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Fact: RGB colour scheme cannot represent all the visible colours of the electromagnetic spectrum. This is because some have a negative red component, that is to say, you'd have to add red to it to achieve a match with the RGB system.
In your opionion, is this significant, and will it prevent graphics ever being totally convincing?
Discuss ;)
(;o( Unhappy my head just went bang
Any future improvements will come with faster processors and will have to be written into software. We alreayd have games that can output surround sound. What is already coming next is software built into the game that can calculate how the sound of a grenade launcher sounds reflective off of walls.
A patch for UT is available for this, but it only works with certain soundcards and you need a beefy processor to get it to work. It is also still in beta form.
Really changes like this need to be built into the game from the start as you need to download the levels again as they have information built into them.
I think UT2, or whatever it will be called, will come with this feature already and it should take the sound effects to new levels.
SonicRav I would say that Turbonutter could tell the difference between #0000FF and #0000FE. As if he works with colours at work then his eyes will get trained to pick out the slightest difference in colour.
> I can tell the difference between 16 bit and 24 bit. But I can also
> tell the diference between #0000FF and #0000FE.
u lie! They are soooo similar that there cannot be any way to do that... surely!
Sonic
After you told me I was wrong I have now just relised RGB can be any bit possiable as Red Green Blue(RGB can be any bit), the more bits the more shades of red, green and blue are provide right?
With PC games 16 bit colour isnt very good but when you go from 16 to 24 there is a difference but from 24 and 32 I didnt find too much of a difference.
It cannot be captured perfectly (as it's analogue) but can be done so in sufficient detail to ensure that it is indetectable from the real thing - much like there being no noticable difference between 24-bit RGB and 32-bit RGB. (Notice I didn't say 'between 24-bit RGB and real life').
Basically, yes - the whole spectrum can be represented, unlike with colour.
Assuming of course, that your recording equipment and speakers are good enough.
There have been various crazy research students who have designed 64-bit colour schemes, but they still use the RGB system - albeit in significantly more detail.
24-bit colour is usually seen as the standard as it is impossible to destinguish between the shades at any higher colour levels (supposedly this is also true of 16-bit colour, but 24-bit gives a safety buffer which is useful to make sure there is no quality loss when image processing tehcniques are applied)