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Morrowind is similar, if a little less 'moral'. The thing with Morrowind is it's enourmous and impressive, but a little flat - you're the only catalyst and there are many ways around being in trouble. Normally.
You can be a sneaky evil little thief, go around killing innocent people and generally menace about, or you can be a heroic protector of the people, who fights baddies and does good. It all depends on how you want to play the game.
You get an option to test your morals right near the beginning of the game with that little Fargoth gimp. Fargoth is a villager that you meet right at the beginning of your quest, and he's lost his lovely ring (which you happen to find), so do you give the ring back to him to improve your friendship rating and be given a small reward, or just keep it for yourself and use its magical abilities?
There are loads and loads more examples of those types of decisions in that game, either giving people stuff that is theirs or just keeping it for yourself.
> Star Wars: Knights of the Old Republic.
One of the key features of the game is chooisng a moral path. Light or Dark side. It's a little obvious, but it's a good example.
But then again the lightly-rated Sims would let you torch them to ashes, so there you go.