The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Meanwhile some of the missions require pure luck to figure them out. For example (bit of a mission spoiler here) where you have to drive the booby trapped car to the lorry, you're not told it's in a compound and since you can't drop below 50 mph, you can't really explore the area for a way in, you just have to be lucky and find an entrance. Even when you do get in, you have to drive the car up to the lorry all the while not quite sure what's going to happen when it suddenly tells you to "jump out!" which, if you're not expecting it, leaves you little time to avoid the explosion and you die.
As for the last mission, I wasn't impressed at all. (Spolier again)Basically, you have to follow Jericho whilst a horde of gun men (it's not clear as to why they're actually there) try to protect him. Then for no apparent reason, explosions start to go off around you whilst even more men appear from nowhere. If you manage to overcome the bemusement of the situation, then you end up chasing Jericho down an ally where you can then hide behind a skip whilst he feebly tries to dodge the hail of bullets from your M-16. The worst thing though, is that once you've pumped about 500 rounds into him, you watch the end sequence which shows him still alive! It makes no sense.
Overall though, I thought it was an OK game. The trouble was it thought it was bigger/better than it actually was. If it didn't take itself so seriously, it would have been a nice little game.
I got the game today, and think it's great because I loved the first two...
Anyway, I got it on Xbox and heard that there are many glictches, but I have yet to find a single one (I think).
Can someone please tell me what they are.
Thanks.
The Undercover mode seemed to identify the majority of the problems. While enjoyable, the story was somewhat underwhelming and the frustrating "repeat until perfect" mission structure was a little dated.
Still, I'm keeping it for directing, and the superb "Take A Ride" mode. The chases are great, and the level design is spot on - lots of scope for exploration and imaginative ways to evade the police.
Probably 7.5/10 or thereabouts.
Was great fun to play but I don't think I could face going back over some of the tedious missions and the LIVE video replay feature was used to its limits.
One to buy again towards the end of the year on the cheap but not one I am interested in playing through more than once.
Get a new team, new Publisher and get back to basics. It tried to cram the free nature of GTA into a game that really didn't look much further than the front seat of each vehicle (the awful boats excluded). I didn't care much for the bike sections either.
I want cars, classic cars, plenty of police chases, full destructible environments, multi story car parks galore, lots of jumps and side paths, more alleys, a gutted graphical engine and a new sound base. Most of all I want them to just stick with the driving, keep all other things to a minimum as quite frankly, it will never match up to GTA from that point of view, nothing will.
But I agree with you Alastair, they should either drastically improve their on-foot sections, or scrap them altogether. Martin Edmunson stated that Driver isn't supposed to be like GTA as it's a car chase sim and not a crime sim, and I've said that too. But when you think about it, Driver does try to imitate GTA with it's on-foot sections. If it was intended to be a car chase simulator, then why the need for on-foot sections in the first place?
Plus, I thought about something else today whilst I was reading a review of Driver. Wouldn't they have been better spending more money and effort improving the gameplay, than spending millions on celebrity voice-overs?
They need to gut it and start it all over again, unless they get the sharp end of the knife like the morons who worked on The Angel of Darkness, it wouldn't surprise me actually because despite the sales figures I have seen far more traded in and brought back for cash back from the few minutes I spent in GAME and Gamestation last weekend than any other game. 3 people alone in the same queue as me where taking the PS2 versions back, these were 3 people looking to trade in for Uefa 2004 mind you.
I enjoyed it but make no mistake they need to gut it, completely. Scrap the boat sections, work with Rockstar or a similar team to get the on foot sections mastered, failing that scrap them all together and just concentrate on the driving sections as at their heart they were as good as I remember them from the PSONE days, just a shame the rest of the game stayed behind for old time’s sake instead of trying to match or better what Rockstar have done with the GTA games.
I want to see a game that resembles the story and the effort put into the FMV scenes, not something tagged on as an after thought like the majority of Driv3r.
I don't blame you for stopping at that mission, it only goes downhill from there.