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"Prince of Persia: Warrior Within"

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This thread has been linked to the game 'Prince of Persia: Warrior Within'.
Mon 18/10/04 at 16:24
Regular
Posts: 10,489
I must admit, outside of Metal Gear 3 this is my most wanted game of the year, since the announcement I have been really looking forward to getting my hands on a sequel to what has to be one of the finest action/platform games I have ever played. The original wasn't without its fair share of faults though, at times the game speed was slow, the combat was repetitive and completely random and poorly laid out. This was over looked due to the sublime platform sections and a solid story.

Yesterday I got my hands on the PC demo of Warrior Within; the sequel due out mid November; I said it with Ninja Gaiden and I have to say it again now, this is how to make a sequel...

Those of you who have followed the progress of the sequel will be aware of the darker and more sinister approach to the Prince and yes this isn't just a myth or rumour, the game is a hell of a lot darker than before. This is clear from the word go with the calming mid-eastern style music replaced by some Goth/rock music and a funkier looking menu system.

The opening scene is truly spectacular and those who have watched the IGN Insider developer documentaries will be aware of the ship section which featured heavily throughout the interview. The actual story of the game isn't all too clear from the demo. It opens with an FMV of the Prince (complete with Wu-Tang style hooded top) stood looking out to sea on board a ship in the middle of a heavy storm. From here the game runs through a few flash backs of the Prince fighting and of the mysterious section of the game which sees a Palace revert back hundreds of years, again; those who have seen and read about the game will be aware of this and what effect it has on the story.

From here a few pirate/freaks jump on board and still in FMV mode the Prince slits the throat of one and rips his Wu-Tang piece of to whip out the sword. This is where you jump into the action.

The opening sections are basically a really brief but helpful tutorial which take you through single weapon, dual weapon, decapitations, grab moves and a few other important stuff. Rather than dragging on you only have to perform the move once before it moves on and this is all during the in game time so it isn't like you are taken away from the story for a pretty much surplus training section with no relation to what is actually going on.

By this time the ship is on fire and pretty much falling to pieces however I must have spent a good hour or so just fri**ing around at the start trying out all the different moves, especially the dual weapon decaps ;)

Visually it looks sublime, the character models are a hell of a lot more detailed this time around with facial damage and what not. The opening environment look spectacular with plenty going on in the background. Vibrant colours and effects lead the way however the subtle touches like facial damage and foot prints all add to the overall feel.

To sum the demo up it is pretty much what I expected. The fighting is far deeper with more variation, the new darker look works a treat and I am sure it will help the game to sell a hell of a lot more, especially when the average 12 year old sees that you can decap enemies and perform so really excellent looking combos. Visually it is a lot stronger, the story looks promising, the controls are extremely tight and responsive (keyboard and mouse) and overall I have to say...

If I had to choose between Halo 2 and this, I would have to opt for this, role on mid November!
Mon 18/10/04 at 16:26
Regular
Posts: 2,048
I'm looking forward to POP 2. Not as much as Halo 2, but I still want it.

The darker, moodier POP 2 will be awseome. And the combat looks brilliant.
Mon 18/10/04 at 16:24
Regular
Posts: 10,489
I must admit, outside of Metal Gear 3 this is my most wanted game of the year, since the announcement I have been really looking forward to getting my hands on a sequel to what has to be one of the finest action/platform games I have ever played. The original wasn't without its fair share of faults though, at times the game speed was slow, the combat was repetitive and completely random and poorly laid out. This was over looked due to the sublime platform sections and a solid story.

Yesterday I got my hands on the PC demo of Warrior Within; the sequel due out mid November; I said it with Ninja Gaiden and I have to say it again now, this is how to make a sequel...

Those of you who have followed the progress of the sequel will be aware of the darker and more sinister approach to the Prince and yes this isn't just a myth or rumour, the game is a hell of a lot darker than before. This is clear from the word go with the calming mid-eastern style music replaced by some Goth/rock music and a funkier looking menu system.

The opening scene is truly spectacular and those who have watched the IGN Insider developer documentaries will be aware of the ship section which featured heavily throughout the interview. The actual story of the game isn't all too clear from the demo. It opens with an FMV of the Prince (complete with Wu-Tang style hooded top) stood looking out to sea on board a ship in the middle of a heavy storm. From here the game runs through a few flash backs of the Prince fighting and of the mysterious section of the game which sees a Palace revert back hundreds of years, again; those who have seen and read about the game will be aware of this and what effect it has on the story.

From here a few pirate/freaks jump on board and still in FMV mode the Prince slits the throat of one and rips his Wu-Tang piece of to whip out the sword. This is where you jump into the action.

The opening sections are basically a really brief but helpful tutorial which take you through single weapon, dual weapon, decapitations, grab moves and a few other important stuff. Rather than dragging on you only have to perform the move once before it moves on and this is all during the in game time so it isn't like you are taken away from the story for a pretty much surplus training section with no relation to what is actually going on.

By this time the ship is on fire and pretty much falling to pieces however I must have spent a good hour or so just fri**ing around at the start trying out all the different moves, especially the dual weapon decaps ;)

Visually it looks sublime, the character models are a hell of a lot more detailed this time around with facial damage and what not. The opening environment look spectacular with plenty going on in the background. Vibrant colours and effects lead the way however the subtle touches like facial damage and foot prints all add to the overall feel.

To sum the demo up it is pretty much what I expected. The fighting is far deeper with more variation, the new darker look works a treat and I am sure it will help the game to sell a hell of a lot more, especially when the average 12 year old sees that you can decap enemies and perform so really excellent looking combos. Visually it is a lot stronger, the story looks promising, the controls are extremely tight and responsive (keyboard and mouse) and overall I have to say...

If I had to choose between Halo 2 and this, I would have to opt for this, role on mid November!

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