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Sound was used brilliantly, from the eerie sountrack to the spooky noises and sound effects. I even remember hearing footsteps behind me when I walked on a catwalk, freeked me out bad that one did.
All developers who make supposed scary games should be forced to play through that level, superbly designed.
But now I know holy water is the way. And damn that freaky little girl's voice appearing everywhere.
At the start just go straigh to the end of the corridor, down the stairs, straight to the end of his corridor. The stairs here are blocked off so go in one of the rooms closest to the stairs and drop down a hole in the floor.
It's on some paper down there somewhere.
You can backstab zombies and they won't get back up again.