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In the game you have telepathic powers and one such power allows you to throw things around with your mind including enemies, watching them smash into barriers their limbs going every way in a very painful fashion was great to watch as when they hit the barriers with their legs they'd actually spin around and hit the floor on their head instead of just hitting an invisible wall. They'd bend over obstacles instead of going through them and virtually everything could be interacted with.
It's made me wonder why if a Midway game of all things can provide such a great piece of technology why every developer can't do it? If San Andreas' promised rag doll physics are even half as good as this then they'll be onto a winner
(on the downside the game is about 4 hours long, but then kicking a guy down 10 flights of stairs is pretty entertaining :-D)
> You obviously haven't played Max Payne 2 then.
Have you ever seen someone get shot in real life?
> True, you are the only person left in the forum who actually
> consistently posts things actually related to the forum title
I have never posted something totally off topic in a forum....until now.
> Ragdoll isn't at all realistic -
You obviously haven't played Max Payne 2 then.
There are actually quite a few good topics now.
> FinalFantasyFanatic wrote:
> I can't be bothered here, because there's no-one to talk
> to properly.
>
> harsh :-D
i se what he means though. The only person i can have a decent conversation with on a regular basis is Lakers. When FFF gets on the importing market i think i will have a few good conversations with him also.
> Better than Second Sight?
> Which, I noticed, got 0 mentions in the Sony Forum, despite it being
> brilliant.
Still playing Front Mission 4, Phantom Brave and Winning Eleven 8, that is the next game on my to do list
> I can't be bothered here, because there's no-one to talk
> to properly.
harsh :-D
*shoot enemy, enemy flies through the air until reaches fence, enemy then either glides magically to the side of the fence or just goes straight through it*