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"What can they do next?"

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Fri 01/06/01 at 21:08
Regular
Posts: 787
This post is about one of the most important factors in Gaming....the pads. The game pad has evolved many many times. For instance the Nes pad, all it had on it was A and B buttons and a dpad(nintendo invention), the mastyer system pad was similar. Then came the Snes pad and the Mega Drive Pad. The snes Pad had a, b, y, x, l, r and a Dpad. The Mega Drive pad had a, b, c, x, y, z, l, r and a Dpad(correct me if I am wrong). Then there was the Playstation pad. Nothing new here other than new names for the buttons. The same applies for the Saturn pad. Next along ws the holy grail of Pads .... the N64 pad. A Dpad, analogue stick, up c, down c, <-- c, --> c, l, r and Z were all included. About the same time Sony came up with the Dualshock pad. Have I seen that idea somewhere or is it my imagination?

Suddenly the 128 bit generation approaches and we are confronted by a pad with two triggers and two slots for rumble and memory. This was of course the Dreamcast pad. Sony took a back seat and just made an updated Dualshock pad. To me a dissapointment. Once again Nintendo churned out another wonderful controller. A c-stick all of the original buttons returned from the days of the snes and practically every button is analogue. Then came the x-box pad. Microsoft have got ot learn size isn't everything as they made the biggest console pad I have seen in my life. Nothing new here other than a stick which does the same function as the C-stick. It has also been said that it is practically impossible to rapidly press any one of the buttons.

Now the big question comes. What next. What will be the next invention for a games pad that claims to be the most influential gaming accessory ever. Any one got any ideas. Well that is my first forum written expect more in the future and hopefully they will get an ok response.
Tue 31/07/01 at 18:38
Regular
"qwertyuiop!!"
Posts: 2,517
LOL!! Stop it now I keep clicking on em and finding an old topic!! :-D
Tue 31/07/01 at 18:32
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
zeldapro wrote:
> No offence MJ I see what you are trying to do but it is getting on
> my nerves with all of these old topics popping up about the place.
>

EVerything that needs to be said has been said in them and there
> are plenty or new topics that still have plenty to say and argue
> about!

* ** ** ** ** ** ** ** ** ** *

Just for saying thatJamie I am going to pop this back to the top.

POPAROONI!

(;o|
Tue 31/07/01 at 07:58
Regular
"qwertyuiop!!"
Posts: 2,517
No offence MJ I see what you are trying to do but it is getting on my nerves with all of these old topics popping up about the place.

EVerything that needs to be said has been said in them and there are plenty or new topics that still have plenty to say and argue about!
Tue 31/07/01 at 03:07
Regular
"Eff, you see, kay?"
Posts: 14,156
This is called popping.
Mon 30/07/01 at 18:20
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
I posted this agesago and was just wondering if anyone has anythingthey could contribute to it.

(;o|
Sat 02/06/01 at 15:59
Regular
"qwertyuiop!!"
Posts: 2,517
turbonutter wrote:
> You did get it wrong about the MegaDrive pad. The official pads only
> had A, B and C on them. Then, third party pads came out with 3 extra
> buttons, X, Y and Z. About half of the games didn't use these
> buttons, but some were programmable. Nevertheless, the 6 button pads
> became essential.

Anyway, I believe the future of padding (???)
> is tilt technology (that works!) and motion sensors. Possible also,
> a touch-screen pad, where the buttons change for each game.
> Maybe.

But I think it will end in holograms, and there will be
> floating buttons like Jonny Pneumonic!

I have a Wingman Extreme controller for my PC its the only controller I have for it and it has tilt functions but it is really hard to use. But it also has ABC XYZ, and an eight way d-pad.
Sat 02/06/01 at 13:46
Regular
"Eff, you see, kay?"
Posts: 14,156
Bewarethetoadsoffate wrote:
> The ultiamatecontroller would be a telepathic one, which you strap
> to your head and it reads your brainwaves...or something
:)


I've a feeling it wouldn't have much of an effect on you, then?

Just kidding. Couldn't resist, really.
Sat 02/06/01 at 13:41
Posts: 0
The ultiamatecontroller would be a telepathic one, which you strap to your head and it reads your brainwaves...or something
:)
Sat 02/06/01 at 11:39
Regular
"MJ:Newbie Hunter!"
Posts: 1,940
Oh. Makes sense now. I have got Ridge Racer 64 and it has blumin millions of cars and tracks. Well maybe not tracks as it has about 4 with plenty of different versions of each on. You can even be a ghost out of pac man. All I had to do to get it was do 99 laps of a course oon free run. Took ages.
Sat 02/06/01 at 11:34
Regular
"Eff, you see, kay?"
Posts: 14,156
Ridge Racer 4

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