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"PC to PS2 conversions - why do most developers just not bother trying?"

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Sun 30/05/04 at 15:54
Regular
"aii"
Posts: 13
Why do all conversions from PC games go bad on the PS2. Max Payne and Max Payne 2 were not very good conversions, the core game was good, but in comparison to the PC game and the Xbox conversion they were bad. Giants Citezen Kabuto was made worse on the PS2 by getting rid of the FPS bit. No Lives Forver was made worse with a serious dumbing down of the graphics but the core game was still fun, if a little ugly. I won't even start with Star Trek Elite Force. The only really good one that i can think of offhand was Half-Life.
Why do most developers just not bother trying for the PS2?
Can you think of any other bad conversions? or good conversions? or even why the conversions are so bad?
Mon 31/05/04 at 09:02
Regular
"Aimar...meh"
Posts: 2,150
Mav another problem with Deus Ex for the PS2 was the lighting. The PC version wasn't a louminous (sp?) and that added a much better effect then what we have in the PS2 version.
Sun 30/05/04 at 17:31
Regular
Posts: 13,611
Deus Ex wasn't such a bad conversion.

Apart from a choppy framrate that wasn't so hard to get used to, the scaled down and more accessable inventory system actually adapted the game to a console style, making it as playable as it was on the PC.

I think perhaps the major failing with PC to console conversions is that many people don't think to alter the game in any other way than for the new hardware, whereas sometimes the gameplay needs tweaking to correspond with the new platform.
Sun 30/05/04 at 16:29
Regular
Posts: 278
Dakarus Joe wrote:
> They do its just because the PS2 is an inferior machine.
No, there is nothing wrong with ps2 conversions specifically, all conversions are crap, I've seen a lot of PS2--->PC conversions that completely subbotaged the game, the ones that are wrthy to mention are FF8 and mgs2 substance, you see, the developers make the game for a specific console and they put a lot of hard work in it, and when it succeeds they would want to make more money, but they don't do as much work on the conversions, they just think about the money, so it ends up being full of glitches and bugs, frame rate problems, etc.. it's vey rare when a conversion turns out to be good, a good conversion from a ps2 game that I can remember is GTA Vice City, also a good conversion to the ps2 was Splinter Cell which isn't exactly the same as the Xbox version, the graphics offcourse are less, but I remember that opsm2 mentioned some add ons.
Sun 30/05/04 at 16:12
Regular
"Aimar...meh"
Posts: 2,150
Lack of stratergy games is because of they are truely crap on consoles.
Sun 30/05/04 at 15:59
Regular
"Monochromatic"
Posts: 18,487
I was hoping this was going to be about the lack of stategy games on the consoles, but never mind.
Sun 30/05/04 at 15:55
Regular
"Aimar...meh"
Posts: 2,150
They do its just because the PS2 is an inferior machine.
Sun 30/05/04 at 15:54
Regular
"aii"
Posts: 13
Why do all conversions from PC games go bad on the PS2. Max Payne and Max Payne 2 were not very good conversions, the core game was good, but in comparison to the PC game and the Xbox conversion they were bad. Giants Citezen Kabuto was made worse on the PS2 by getting rid of the FPS bit. No Lives Forver was made worse with a serious dumbing down of the graphics but the core game was still fun, if a little ugly. I won't even start with Star Trek Elite Force. The only really good one that i can think of offhand was Half-Life.
Why do most developers just not bother trying for the PS2?
Can you think of any other bad conversions? or good conversions? or even why the conversions are so bad?

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