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"RIP Acclaim? (copied and pasted from Nintendo Forum)"

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Wed 07/07/04 at 01:09
Regular
"8==="
Posts: 33,481
Yeah they had their ups and downs and they were prepared to risk a lot, which was why I liked them (and still do).

Shadowman and the Turok series were/are, on the whole, both excellent fun in my opinion. Legends of Wrestling was a shocking development and really showed the downturn in the companies standards (at least the N64 WWF games were good fun for a short while, and would have been for longer had THQ/AKI not perfected the ultimate wrestling engine).

Iggy's Wrecking Balls was a bold release (remember for the N64 it was supposed to be $1m to release a game. It was a good idea but unfortunately the mutliplayer battle was a little flawed (if anyone pressed a key after the time ran out you skipped the screen telling you eho'd actually won! and everyone was always frantically mashing away in the dying seconds!)

Even the first South Park game was pretty good in multiplayer and great fun over the christmas period. Then they bought into extreme sports and tried to take on THQ, EA and Activision in an already crowded market, this was a pretty dumb move by all accounts.

Forsaken was another bold move, which unfortunately failed to the surprise of many a reviewer (no licence y'see that's why Acclaim's been churning out the shoddy licences ever since). Acclaim might be in better shape if people generally bought decent original games, which Acclaim still TRY to release now (see Gladiator), instead of crappy licence fests, which accalim have now really gone for.

Extreme G is another fantastic Acclaim creation, this appears to have gone wrong too (I was very excited about it until I found it was only single player, then I left it on the shelf).

My most recent Acclaim purchase has been Gladiator for the Xbox. This is back to acclaims routes in that it involves fighting, blood gore and also a damn fine fighting system with an interesting storyline to boot (yeah it reminds me of how Mortal Kombat used to be seen except this plays like the MK adventure everyone always wanted an MK adventure to play like with 'zelda-style' lock on, various weapons, special attacks, quick switching from one enemy back to another and plenty more besides.

oh yes...

BURNOUT - Need I say more?

If Acclaim really do go I shall miss Turok, Shadowman, Extreme G and the maverick original side that gave us Igy's Wrecking Balls, Forsaken, some of Burnout, Armorines (compared favourably to Half-Life by my friend who was a Half-Life fanatic at the time and so very surprised to see armorines on the '64!) and Gladiator.

I won't miss Legends of Wrestling (not unless this new one REALLY lives up to the hype), Revolt (though I know a load of you loved it, I'm not an arcade racer nut I guess) or the shoddy extreme sports titles.

What Acclaim probably should do is release their more original games cheaply on the PC then convert them to console if there's enough interest/cash to be made from them.

In the days of the N64 Acclaim and Nintendo needed each other desperately, Acclaim needed the sales and Nintendo's system needed some more adult titles on it. Both companies made an uneasy alliance which benefitted both although in retrospect it seems like a strange pairing indeed.

So to recap: Forsaken, Turok, ShadowMan, Gladiator, Armorines and Extreme G. These games and licences I will miss.

Always liked it when Acclaim forged their own way and won, shame they've tried to be like EA and gone very mediocre overall

hopefully all is not lost. :(
Wed 07/07/04 at 15:28
Regular
"..."
Posts: 9,808
This will probably be lost on most people here, but apparently Acclaim lost most of there money by making a poor investnment as a financial backer to ECW - Extreme Championship Wrestling, which they had created the (rather poor) games for. ECW promptly feel through and ECW made BIG losses.
Wed 07/07/04 at 01:09
Regular
"8==="
Posts: 33,481
Yeah they had their ups and downs and they were prepared to risk a lot, which was why I liked them (and still do).

Shadowman and the Turok series were/are, on the whole, both excellent fun in my opinion. Legends of Wrestling was a shocking development and really showed the downturn in the companies standards (at least the N64 WWF games were good fun for a short while, and would have been for longer had THQ/AKI not perfected the ultimate wrestling engine).

Iggy's Wrecking Balls was a bold release (remember for the N64 it was supposed to be $1m to release a game. It was a good idea but unfortunately the mutliplayer battle was a little flawed (if anyone pressed a key after the time ran out you skipped the screen telling you eho'd actually won! and everyone was always frantically mashing away in the dying seconds!)

Even the first South Park game was pretty good in multiplayer and great fun over the christmas period. Then they bought into extreme sports and tried to take on THQ, EA and Activision in an already crowded market, this was a pretty dumb move by all accounts.

Forsaken was another bold move, which unfortunately failed to the surprise of many a reviewer (no licence y'see that's why Acclaim's been churning out the shoddy licences ever since). Acclaim might be in better shape if people generally bought decent original games, which Acclaim still TRY to release now (see Gladiator), instead of crappy licence fests, which accalim have now really gone for.

Extreme G is another fantastic Acclaim creation, this appears to have gone wrong too (I was very excited about it until I found it was only single player, then I left it on the shelf).

My most recent Acclaim purchase has been Gladiator for the Xbox. This is back to acclaims routes in that it involves fighting, blood gore and also a damn fine fighting system with an interesting storyline to boot (yeah it reminds me of how Mortal Kombat used to be seen except this plays like the MK adventure everyone always wanted an MK adventure to play like with 'zelda-style' lock on, various weapons, special attacks, quick switching from one enemy back to another and plenty more besides.

oh yes...

BURNOUT - Need I say more?

If Acclaim really do go I shall miss Turok, Shadowman, Extreme G and the maverick original side that gave us Igy's Wrecking Balls, Forsaken, some of Burnout, Armorines (compared favourably to Half-Life by my friend who was a Half-Life fanatic at the time and so very surprised to see armorines on the '64!) and Gladiator.

I won't miss Legends of Wrestling (not unless this new one REALLY lives up to the hype), Revolt (though I know a load of you loved it, I'm not an arcade racer nut I guess) or the shoddy extreme sports titles.

What Acclaim probably should do is release their more original games cheaply on the PC then convert them to console if there's enough interest/cash to be made from them.

In the days of the N64 Acclaim and Nintendo needed each other desperately, Acclaim needed the sales and Nintendo's system needed some more adult titles on it. Both companies made an uneasy alliance which benefitted both although in retrospect it seems like a strange pairing indeed.

So to recap: Forsaken, Turok, ShadowMan, Gladiator, Armorines and Extreme G. These games and licences I will miss.

Always liked it when Acclaim forged their own way and won, shame they've tried to be like EA and gone very mediocre overall

hopefully all is not lost. :(

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