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"Schizophrenia, reality and immortality"

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Sat 16/06/01 at 01:03
Regular
Posts: 787
This thought occurred to me whilst thinking of an alternate name for Grix. As you all (should) know, I called him a schizophrenic. For those who don’t know what a schizophrenic is, look it up.

OK.

Hands up all who play games?
*All hands go up*
Hands up all who are schizophrenics?
*Grix raises his hand, looks round, and lowers it gingerly*
Hands up all who play games and are schizophrenics?
*Turbonutter raises his hand*

You are all wrong. If you think about it, we are all schizophrenics. We all do stuff in games that are totally stupid. Hands up all who have flown 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy? Exactly. But in games we are encouraged to do suicidal things like that. More so, we do it without a second thought. Some of us do it without being told. But why? What’s the difference between a game and reality? The visual and sonic boundaries are blurred. Soon the sensual boundaries will be smudged. But what about the spiritual?

The simple answer is that in games, we are immortal. Yes, we have “lives”, but there’s always a reset button.

Answer me this. In Daytona USA (which you all should have played), what if electrodes were attached to your skin and would cause you pain or even kill you if you drove recklessly? How about this: Would you have flown 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy if you new the game would melt the disc and destroy your console?

In games, we have no fear. We don’t have to worry about dying or becoming seriously injured. Whatever happens, life goes on. We fight bears. We battle zombies. We fly 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy.

Everyone visions the future of gaming as ultimate reality. Where the game is an extension of life. Where you cease a life and continue a life. Well, I know a secret. I know how to bring the future hear and now. “How?” I hear you ask. “Tell me where I can find the ultimate, most realistic game ever created?” I hear you cry. Well, here’s the answer. Put down your joypad. Walk to your front door. Open it, and step outside.

Here you are. It’s the best game of all. In this game, you can do whatever you want. You can feel everything. You wanted ultimate realism, here it is. I’ve handed it to you on a plate for you to have. Now take it.

What? You don’t want it? But it’s so real. Why? Because it’s so real? But you wanted realism. Here it is. “But it’s boring!” You say. Well, wake up and smell the coffee. That’s what realism is. The most realistic game created IS real life. Developers strive for ultimate realism, so by rights, you should have to work for 20 years in a call centre before you can buy a car and enter the Daytona USA.

If developers are striving for ultimate reality, they can keep it. Why are old games the best? All of the above.
Sat 16/06/01 at 01:18
Regular
Posts: 15,579
I suppose in the arcade we are only immortal until we run out of money hey?
Sat 16/06/01 at 01:11
Posts: 0
Daytona USA is brilliant. When I watch films, and the good guy gets the girl you really wanna be that good guy. Although, it must be fun to be Blade. Oh yes.
Sat 16/06/01 at 01:03
Regular
"Eff, you see, kay?"
Posts: 14,156
This thought occurred to me whilst thinking of an alternate name for Grix. As you all (should) know, I called him a schizophrenic. For those who don’t know what a schizophrenic is, look it up.

OK.

Hands up all who play games?
*All hands go up*
Hands up all who are schizophrenics?
*Grix raises his hand, looks round, and lowers it gingerly*
Hands up all who play games and are schizophrenics?
*Turbonutter raises his hand*

You are all wrong. If you think about it, we are all schizophrenics. We all do stuff in games that are totally stupid. Hands up all who have flown 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy? Exactly. But in games we are encouraged to do suicidal things like that. More so, we do it without a second thought. Some of us do it without being told. But why? What’s the difference between a game and reality? The visual and sonic boundaries are blurred. Soon the sensual boundaries will be smudged. But what about the spiritual?

The simple answer is that in games, we are immortal. Yes, we have “lives”, but there’s always a reset button.

Answer me this. In Daytona USA (which you all should have played), what if electrodes were attached to your skin and would cause you pain or even kill you if you drove recklessly? How about this: Would you have flown 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy if you new the game would melt the disc and destroy your console?

In games, we have no fear. We don’t have to worry about dying or becoming seriously injured. Whatever happens, life goes on. We fight bears. We battle zombies. We fly 100 metres off the top of a San-Fran style hill at 100 mph in a ’69 Chevy.

Everyone visions the future of gaming as ultimate reality. Where the game is an extension of life. Where you cease a life and continue a life. Well, I know a secret. I know how to bring the future hear and now. “How?” I hear you ask. “Tell me where I can find the ultimate, most realistic game ever created?” I hear you cry. Well, here’s the answer. Put down your joypad. Walk to your front door. Open it, and step outside.

Here you are. It’s the best game of all. In this game, you can do whatever you want. You can feel everything. You wanted ultimate realism, here it is. I’ve handed it to you on a plate for you to have. Now take it.

What? You don’t want it? But it’s so real. Why? Because it’s so real? But you wanted realism. Here it is. “But it’s boring!” You say. Well, wake up and smell the coffee. That’s what realism is. The most realistic game created IS real life. Developers strive for ultimate realism, so by rights, you should have to work for 20 years in a call centre before you can buy a car and enter the Daytona USA.

If developers are striving for ultimate reality, they can keep it. Why are old games the best? All of the above.

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