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It'd also reduce the space needed for textures come to think of it...
I don't see the Xbox 360 being handicapped by the DVD drive. It wouldn't be difficult to make games double sided if need be and that would give them 18 GB storage. Or for the sake of a few pence, just use a second disk.
Also the main way that a console can "better" another is in terms of presentation. I don't think that the second generation of PS3 games will be any better looking than their Xbox 360 counterparts. Both consoles have stacks of processing power, although the PS3 is hampered by (relatively) low memory bandwidth.
Currently it looks like the Xbox will be better for online games and it should be adequate for mulitiformat titles to (the differences between the same game running on either of the two machines should be minor).
Marketing-wise and branding-wise is anyone's game, Microsoft can keep throwing cash at things, however.
Higher resolutions blah, blah, blah all sounds good in theory, but it's physically impractical to get that off of the disc into the 512Mb memory in a fast and efficient way.
With the multi-core processors there will be a bigger impact given by using procedural geometry and texturing anyway, for some very nice effects.
The Blu-Ray discs will allow developers to add more video footage and more high quality audio.
But to add up to 5 times as much content to PS3 games will be financially inhibited as the game development lifecycle will rise exponentially with the increase in time it takes to make high quality art.
Larger teams, or longer lifecycles all means more money, higher burn rates, and an average price of only £10 per game wont fund games much bigger than we are seeing on current consoles already.
You'll find programmers being given a much larger responsability to write algorithms to generate art, things like trees, etc. in real time using code, rather than filling the disc with ever more model data.
It's much quicker to load a little bit of code which generates model data, than it is to load all of that same data from a disc.
Multi-core processing means procedural geometry, just ask Microsoft ;).
[URL]http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars[/URL]
That's an article on arstechnica to back me up :).
They've already guaranteed Single and Double Layered Blu-Ray discs.. that's around 50GB to play with.. developers will use that. They'll make textures a higher resolution, add more AI routines, include more music, more voice-overs, more gameplay modes, more multiplayer elements...
Filling a Blu-Ray disc won't be hard.
> Somebody told someone, just as the PS2 was announced, that they had
> to fill up a DVD and they probably laughed then, but look at San
> Andreas... packed it to the brim....
The majority of that was taken up by the soundtrack. Take away the soundtrack though and you'd be lucky to fill up half the disk.
Oh and there were 3 cities and it was supposed to be a State.