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"Revolution controller revealed"

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Fri 16/09/05 at 04:01
Regular
"8==="
Posts: 33,481
[URL]http://www.gamespot.com/news/2005/09/15/news_6133335.html[/URL]

Ummmm...


Picture of the controller:

[URL]http://www.gamespot.com/news/2005/09/15/screens_6133335.html?page=3[/URL]


Analogue stick expansion (phew):

[URL]http://www.gamespot.com/news/2005/09/15/screens_6133335.html?page=4[/URL]


More pictures:

[URL]http://www.gamespot.com/news/2005/09/15/screenindex_6133335.html[/URL]



Controller game demos:

[URL]http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x[/URL]




1st Article for the lazy people:

"Though the Nintendo Revolution was partially unveiled at this year's Electronic Entertainment Expo, its controller is the final piece of the venerable hardware manufacturer's next-generation puzzle. Speculation about the device has run rampant, because its manufacturer has made a point of keeping it well hidden. Nintendo has chosen only to drop hints that it would be an integral part of the Revolution's unique gameplay experience.


Today, in his keynote address at this year's Tokyo Game Show, Satoru Iwata touched on those themes again, giving further clues about Nintendo's vision for the future. But while Iwata's speech offered a bit more clarity on what Nintendo is aiming to offer gamers with the Revolution, he was vague about exactly how its controller will fit into the company's grand plan.

Thankfully, GameSpot had the chance to gain a better understanding of what Nintendo is going for with the benefit of a visual and tactile aid--a working prototype of the Revolution controller. Yes, we touched it. Yes, we used it. But is it a "revolution"? It just might be.

Our guided tour of the Revolution controller was led by none other than Shigeru Miyamoto, the industry legend whose talent has been one of the driving forces behind Nintendo's success. But, as always, he was his humble self, emphasizing that the day's presentation was about the possibilities of the controller and not his own upcoming projects. With that disclaimer, Miyamoto and the assembled Nintendo Japan reps unveiled the long-awaited controller, a modest-looking device that is low on flash, but big on functionality.

Miyamoto noted that the impetus for the controller design came from Nintendo's desire to do something "different" after hearing user feedback on consoles. The company felt the current generation of machines was coming close to overwhelming players by taking up too much space in their living rooms and creating briar patches of cables that must be navigated. As a result, Nintendo wanted to offer a solution that starts simple but supports expansion and that offers accessible experiences for casual players and more intricate experiences for hardcore gamers.

The form factor on display wasn't the absolute final design for the Revolution controller, and Nintendo reps noted that it is still a work in progress. That said, it was enough to give us an idea of where the company is headed. The controller itself bears no resemblance to the myriad fan-generated renderings purporting to be the real deal. The unit basically looks like a slim, ergonomic television remote that's about as long as your hand.

As can be seen in the images released today, the controller features core elements along with some you wouldn't expect. A power button at the top left of the unit appears to let you power the Revolution console on or off. An old-school digital D pad rests just below the power button. A large GameCube-controller-style A button is prominently placed below the D pad. Its counterpart B button is located on the opposite side of the remote, like the Z button on the Nintendo 64 controller. Directly below the A button is a series of three buttons: select, home, and start. While it's easy to guess what they do, Nintendo reps offered no details on their exact function.

Below the select, home, and start buttons is another set of vertically aligned buttons labeled X and Y. On some of the prototype controllers we looked at, the X button had a small "B" next to it and the Y button had a small "A" next to it, indicating that the controller can be held sideways to approximate a classic NES controller. Directly beneath those buttons is a horizontal row of colored lights that indicate which controller slot the owner is using--1 to 4 are planned at the moment. The plan is for the controllers to include built-in rumble packs and to run off of batteries, à la the Wavebird for the GameCube.

Finally, the base of the controller features a unique plug that lets you make use of a wide variety of peripherals. One such peripheral is an analog stick attachment with two shoulder buttons. Though it gives the combined items an odd, nunchaku-like appearance (which is actually Nintendo's tongue-in-cheek nickname for it), the add-on demonstrates the controller's versatility. While Miyamoto didn't say much else about what other attachments were in the works, he did note that it's theoretically possible to have entirely different configurations plug into the port--which got us thinking about SNES and N64 controller attachments.

One of the most interesting features of the peripheral is tied to its functionality as a "pointing device." A glossy section of the top of the controller houses a transmitter--much like any remote would have--that was used extensively in the demos we saw. The signal from the unit is picked up by sensors you'll place near your television, which will then reflect your actions on the screen. Based on the responsiveness of the demos that we tried, this feature has the potential to turn the entire base controller unit into a new kind of pointing device. It also has great potential applications for sports games, such as laser-pointer-style play calling.

Overall, despite its unorthodox appearance, the Revolution controller has a comfortable feel. The assorted demos on hand also indicated that playing Revolution games will be a more active, physical experience than playing current-generation games. Whether you're using the pointer mechanic to actively control onscreen action or using two hands to take advantage of attachments, the Revolution controller will likely change how games are played.

Will the change the Revolution heralds be successful? It's too early to say for sure. But given Nintendo's well-documented history of breaking new ground in gaming (such as the DS) we're game to see just how this all pans out. The potential for a revolution is there; Nintendo just has to lead the way with software."
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Fri 16/09/05 at 19:08
Regular
"not dead"
Posts: 11,145
A new Pikmin game would be great with that controller.
Fri 16/09/05 at 19:05
Regular
Posts: 3,937
Indeed, FPSs on Revolution will have a better control set up. But I'm not getting a 360 just for FPSs. I am looking forward to RPGs from Bioware and of course Oblivion. If only Square and Namco released their RPGs on it :'(
Fri 16/09/05 at 19:03
Regular
Posts: 18,185
I was gonna get a 360 for online FPS'...

Looking at the new controller I'd rather play online FPS' on the Revolution.

Glad Nintendo are leading the way with Metroid but they'll need to get Free Radical on board and perhaps another FPS developer just to ensure the re-claiming of the FPS crown. The rest will follow.

Poor bungie and Rare, stuck with that old fashioned controller :D.

In an FPS sense anyway.
Fri 16/09/05 at 18:59
Regular
Posts: 3,937
I think it's a pretty great idea, I would hardly call it a revolution. I'm still going to be getting a 360, my bro is getting the Rev and I'll get one when he goes to uni.
Fri 16/09/05 at 18:59
Regular
"Divine Davine"
Posts: 799
*creams*
Fri 16/09/05 at 18:48
Regular
Posts: 18,185
[URL]http://www.revo-europe.com/news.php?nid=8247[/URL]

A special designed "traditional controller" that also can use the tilt function is in the works that will allow third party ports to work without the need to accomodate the new controller.

But it is the new controller I'm really looking forward too. I watched the video just now and the luigi's mansion game could easily be a laugh... in fact all the ideas are good.

Expect SEGA to support it with Samba, Bass fishing, House of the Dead... all the prephirals in one work for that. Ideal for Shenmue as well and Jet Set RAdio would work a treat.

Oh boy.
Fri 16/09/05 at 18:42
Regular
"Mozzy"
Posts: 2,287
When I first saw it I thought "yeh, nice remote, now wheres the controller", then I realised that was the controller. :(
Fri 16/09/05 at 18:35
Regular
"twothousandandtits"
Posts: 11,024
monkey_man wrote:
> Nintendo have clearly thought outside the box (unlike Sony and MS who
> have just rehashed their current controllers). Can you imagine how
> big the balls are on the man that ok'd it? HUGE I tell thee.

Haha, I bet he needs a trouser add-on, they're so big. You wouldn't expect Sony and Microsoft to change their controllers though, because they're releasing console sequels - PS3 and Xbox 360. Revolution isn't a Gamecube 2.

Love the new pad though. Obviously at first it envokes omgwtfm8s all round, but once I read what it could do it won me over very quickly indeed. It'll be odd to use what is essentially two different pads (for the analogue stick attachment) for a while, I'm sure.

I'm actually quick looking forward to this now, I'd never given it any thought before due to knowing virtually nothing about it. Except that it looks a bit art nouveau, like it should be seventy feet high in Birmingham town centre.
Fri 16/09/05 at 18:24
Regular
"Fishing For Reddies"
Posts: 4,986
FACE IT, the whole thing is frickin' genius.

If that comes out with Mario at £130 then it'll fly off the shelves. The pad is genius (You can use the directions on the D-Pad as A, B, X and Y) and it's the perfect way to get gaming into homes. The cheaper the console the better, I say. Hopefully thrid parties will be smart enough to support the Rev. I'm definitely getting one. I've had every other Nintendo and this is certainly a reason to continue that trend.

It's sexy, probably cheap, has good franchises, excellent potential and I want 12.
Fri 16/09/05 at 18:00
Regular
"Divine Davine"
Posts: 799
Dringo wrote:
> Strafio wrote:
>
> The best pad ever for FPS, that's for sure.
>
>
> I see the FPS genre returning to Nintendo. Apparently Metroid becomes
> far more action packed. It'll be difficult to get to grips with but I
> cannot wait to get used to it.
>
> I'm actually excited... really.

For the first time in absolutely ages, I'm actually really, really, really excited, aswell.

Oh yeah, I've also heard that you can put an upgrade onto the controller so that it can turn into a normal controller. Kewl.
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