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The first world (there seem to be a basic six, though there may well be unlockables) is pretty much just letting you get to grips with the new and well-designed techniques Mario can perform. He can now handstand to protect himself from items falling from the heavens, pick up just about anything around him, and throw the traditional hammer in mid-air whilst in a level.
Most levels either require you to find a key and deposit it into its lock, or find a Baby Mario that DK has stolen. After you have got all the Baby Mario’s, and unlocked all doors, a Baby Mario level and boss level beckon, requiring new and very different strategies for completion. Also dotted around areas are presents that Donkey Kong has inadvertently dropped, and collecting these will boost your score.
There doesn’t appear to be a great deal of side games or extras on offer, though there is space for three save spots. One nice feature is the ability to, at any time, go back and replay a level, in order to try and smash a high score. This could well be a big redeeming feature in lifespan terms.
Whilst it’s all very accessible, and all very enjoyable, this platform puzzler seems to be on the short side. The first world only stretches bare minutes past the half an hour mark, and whilst the second one is longer, it still seems on the short side. Unless there is a nice stash of unlockables, or the high score option turns out to be really enjoyable, I can see this falling on the short side.
So far it’s a refreshing change from your average game, though.
> I grant you Wario Ware, I just have this gut feeling that people are
> going to pass it up for a more action based alternative.
I guess we'll see. It'll get itself a cult following at least.
But remember how well Wario Ware has done, a game that has been so successful Nintendo currently have 3 sequels to it in the works.
> What makes you think a game called Mario Vs. Donkey Kong won't sell?
>
> Bloody hell that's a title of a game that would shift systems.
For you, perhaps.
The truth is that generally the younger audience that want to buy an SP are going to check out what games are going to suit them. Are puzzle games in which you strategically navigate your way around levels that appear samey going to attract these people? Probably not. They are more likely to go for one of the adventure Mario games, a Sonic title, or racing game.
> What makes you think a game called Mario Vs. Donkey Kong won't sell?
>
> Bloody hell that's a title of a game that would shift systems.
*sniggers*
Again, that's what Mario Vs Donkey Kong looks like - the same game engine updated - sure to be one of my most played GBA games
> So, is this game basically an "updated" version of the very
> original Donkey Kong game, then?
Of the original Game Boy Donkey Kong - but not the original Donkey Kong.
Basically the level structure is thus.
You have your 2-D side-on view of the level, but basically you've got to find a way to get to baby Mario, like Ash said.
Donkey Kong doesn't really make an appearance until the end of each world where you fight him, which is the only part which is really like the original.
During the levels there are different techniques to use to access places, baddies to avoid, etc. It's like a puzzle game, but without having to think huge amounts to complete levels.
It's good though.