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Ten years ago we had the Sega gamers and the Nintendo gamers, there was nobody else, only these two groups of gamers. These two groups of game loving fanactics changed the way everyone plays games today, for it was these people that decade ago that made gaming a respectable hobby and now a new form of entertainment.
New gamers would not have experienced what someone from back then has experienced in the form of great gameplay and simple graphics, but as the population of gaming has grown the market has adapted to cope with the new market and sale methods.
Back then companies were only directing games at two classes of people, the Sega fans, and the Nintendo fans, there was nobody else and the games weren't heavily dependent on graphics and visuals. These two groups were very easy to please, most games had a new idea and were fun to play, with only these groups, companies could make a healthy profit from just about any release.
Nowadays the companies who create the games have hundreds of different gamers to appeal to, and therefore the quality of games and gaming has taken a big downward spiral, every now and again being boosted up a bit by the release of a 'rare' excellent game.
Companies now feel that to make money they have to sell themselves to the majority of gamers (which is sadly no longer the Sega and Nintendo fanatics) who need the visual experience more than anything else, how many times have you heard, 'the screenshots are stunning' or 'the graphics are wicked'. When these two phrases became a winner for every gaming company, this was what told me gaming has gone past its best.
Its not the companies faults that they aren't releasing games with simple graphics and great gameplay, because the new majority of gamers would find it disgusting, the companies are out there for the money, and will sell to th majority then the minority.
Its the gamers faults that the companies are releasing these shabby 'look good', 'feel crap' games, if they continue to buy games in thousands that aren't worth the plastic then the companies will continue to make and manufacture them for the money. Its that simple.
Over popuation has killed gaming, companies are merely thinking of themselves when releasing bad games.
When you ask the question 'Who Killed Gaming?' I quess the answer would be, 'The Gamers'.
Thanks
er-no
It might be hard to spot sometimes but it's easy to find if you know where to look.
> Don't agree man
If you were a company, and you wanted to make money, would you:
A) Spend £10,000 on a game and release it after eight months of shoody perfection, and get £300,000.00 back
B) Spend £10,000 on a game, spend two years of perfection on it and only get £150,000.00 back
hmmm.. exactly. Its all about the money!
Its not the companies that are doing it, why should they spend thousands more on testing and developing when they could release it now and get the same amount in profit, once again it comes down to one main topic and word, and that's 'money'.
Its all about the Money!
Its the gamers fault!
Big business 'killed' gaming. The market grew, and they took the opportunity to flood it with a lot of 'B' and 'C' class games, and did very well out of it, and all the money they made from that went into producing even more 'AAA' rated titles than ever before.
I remember when I had a Sega Megadrive, going into my local shop 'for local gamers' and looking at the abundance of titles that were on the shelves after about 2 years of the Megadrive being released, and really struggling to decide what title to buy. If in doubt, I usually went for the box with the yellow 'EA' label on it, because at that time Electronic Arts were producing some great games, as well as Virgin Interactive, who did some great work on Megadrive games, then of course there was Strategic Simulations Limited, who, if their credit was on the back of the box, I'd buy it, always top gameplay there.
The junk was still there, it always has been, and it is still there now, and I'm wary of buying games from publishers I've never heard of. But gamers like you and I, er-no, we KNOW what games are going to be good, when was that last time you actually forked out £20-50 on a brand new game and regretted it?
The only duff one for me recently was Shenmue, but even still I'm glad I bought it just to experience some of it, (I traded it in for Dino Crisis on the DC recently, a great exchange imho).
So gamers like us, who know what is going to be a good game because we've got the background on the publisher and have experienced their gameplay before, we've been supporting the gaming industry throughout, as have the other regulars on this site.
Let the masses buy the duff stuff, let us hardcore and regular gamers by the good stuff, and the industry will continue to produce AAA titles at a growing rate, there's more out there now than I could ever hope to play in my lifetime.
Ten years ago we had the Sega gamers and the Nintendo gamers, there was nobody else, only these two groups of gamers. These two groups of game loving fanactics changed the way everyone plays games today, for it was these people that decade ago that made gaming a respectable hobby and now a new form of entertainment.
New gamers would not have experienced what someone from back then has experienced in the form of great gameplay and simple graphics, but as the population of gaming has grown the market has adapted to cope with the new market and sale methods.
Back then companies were only directing games at two classes of people, the Sega fans, and the Nintendo fans, there was nobody else and the games weren't heavily dependent on graphics and visuals. These two groups were very easy to please, most games had a new idea and were fun to play, with only these groups, companies could make a healthy profit from just about any release.
Nowadays the companies who create the games have hundreds of different gamers to appeal to, and therefore the quality of games and gaming has taken a big downward spiral, every now and again being boosted up a bit by the release of a 'rare' excellent game.
Companies now feel that to make money they have to sell themselves to the majority of gamers (which is sadly no longer the Sega and Nintendo fanatics) who need the visual experience more than anything else, how many times have you heard, 'the screenshots are stunning' or 'the graphics are wicked'. When these two phrases became a winner for every gaming company, this was what told me gaming has gone past its best.
Its not the companies faults that they aren't releasing games with simple graphics and great gameplay, because the new majority of gamers would find it disgusting, the companies are out there for the money, and will sell to th majority then the minority.
Its the gamers faults that the companies are releasing these shabby 'look good', 'feel crap' games, if they continue to buy games in thousands that aren't worth the plastic then the companies will continue to make and manufacture them for the money. Its that simple.
Over popuation has killed gaming, companies are merely thinking of themselves when releasing bad games.
When you ask the question 'Who Killed Gaming?' I quess the answer would be, 'The Gamers'.
Thanks
er-no