste), F-Zero GX, Super Smash Bros. Melee..
Sun 16/05/04 at 23:29
Regular
Posts: 6,492
I can wait to see Mario 128, because I'll be busy enjoying something else.

My brother just got a Crystal Xbox with Pandora Tomorrow today, and just from playing the first five minutes, I like it better than anything I've played on the Cube.

Defianely must be a taste thing, still, looking forward to Starfox, I want the flying sections :D

Anyway, the only games Gamecube owners seem to speak about are Mario, Mario Kart, Resident Evil, Zelda, Metroid and Pikmin, is there actually anything else on the Gamecube worth owning that I managed to miss somehow?
Sun 16/05/04 at 23:16
Regular
"gsybe you!"
Posts: 18,825
I had an Amiga. I way prefer GC over Xbox, even with Live. Moo. ;)

I hope this next load of Nintendo games triumph, because they need to. MS, Z:WW and Pikmin all ruled, but not to what everybody expected them to, which was unfortunate. Bonus, are you mad? The bits outside dungeons in Zelda rule! Meh, like you said, must be taste.

I cannae wait to see Mario 128, that's for sure.
Sun 16/05/04 at 23:10
Regular
Posts: 6,492
I hope Nintendo are making amens :)

I'm not sure what it is about the games. I found Pikmin delightful, but after one play, I traded it, didn't want to play it again, didn't see the point.

Mario Sunshine just got me bored very quickly, it was enjoyable learning how to control and play, the cool things you can do with the FLUDD, but as soon as that wore off, the actual game under it had very little substance.

Zelda was good, never said otherwise, but sections of it were awfully boring, but I've said that about Ocarina of Time also, so maybe that's a personal issue I have with the style of Zelda games, I enjoy the combat, and most of the dungeons, it's the trudging about outside of these areas I get bored of.

That's maybe where the love of Halo comes from for me, it's all go all of the time. Less like an open world to get lost in and just more action. I like my games to give me something to do, but then again in saying that I love playing Final Fantasy games, I find the mythical story lines fantastic and nothing short of brilliant, but then again, I would say I only actually did about 50% of the game in Final Fantasy 7, I played through the story, and didn't religiously find every materia or fight every enemy.

Maybe I'm just not the ninetndo style of gamer. I didn't have a SNES, I was an Amiga guy, and growing up playing more rugged games such as Syndicate, Cannon Fodder, Monkey Island and the like left me interested in more than just cuddly graphics and solid gameplay mechanics. There just isn't much to a point and click adventure other than figuring out where to use items, and following the generally hilarious dialog.

I can only assume that having Amiga's and PCs for the most part has moulded me into that sort of game player, and this is what appeals to me, so maybe I should just sell my cube and enjoy the fact that I genuinely believe that the Xbox is the most attractive console to own, purely because of Xbox Live.

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