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When most people send a games company an idea for a game, however much work they put into it, they often just get a letter back saying something like ‘thanks for the effort, but we’ve got in-house developers, thank you very much!’ which is annoying, to say the least. You could always study programming or art and get a job in the business, but not everyone wants to do that. You might have one or two good ideas that you’re just bursting to get turned into a game and no outlet for your Tony Hart-like artistic moments.
So I say to games developers everywhere, please create a small division for looking at customer’s ideas, even if it’s just one person in a broom cupboard, as long as they take the ideas seriously and consider it for a game. Some of the ideas that have appeared on the new games forum here show how dedicated the games buying people are and some of the ideas are really worth turning into a game.
Wouldn’t it be great to play a Capcom or Rare game based on your ideas, and know that other people are doing the same all over the world? It could save a games firm lots of money and give them the new and original game they need to hit the top of the charts and perhaps prevent a glut of sequels and unoriginal games from clogging up the shelves every few months.
Who knows, you might be able to come up with the next Sonic or Mario character, a Spanish dustman from Dundee called Jose, perhaps, or a Speedy green snail called Slimester, or maybe not. But the fact is that the choice would be yours and the power to create what could be the next big blockbuster game could be in your hands. And who knows, if you're interested in a job with a software house, there's no reason why a successful game idea couldn't get you a job there, or at least a sponsorship for a university course and some work experience.
:-D
> RastaBillySkank wrote:
> It sold 19 copies.
And only one
> person bought it.
SHEEPY???
no 19 people bought it... although 18 of them were Sheepy yes... Meka was the other...
:-D
> It sold 19 copies.
And only one person bought it.
SHEEPY???
> I am sure that if you made a vertual sex game it would be a very
> good seller
They have actually done this. It was a Japenese only game for the N64 called "Virtual Girl" Basically you had to chat up this girl using the pre provided lines then get her to take her kit off and hop into bed.
It sold 19 copies.