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"Xbox 360 - All we know so far"

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Thu 18/08/05 at 12:20
Regular
Posts: 14,117
Ok, there's lots of questions and answers floating about in various threads, so I thought I'd try and put it all together in one handy thread for everyone to use for reference.

First off, there's going to be two flavours of Xbox 360:

Xbox 360 - £279.99

This will contain:
•Xbox 360 console
•20GB detachable hard drive
•Wireless controller
•Wireless Xbox Live headset
•High-definition AV cables
•Ethernet cable
•Xbox 360 Media Remote Control (limited time)
•Detachable faceplate
•Xbox Live Silver membership (more on Live further down)

Xbox 360 Core Pack - 209.99

•Xbox 360 console
•Wired controller
•Detachable faceplate
•Xbox Live Silver membership
•Standard AV cables

You'll need the HDD to play Xbox games though, so unless you're not bothered at all by this, the Standard pack would be the way to go, in my opinion.

Xbox Live

There will also be two levels of Xbox Live. Silver and Gold.
Silver allows user to download extra content including new levels, weapons, game demos, community-created content through Xbox Live Marketplace.

Gold be the same as Silver but with the added feature of being able to play online against others.

Players will be able to personalise Live with their own snapshot from the camera, engage in video messaging conversations, online tournaments and ladders, play with celebrities and join sponsored tournaments. What's more, the first month of the Gold "premium" service will be free, and various free showcase weekends should follow.

Games

Games seem to have a RRP of 49.99, but e-tailers are already listing them as 44.99 and some even at 39.99 - suffice to say it won't take long until they're down the the 35 mark or less. Microsoft hasn't announced a launch date yet, and so there are no specific launch titles. This isn't help by MS announcing a launch window - titles that will be out within 90 days of console launch.

They have however said ""So much is going to happen in the next couple of months. My view is simple: You need to make sure that you have the key genres covered at launch. Take care of sports, racing, action adventure, fantasy, first-person shooters. I think there are check marks that need to go in boxes to make sure that gamers have games they are looking for in a particular genre. We're still tracking 24 to 40 Xbox 360 games for release before the end of the calendar year. I think you'll see that all the titles we got excited about at E3 are still firmly in that launch window [90 days from the release of the Xbox 360]."

Titles doing the rounds at the moment include:

•Project Gotham Racing 360
•Ghost Recon 3
•Call of Duty 2
•Kameo - Elements of Power
•Quake 4
•Madden 2006
•NBA 2006
•Need for Spped: Most Wanted
•Perfect Dark Zero
•Dead or Alive 4

If you've got a question about Xbox 360 - stick it in here, and then we can keep this thread as a sort of FAQ as and when the answers are found out, if that makes sense?

Edit - (Thanks to Rumpadodosnitzle for this):
Xbox Live info - If you have XBOX Live for XBOX 1, then from now on, you have XBOX Live Gold. Old XBOX Live = New XBOX Live Gold Same things - online play, and whatnot.

Silver is the new package which JUST lets you download new levels for games, look at scoreboards, chat perhaps...that sort of stuff...but NO playing online... So its fairly safe to assume XBOX Live Gold = £40 a year, and we know XBOX Live Silver is free....

We also know the one account is switchable between 360 and 1, and people on the 360 with a 1 game, can even play people on the 1 console with the same game. So if you allready have XBOX Live on XBOX 1, your set up allready with a gold account.

Edit - (Thanks to Game for this):
For those of you that have been wondering, just a quick word. Oblivion does NOT REQUIRE a hard drive to work on Xbox 360. It will work on every Xbox 360. We would recommend you get one if you have the means, but it is in no way a requirement. - The Elder Scrolls Forums

Edit - Prices of official accessories:
•Faceplates - £14.99
•Controller (wired) - £24.99
•Component HD-AV Cable - £19.99
•Hard Drive (20GB) - £69.99
•Memory Unit (64MB) - £22.99
•Wireless Controller - £32.99
•Play & Charge Kit (recharges Wireless Controller during play) - £14.99
•Rechargeable battery pack - £9.99
•Wireless Networking Adapter - £59.99
•Headset - £14.99
•Universal Media Remote - £19.99
•SCART AV Cable - £17.99
•VGA HD-AV Cable - £19.99

Edit - (Thanks to Famitsu! for this):
•The first batch of 279.99 units (launch) have chrome dvd trays instead of standard white.
•The HD on the 279.99 units is preloaded with at least one mini game and around 1.5 hours of content like game trailers, movie trailers, music samplers etc.

Edit - Information on GamesIndustry.biz:
Interface/Functionality

The console can be switched on and off wirelessly using the Media Remote control or the wireless game controller.
You will definitely need a hard disk to play Xbox 1 games.
Wherever you are - whether it's a game, film or piece of music - you can pull up the Guide (remember it from GDC?), which is a bit like a universal Start Menu, that allows you to look for friends, adjust playback and options, and even sort through people you've played against recently - listing them by reputation or what-have-you.
The pages of the Xbox 360 user interface are called "blades".
The Live blade is the default if you have a Live account, and shows you your gamer-card including a selected image (or photograph), your gamertag, the number of games you've played, your Gamerscore (more on that in a second), your achievements and your reputation.
More on Gamerscore - each Xbox 360 game gives out certain points based on accomplishments, and as well as being able to view a list of your individual achievements ("Finished level 10," etc) you are also given a total based on this. Xbox 1 games will not contribute to these stats.
The Game blade allows you to manage stuff like save-games, as well as accessing demos and trailers (standard and high-definition versions).
The System blade offers greater control over your individual settings. You can specify, for example, that you prefer to invert the right analogue stick camera control and this will then be picked up on in any game you play.
Likewise, the System blade allows greater control over family settings. Microsoft thinks this is very important, Satchell said, and will therefore allow all manner of controls at a system or individual profile level. You can choose to allow specific people or the whole system access to certain games, DVDs (based on ratings - apparently "99 per cent" of DVDs now supply that information direct to the console), and areas of Live. Online, you can opt to ban certain friends, voice messaging, video messaging (if the camera is available), downloadables or just control online play.
If you yank the hard disk off the top of the Xbox 360 when it's in the middle of doing something, it will not corrupt it beyond repair or damage the File Allocation Table or anything like that - the hard disk uses a "transaction model" so that if you interrupt a transfer the data simply isn't present and the space is presumably reallocated when you next save data to it.
The "ring of light" around the power button highlights which wireless controller is being used, highlighting player one's activity in the top-left quadrant. When the console is laid on its side, it senses this and starts using the top-left quadrant as you see it with the console laid flat. What's more, the ring of light motif is spread throughout the Xbox 360 interface, so you can see which player pulled up the "Guide" page as you're watching a film or playing a game and, in the words of Satchell, "slap him".
Cross-platform development between Windows and Xbox is being actively pursued - in the future, Microsoft hopes that people will be able to play games against each other using either platform.
On the issue of cooling - Satchell said he thought the system had three fans (he said he wasn't sure but thought it was three, so we'd open to correction on that one), and we couldn't hear them at all as he spoke. When you play a DVD, it powers down to just one fan. It's "a lot" better than the "wind tunnel" alpha kits, he said.

Xbox Live

Transferring your Xbox Live account to Xbox 360 will be part of the initial set-up procedure when you first plug in your console, and existing users have "Gold" membership.
People buying the Xbox 360 GBP 279.99 package - the higher-end one - get a 30-day free trial of Gold membership on Xbox Live. Actual pricing has yet to be announced - although some would beg to differ.
Your "reputation" stat is based on your activities online. Rather like an eBay rating, people who have encountered you can rate you positively or negatively, and this is reflected in your reputation.
Xbox Live will allow you to play in various Zones - there will be causal, pro, family, and underground (where "anything goes") and perhaps more - and these will allow you to go for whatever kind of experience you like.
Marketplace is also accessible through the Live blade. As you know, this is where you can download premium content and, in the future, content created by users and sold to other users via a micro-payment system. Marketplace does not require you to insert individual game discs to see content available for those games.


Multimedia


DVDs can be played even if you don't have the remote control, unlike Xbox 1.
DVDs will play back in progressive-scan, with the Xbox 360 up-sampling to prog-scan in the case of DVDs that don't support it.
When ripping music to the hard drive, album information is now stored on the HDD, with a huge amount there by default and more available from an online source - presumably something like CDDB, which will be familiar to people who rip their own CDs already.
The Jeff Minter-created visualisation tool for music accepts input from all control pads and the video camera, allowing you to create various effects on-screen.
iPods are detected by default, as are PSPs, and by our watch it took about 2 or 3 seconds for the Xbox 360 to notice they were there. With an iPod plugged in you can play music direct through the Dashboard software, with visualisations, or you can play a slideshow of photographs.
For now, you can play music and access photographs on the PSP, but you can't do video yet. That may happen, but Satchell joked that Sony wasn't exactly giving them a helping hand there.
Interestingly, you can actually have that slideshow draw photographs from another external device, so - as in our demo - you could play music from an iPod while using a slideshow of photos from a PlayStation Portable simultaneously.
All of these devices will be supported by default, and any firmware updates that are necessary - Microsoft is hoping for very few - can be made available via Live.
You can also plug in a laptop or PC (or not plug it in - if you're using wireless networking) and play content direct from that. This is through Windows Media Player Extender, the software for which is pre-installed on the Xbox 360. In our example, Satchell first streamed a high-definition Project Gotham Racing 3 trailer, and then drew upon a high-definition recording of Star Wars: Episode II apparently captured on his home TV.


Official Peripherals


RGB video output will only be possible if you purchase the GBP 17.99 cable separately - regardless of whether you paid GBP 209.99 or GBP 279.99 for your Xbox 360 console.
Video cables from Xbox 1 will not work with Xbox 360.
The wireless networking adapter plugs into the USB 2.0 port on the back of the console and is "like a small pack of cigarettes" in terms of size.
The camera is a separate peripheral that will plug into one of the USB 2.0 slots and will be released next year - date TBC.
While the Media Remote will be bundled with Xbox 360's GBP 279.99 offering, this will apparently only be for a limited time based on available units. We'll get more details on that when we can.
You can plug in a keyboard but this is for text input only - including in massively-multiplayer games. You can't use it to play games and that was a design choice.
If a third-party peripheral manufacturer or publisher wanted to let more than four players play on one game, Microsoft would be happy to help them create a peripheral to do that.


Offline Content


Microsoft also plans to have kiosks available - presumably in game stores and other public locations - where you can download content. Whether this will be to the detachable hard disk itself or a memory card is a detail that wasn't clarified.

Xbox Live GOLD Pricing
No need to register with credit card. And it will be payable monthly, three monthly or anually:

one month (6.99 Euro, GBP 4.99), three months (19.99 Euro, GBP 14.99) or 12 months (59.99 Euro, GBP 39.99).

Full story on Games Industry [URL]one month (6.99 Euro, GBP 4.99), three months (19.99 Euro, GBP 14.99) or 12 months (59.99 Euro, GBP 39.99). [/URL]
Page:
Fri 02/09/05 at 09:10
Regular
Posts: 14,117
Loads of new info from GamesIndustry.biz. However, I can't seem to edit the original post, so I can't add it in there - sorry about that. Here's the info:

Interface/Functionality

The console can be switched on and off wirelessly using the Media Remote control or the wireless game controller.
You will definitely need a hard disk to play Xbox 1 games.
Wherever you are - whether it's a game, film or piece of music - you can pull up the Guide (remember it from GDC?), which is a bit like a universal Start Menu, that allows you to look for friends, adjust playback and options, and even sort through people you've played against recently - listing them by reputation or what-have-you.
The pages of the Xbox 360 user interface are called "blades".
The Live blade is the default if you have a Live account, and shows you your gamer-card including a selected image (or photograph), your gamertag, the number of games you've played, your Gamerscore (more on that in a second), your achievements and your reputation.
More on Gamerscore - each Xbox 360 game gives out certain points based on accomplishments, and as well as being able to view a list of your individual achievements ("Finished level 10," etc) you are also given a total based on this. Xbox 1 games will not contribute to these stats.
The Game blade allows you to manage stuff like save-games, as well as accessing demos and trailers (standard and high-definition versions).
The System blade offers greater control over your individual settings. You can specify, for example, that you prefer to invert the right analogue stick camera control and this will then be picked up on in any game you play.
Likewise, the System blade allows greater control over family settings. Microsoft thinks this is very important, Satchell said, and will therefore allow all manner of controls at a system or individual profile level. You can choose to allow specific people or the whole system access to certain games, DVDs (based on ratings - apparently "99 per cent" of DVDs now supply that information direct to the console), and areas of Live. Online, you can opt to ban certain friends, voice messaging, video messaging (if the camera is available), downloadables or just control online play.
If you yank the hard disk off the top of the Xbox 360 when it's in the middle of doing something, it will not corrupt it beyond repair or damage the File Allocation Table or anything like that - the hard disk uses a "transaction model" so that if you interrupt a transfer the data simply isn't present and the space is presumably reallocated when you next save data to it.
The "ring of light" around the power button highlights which wireless controller is being used, highlighting player one's activity in the top-left quadrant. When the console is laid on its side, it senses this and starts using the top-left quadrant as you see it with the console laid flat. What's more, the ring of light motif is spread throughout the Xbox 360 interface, so you can see which player pulled up the "Guide" page as you're watching a film or playing a game and, in the words of Satchell, "slap him".
Cross-platform development between Windows and Xbox is being actively pursued - in the future, Microsoft hopes that people will be able to play games against each other using either platform.
On the issue of cooling - Satchell said he thought the system had three fans (he said he wasn't sure but thought it was three, so we'd open to correction on that one), and we couldn't hear them at all as he spoke. When you play a DVD, it powers down to just one fan. It's "a lot" better than the "wind tunnel" alpha kits, he said.

Xbox Live

Transferring your Xbox Live account to Xbox 360 will be part of the initial set-up procedure when you first plug in your console, and existing users have "Gold" membership.
People buying the Xbox 360 GBP 279.99 package - the higher-end one - get a 30-day free trial of Gold membership on Xbox Live. Actual pricing has yet to be announced - although some would beg to differ.
Your "reputation" stat is based on your activities online. Rather like an eBay rating, people who have encountered you can rate you positively or negatively, and this is reflected in your reputation.
Xbox Live will allow you to play in various Zones - there will be causal, pro, family, and underground (where "anything goes") and perhaps more - and these will allow you to go for whatever kind of experience you like.
Marketplace is also accessible through the Live blade. As you know, this is where you can download premium content and, in the future, content created by users and sold to other users via a micro-payment system. Marketplace does not require you to insert individual game discs to see content available for those games.


Multimedia


DVDs can be played even if you don't have the remote control, unlike Xbox 1.
DVDs will play back in progressive-scan, with the Xbox 360 up-sampling to prog-scan in the case of DVDs that don't support it.
When ripping music to the hard drive, album information is now stored on the HDD, with a huge amount there by default and more available from an online source - presumably something like CDDB, which will be familiar to people who rip their own CDs already.
The Jeff Minter-created visualisation tool for music accepts input from all control pads and the video camera, allowing you to create various effects on-screen.
iPods are detected by default, as are PSPs, and by our watch it took about 2 or 3 seconds for the Xbox 360 to notice they were there. With an iPod plugged in you can play music direct through the Dashboard software, with visualisations, or you can play a slideshow of photographs.
For now, you can play music and access photographs on the PSP, but you can't do video yet. That may happen, but Satchell joked that Sony wasn't exactly giving them a helping hand there.
Interestingly, you can actually have that slideshow draw photographs from another external device, so - as in our demo - you could play music from an iPod while using a slideshow of photos from a PlayStation Portable simultaneously.
All of these devices will be supported by default, and any firmware updates that are necessary - Microsoft is hoping for very few - can be made available via Live.
You can also plug in a laptop or PC (or not plug it in - if you're using wireless networking) and play content direct from that. This is through Windows Media Player Extender, the software for which is pre-installed on the Xbox 360. In our example, Satchell first streamed a high-definition Project Gotham Racing 3 trailer, and then drew upon a high-definition recording of Star Wars: Episode II apparently captured on his home TV.


Official Peripherals


RGB video output will only be possible if you purchase the GBP 17.99 cable separately - regardless of whether you paid GBP 209.99 or GBP 279.99 for your Xbox 360 console.
Video cables from Xbox 1 will not work with Xbox 360.
The wireless networking adapter plugs into the USB 2.0 port on the back of the console and is "like a small pack of cigarettes" in terms of size.
The camera is a separate peripheral that will plug into one of the USB 2.0 slots and will be released next year - date TBC.
While the Media Remote will be bundled with Xbox 360's GBP 279.99 offering, this will apparently only be for a limited time based on available units. We'll get more details on that when we can.
You can plug in a keyboard but this is for text input only - including in massively-multiplayer games. You can't use it to play games and that was a design choice.
If a third-party peripheral manufacturer or publisher wanted to let more than four players play on one game, Microsoft would be happy to help them create a peripheral to do that.


Offline Content


Microsoft also plans to have kiosks available - presumably in game stores and other public locations - where you can download content. Whether this will be to the detachable hard disk itself or a memory card is a detail that wasn't clarified.
Thu 01/09/05 at 10:35
Regular
"bit of a brain"
Posts: 18,933
lcarus wrote:
> loads of stuff about indies and shops

Yeah, what you said is all true, especially the bit about RRP. The RRP of games won't fall over time. It'll start out at £49.99 and I bet it stays that way, even though retailers will reduce the price.
Thu 01/09/05 at 10:34
Regular
"bit of a brain"
Posts: 18,933
The main reason that indie shops can't compete with larger retailers is the same as in every industry. They don't have the buying power, so the publishers won't agree to a sale or return basis like they do with Game or HMV. The publishers NEED the large game stores so the retailers can dictate the terms, pretty much, whereas with indies, it's the other way round.
Thu 01/09/05 at 01:59
Regular
"8==="
Posts: 33,481
Indies can be independent DVD/video rental places.

They have machines to polish rental games up as new, so they rent them out and them polish them up and sell them at just under RRP.

There's one in Jersey that does that, one in Chichester (when I was at Uni there) and one in Edinburgh too.

Every place I've lived for more than 6 months there's been an indie games shop buzzing away.
Wed 31/08/05 at 23:40
"Tesco value"
Posts: 992
2 months until it supposedly comes out.


Make me want to buy one microsoft. I'm sick of looking at the same old screenshots, i'm not convinced the 360 is going as planned
Wed 31/08/05 at 23:25
Regular
Posts: 6,492
Yeah, I don't know what the indies are anyway. Living in Scotland's 4th largest city we have a Game store, a Gamestation just opened 2 weeks ago and another Game store inside Debenhams.

There are also 5 Tesco stores, 2 Asda stores and a Sainsbury's.

I worked in the only Indie store when my boss in a computer shop decided to open a games extension, we sold about one game every day back in the days of PS1.

Indie's just wouldn't make any money in places like Dundee.

Which is weird because we have more game developers in Dundee than the rest of Scotland put together.
Wed 31/08/05 at 23:20
Posts: 15,443
Bonus wrote:
> Spot the other game developer on these forums :D.

Who? WHO??? :)

Yup, that would be interesting. But having said that, that'll be te end of indies for sure. They've taken a beating over the past few years, and this sort of competition will be really bad for them.
Wed 31/08/05 at 23:13
Regular
Posts: 6,492
Game would be absolutely cacking it if Tesco got it's act together and started selling games in it's supermarkets as cheap as websites do online and advertising available in Tesco the same way it does with music CDs.
Wed 31/08/05 at 23:11
Regular
Posts: 6,492
Spot the other game developer on these forums :D.
Wed 31/08/05 at 18:36
Posts: 15,443
Heh, isn't it great when a discussion is repeating the points over and over, up to the point the two parties think, "woteva, life's too short" and you eventually agree on some trivial point that, when you look back, really bears no issue on what was originally discussed.

Anyway:

Here's what's really happening, in a nutshell. First parties (us and MS) suggest a nice RRP that will benefit retailers and publishers. Publishers make these game thingys, send them to the retailer. Retailer slaps the RRP on, waits a bit. Few months later, the execs go, "WTF? No-one's buying!!!" so they lower their prices to suit the customers, using their retail power to do so.

"Wait", I hear you ask - "if these guys are buying games at the RRP and selling them for less, why aren't they bankrupt already?" A good but obvious question, padawan. The fact is, they are. Notice those indies on the side of the high street, with approximately 1 customer during lunch hour? They can't afford to discount their prices - so the customers ain't going there. It's been well documented of late in MCV, so I'm sure those in the industry (and GAME stores :) ) will know about it. Bigger stores meanwhile, since they have greater dominance in the market, can benefit from things such as discounts and money back on unsold copies; which is why you still see the presence of GAME and suchlike even during a bum period in the industry.

"WAIT" you interrupt once more; "so they're passing on the buck to the publishers?" That's right Holly. Publishers will take the brunt of the loss, and in turn can't pay dev houses who were probably relying on bonuses from game sales just to keep them afloat; hence they shut down, or in the case of big publishers, close down a few studios. End result: hard working, talented people are made to job hunt once again.

Of course, as Bonus noted, it works the other way too. Say a big publisher (take a guess), who makes a whole planetload of games each year; retailers will want a chunk of that, and as far as the retailer goes, a bit more leeway in terms of conditions need to be given in order to satisfy them.

That's why you see *some* games selling for more in shops; turns out that biggie wouldn't budge on the unsold copies factor, or something else, and the retailer would soak up some of the loss if something goes wrong. Of course, the bigger the publisher, the better the marketing, so there's little chance of that happening. It also means however, the indie is back in play with the big games - but of course they need a bit more than that to stay afloat.

Obviously there's a whole lot more to this in the crazy world of wheeling and dealing, but you get the gist. The pattern sucks, but it's what happens.

Yup, was a big nutshell.
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