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"SEGA and Nintendo Killed Originality in Video Games"

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Sun 01/07/01 at 15:47
Regular
Posts: 787
Okay... probably not the most popular opinion on the site...

But, look at it this way...

Starting in the seventies, and early-late eighties, Atari, Coleco, Intellivision, et al. pretty much owned the console market... with a large array of different PC's (Speccy, C64, Dragon, Amstrad, etc....) owning the gaming computers market share...

Games although initially very basic, they advanced at quite a startling rate (with little to no expansion on the initial systems hardware spec... The C64 was the same system I the late eighties that it was in the early... even if it did have a different case)... and were often remarkably complex...

However the important thing was that games were on the whole unique... Although many didn’t ideas really work... and there were many clones (three were/are more Pac Man clones around than should be feasibly possible)... There were two original gaming styles for every clone written...

Equally... Games weren’t just unique in that gaming genres... platformers, shootemups, etc were not around or were still developing... which in some ways is true... but in others... (There were an enormous number of scrolling platform games written before '85... With just as many vertical, and side scrolling shootemups... and more than enough 3D games (though lacking a little in image mapping)

As much as developing new games and gaming styles, people were trying new ideas out all the time, different ways of doing the same thing, new slants on old ideas...

Although, with the release of the NES and Master Systems in the US and Europe things started to change, games stopped trying out so many new ideas... with side scrolling platformers, Golden Axe style beatem-ups, side scrolling shootemups, etc.. Filling a larger percentage of the release charts. New ideas we replaced with games that guaranteed cash... developed within a limited number of gaming genres...

Even killing off a number of then exceptionally popular genres (Arcade Adventures anyone?)

Now, this could have been because of the larger market base, games having more money used, spent on advertising, TV spots, etc..

However, the earlier systems (Atari, Coleco, Intellivision, etc...) had used the same marketing techniques, and kept a wider range of gaming styles...

And more importantly, the latest crop of computer systems (STs, Amiga, the newly VGA'ed PCs) which were going strong during the times of the NES, Master System, MegaDrive, SNES, etc... Were still mass-producing new gameplay styles, elements, and attempts... A place where new ideas and concepts were still being created...

This was all before the release of Sony’s system... which in one sense means that the large number of people and costs in development of a computer games hadn’t really arrived yet... groups of 3-4 people were enough to write a hit title... often still one coder did the whole job...

Equally, it pretty much killed the chances of, in these high profile, high cost, title times, that new ideas are rarely tried and even more rarely accepted...

It was, it would appear Nintendo and SEGAS responsibility that new games ideas, and original concepts are much more scarce in today’s systems... (and not Sonys after all)... That original ideas are put over in 'novelty' releases, rather than in the attempt to create new gaming genres, new styles, in computer entertainment development...

Not to worry though huh? :)
Thu 05/07/01 at 23:26
Regular
"Copyright: FM Inc."
Posts: 10,338
Rock steps into the ring. The crowd roars. Jericho also steps into the ring. Their eyes meet across the crowded canvas, a hundred violins strike up a heartlifting melody as the two wrestlers reach out to each other and....

Nah, maybe not...
Thu 05/07/01 at 23:30
Posts: 15,443
Or maybe new storylines can be downloaded as they appear in those WWF programs that I never watch. And at the same time, new wrestlers with updated moves and music too. And in return, THQ (or whoever is holding the WWF license in the future) can charge, say £5 a go for each update.

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