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Wed 20/07/05 at 19:47
Regular
Posts: 18,185
Oh Rare what happened? Once you’d have been described as a national treasure of gaming design, developing smash hit after smash hit. Now you’ve been reduced to releasing mediocre exclusive software for the GBA and X-box that don’t even hit the charts.

You simply cannot ignore everything this generation has thrown up from Rare. Starfox Adventures, Grabbed by the Gholies, Conker: Live and Reloaded, Donkey Kong Country (GBA), Donkey Kong Country 2 (GBA), Banjo Pilot, Banjo Kazooie: Gruntilda’s revenge, Sabrewulf and (heaven forbid) It’s Mr. Pants. Some are down right awful, others are nothing more than okay and that even applies to the ports of the already established Rare classics. Nine games since RARE was sold to Microsoft. Once upon a time nine releases by RARE could generate enough revenue to cure world hunger. Those nine releases barely broke even.

I am a mega Nintendo fan. A sad obsessed loser who can’t see beyond the mushroom filled world of Nintendo. Yet it is the “other” Nintendo fans that do the crowing over how Microsoft bought a “dead weight”, not me. For I am still a little sad. There were 4 groups who lost out on the sale of RARE. Nintendo, Microsoft, Rare and us. Nintendo because they lost their link to the western world, they lost their link to the casual gamer and they lost their largest ally. Rare because they lost their mentor, they lost the guidance of Miyamoto and his crew and the creative freedom that came with being a Nintendo second party. Microsoft cause they spent $375 million on a company that hasn’t even generated $1 million. And us because we’re rapidly losing sight of what was once Britain’s premier game developer.

So what happened? The wholesale changes of staff? Perhaps, but then this is RARE and this has been going on for years. The team famous for developing the legendary Killer Instinct and Donkey Kong Country games from the SNES were not the same team that made Goldeneye, Blast Corps, Perfect Dark, Jet Force Gemini and Conker on the N64. RARE expanded, lost members, gained new ones and got bigger and bigger. And every game they released was (mostly) a new classic to add to their list (Killer Instinct Gold and Mickey’s Speedway USA aside). You see RARE demand a high standard of game development. If this game development didn’t reach their high standard then they would happily take the game away for a few years and change it (Conker’s Bad Fur Day is a prime example). And more specifically Nintendo were happy to let them do it. After all they pretty much did the same.

So you cannot blame the new staff. After all RARE’s high standards are still there. Granted the Microsoft sale shake up may have damaged a few things but nothing on the level of damage that has been done. You see RARE WARE were nothing without their big Japanese friend.

They suited each other perfectly. RARE were a niche on Nintendo’s console, their beat ‘em ups, first person shooters, third person shooters and clever little titles were something Nintendo never created themselves. Add the intensely high production values Nintendo always offered and massive development periods together and you got a company that were the top of their field. Their other games, the westernised platformers and cartoony racers were equally fantastic because their parent company were the masters of both genres. Of course Diddy Kong Racing ruled, it was published by the makers of Mario Kart!

RARE without Nintendo are nothing. The biggest 3 sellers of the last 3 years have been DKC, DKC 2 (both on GBA) and Starfox Adventures. They are also the only 3 RARE developed titles published by Nintendo. But equally Nintendo without RARE are also lacking.

Football fans may be able to understand it in relation to the Steven Gerrard saga. If Gerrard (RARE) went to Chelsea (Microsoft) he would just be another member of the dream team and would shine less than he would at Liverpool (Nintendo). At Liverpool he is the fan favourite and centre of the team. RARE were the best of the Nintendo second party bunch. Camelot, Hal and even Retro had nothing on the mighty English development studio. Nintendo without RARE is like Liverpool with Gerrard. Still a quality team but lacking their star man.

Nintendo and RARE were always a match made in heaven, one without the other just is not right. Look at Nintendo now! They’re relying on exclusive third party support from Capcom, Namco (especially), Square-Enix and their second party Retro. Some are great but none of them match RARE for their homely touches. Donkey Konga, F Zero GX, Crystal Chronicles and Starfox Assault are solid efforts at games; they just lack the soul RARE titles always used to posses.

I look at RARE this Christmas and I hope. I Hope Kameo: Elements of Power, Perfect Dark Zero and even Donkey Kong Country 3 will find our beloved developer back on their feet. But Kameo has a Starfox style “let down” vibe about it. Perfect Dark Zero (like the issue with most of RARE’s current games) is too busy enjoying past glories rather than progressing into the future. And DKC3 is almost certainly going to lack that little something missing in the previous 2 titles.

Both Nintendo and RARE have their backs to the walls. No one cares for RARE on the X-box anymore and Nintendo’s beloved fanbase is, one by one, shaking its head and turning away. And if you visit their headquarters at night, you are sure to see the chief executives of both companies staring out the window… wondering what went wrong.

Dringo.
Sun 24/07/05 at 09:18
Regular
"8==="
Posts: 33,481
'and everyone was happy'?

Yeah I'm sure Rare were overjoyed to have their final game come out with a £60 price-tag.
Fri 22/07/05 at 11:20
Regular
Posts: 18,185
Hedfix wrote:
> Perfect Dark Zero will pretty much answer everything.

I bloody hope so. It's the reason I'm getting a 360 by and large.

RARE aren't children, they understood why Nintendo weren't keen on publishing conker's bad fur day. They accepted it, found a new publisher distancing Nintendo away from the game (who still licensed it might i add) and everyone was happy.

Crikey.
Fri 22/07/05 at 10:41
Regular
"'ahh a nice sweety!"
Posts: 436
LOL!

OK you win!

Looks cool.

:-)
Fri 22/07/05 at 08:03
Regular
"8==="
Posts: 33,481
N64 Fan wrote:
> Hedfix wrote:
> No it hasn't. Please update your information.
>
> OK, find me a pic where Jo Dark DOESN'T look like something from
> childrens ITV!

[URL]http://perfectdarkzero.com[/URL]
Fri 22/07/05 at 08:01
Regular
"8==="
Posts: 33,481
Hedfix wrote:
>
> 'Part of Nintendo' is still Nintendo.
Fri 22/07/05 at 07:58
Regular
"'ahh a nice sweety!"
Posts: 436
Hedfix wrote:
> Riiiight, 'Nintendo did not shun CBFD just part of Nintendo did'.
>
> 'Part of Nintendo' is still Nintendo.

Noooooo. Part of Nintendo shunned CBFD, NOT all of it!
Fri 22/07/05 at 07:56
Regular
"'ahh a nice sweety!"
Posts: 436
Hedfix wrote:
> No it hasn't. Please update your information.

OK, find me a pic where Jo Dark DOESN'T look like something from childrens ITV!
Fri 22/07/05 at 05:51
Regular
"8==="
Posts: 33,481
N64 Fan wrote:
> Hedfix wrote:
> "Sorry the game's full of British humour but NOE say British
> people won't be able to play it."
>
> I dont agree with their decision at all, I for one was releived to
> hear THQ were going to publish it!
>
> My point was that Nintendo did not shun CBFD - only NOE! And NOE as
> we all know are a small part of the Nintendo worldwide empire!

Riiiight, 'Nintendo did not shun CBFD just part of Nintendo did'.

'Part of Nintendo' is still Nintendo.
Fri 22/07/05 at 05:50
Regular
"8==="
Posts: 33,481
No it hasn't. Please update your information.
Thu 21/07/05 at 19:26
Regular
"'ahh a nice sweety!"
Posts: 436
Hedfix wrote:
> Perfect Dark Zero will pretty much answer everything.

And thats been turned into a cartoon so I'm already disappointed!

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