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"Polygon problems"

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Fri 15/06/01 at 17:36
Regular
Posts: 787
In nearly all 3d video games polygons are used. these polygons have to be produced and made by the consoles computer. The consoles computer is told where to put these polygons by the cd. The cd contains the information the programmers put on it.

This is what i wonder, if the console is going to produce tonnes of polygons a second then it is going to be much much more harder and time consuming for the programmers to make games. This is why I think the ps2 with a lower polygon performance of 75 million plys/second will make it easier for programmers to make games meaning more will be made. So the x-box has a higher spec the Ps2 will be easier to progam for, meaning more games will be produced.

X- box 125 million polys/second
Ps2 75 million plys/second
Gamecube around 5 million but in a different more complicated way

So if your looking for a console spec to show of with then its the X-box
and if your looking for a console with plenty of games to chooose from the its the Ps2
Fri 15/06/01 at 17:52
Regular
"Psytrance junkie"
Posts: 4,114
The number of polygons a console -can- produce (well, the figures that they claim can be..) has nothing to do with how easy/hard it is to program for. If a developer wanted to make a PS2 game displaying only a few hundred thousand polygons at a time on screen, they wouldn't have a problem with it (well, except that the game would be slated by many for not living up to the expectations of the PS2).

If anything, it actually makes it easier - usually designers and modellers have to bear in mind the restrictions of the console, and make low polygon models for use in-game, compared to their high detail counterparts for CG animation. As the capabilities of consoles increase, the amount of detail that can be put on to any one model increases, meaning that they don't have to strip as much off of it.

This does increase expectations however; if a game doesn't have very good gameplay, it tends to rely on graphics to sell, and anything that isn't up to par is soon left by the wayside.
Fri 15/06/01 at 17:42
Posts: 0
every1 nos nintendo suck and sony make the bestest game stuff in the hole world
Fri 15/06/01 at 17:36
Posts: 0
In nearly all 3d video games polygons are used. these polygons have to be produced and made by the consoles computer. The consoles computer is told where to put these polygons by the cd. The cd contains the information the programmers put on it.

This is what i wonder, if the console is going to produce tonnes of polygons a second then it is going to be much much more harder and time consuming for the programmers to make games. This is why I think the ps2 with a lower polygon performance of 75 million plys/second will make it easier for programmers to make games meaning more will be made. So the x-box has a higher spec the Ps2 will be easier to progam for, meaning more games will be produced.

X- box 125 million polys/second
Ps2 75 million plys/second
Gamecube around 5 million but in a different more complicated way

So if your looking for a console spec to show of with then its the X-box
and if your looking for a console with plenty of games to chooose from the its the Ps2

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