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"Resurrection of Evil"

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Wed 06/04/05 at 04:31
Regular
"Captain to you."
Posts: 4,609
I know a lot of people here haven't really got too much they liked about Doom 3 but I personally really enjoyed this game, and would pick it over Half life 2 every time.

This add-on follows along the same style as Doom 3 did corridors, darkness, creepy sounds and jumpy bits. But it was only while playing it tonight that I got that feeling that Doom 3 first gave me, that feeling that I didn't want o go in to area because I knew something bad was in there and that it was going to scare the begeezus out of me.

There are certain things needed to experience this game I feel properly.

1. completely dark room

This is not just so that you have a dark room like the one in the game, it also helps when trying to see in dark areas because you have zero glare on your screen.

Please note viewing a monitor for long periods of time in darkness can cause headaches

2. 5.1 surround sound system

This is probably the most important of all the things that you should have on your PC. Doom 3/resurrection of Evil is pretty but it's true beauty is the audio. Dark rooms and shadows aren’t scary but when random sounds are added to the room, suddenly anything could be lurking just out of sight. The makers took the Film style of using sound to build up the emotion they wanted and they do it fantastically.

3. You have to be alone.

Having someone else in the room leads to one of two things.

a. your friend talks about bits he likes as you play commenting all the way through ruining the feeling of the game, often complaining that your spending too much time reading all the notes in the PDA.

b. Your friend sits quietly waiting for a long time before deciding to creep up behind you and place a hand on your shoulder while yelling BOO, making you jump and your heart to stop for almost a whole minute. Your friend is laughing and you are in need of a defibulator(sp?).

As a lot of people know there are some new weapons thrown in to the mix for Resurrection of Evil.

The Grabber: This is the gravity gun style weapon, a lot of people have talked about how it's just a rip off from HL2 but it is easy to tell that it's not really trying to do the same job as the one in HL2.

Half Life 2's gravity gun was all about showing off the physics engine, having loads of stuff that you can move around if you want to but often it was only used to move objects blocking your path, apart from the last level which I think ruined what was an ok game.

Resurrection of Evil's Grabber is all about killing, much like the rest of Doom 3. Smaller creatures like the spiders can be picked up and thrown against a wall to kill them, projectiles like plasma balls can be caught and thrown back at imps. The best feature of the gun is that it's limited heavily, not a lot of range and you can only hold an object for around 4 second before the gun auto-launches it. The gun can be used to move boxes and creates but I found I only did this when I saw some items I wanted and I built myself a tower to climb.

The Artefact: This weapon you get in the first level but cannot use straight away, it feeds off the souls of the humans that have died in the accident. When used you can slow time, for either combat giving you a big advantage or for getting through a series of Prince of Persia style traps that are in a few of the levels.

Double Barrel Shotgun This was a weapon a lot of fans wanted to see in the game again, works the same as before 2 rounds at once with a meaty BOOM just before a zombie flies backwards and disintegrates. A great weapon that is quite early in the add-on but only if you read the PDA data for the code to the locker.

The feature that I really like about Doom 3/Resurrection of Evil is the PDA and all the data and other PDAs that are picked up on your mission through the darkness. These tell a story of what happened in detail, how the structure became how it is, what the people where meant to be like. Some of the e-mails are just the sort of random stuff you get everyday but it all adds to the story. The best feature are the audio logs that can be collected, hearing the scientist talk about experiments going wrong and how people are starting to change makes you feel more involved somehow.

I love this game and I hope that they produce another along the same sort of style.

I know this is a longish post and most people probably won't read it but I ran out of space in my review so I wanted to post other elements somewhere on here.
Wed 06/04/05 at 11:13
Regular
"gsybe you!"
Posts: 18,825
I didn't enjoy HL2 much either, but Doom III sounds a bit cack all the same.
Wed 06/04/05 at 11:10
Regular
"Captain to you."
Posts: 4,609
Goatboy wrote:
> Unfortunately, this bit makes the rest of your opinions a silly
> thing.

Why? In what way? You got to remember the whole thing is just my opinion so it shouldn't really matter too much anyway. But i didn't really enjoy HalfLife 2 and i kinda wish i could have just paid for CSS on it's own.
Wed 06/04/05 at 11:05
Regular
"Infantalised Forums"
Posts: 23,089
Chippxero wrote:
> Half Life 2's gravity gun was all about showing off the physics
> engine, having loads of stuff that you can move around if you want to
> but often it was only used to move objects blocking your path, apart
> from the last level which I think ruined what was an ok game.
-----------

Unfortunately, this bit makes the rest of your opinions a silly thing.
Wed 06/04/05 at 04:31
Regular
"Captain to you."
Posts: 4,609
I know a lot of people here haven't really got too much they liked about Doom 3 but I personally really enjoyed this game, and would pick it over Half life 2 every time.

This add-on follows along the same style as Doom 3 did corridors, darkness, creepy sounds and jumpy bits. But it was only while playing it tonight that I got that feeling that Doom 3 first gave me, that feeling that I didn't want o go in to area because I knew something bad was in there and that it was going to scare the begeezus out of me.

There are certain things needed to experience this game I feel properly.

1. completely dark room

This is not just so that you have a dark room like the one in the game, it also helps when trying to see in dark areas because you have zero glare on your screen.

Please note viewing a monitor for long periods of time in darkness can cause headaches

2. 5.1 surround sound system

This is probably the most important of all the things that you should have on your PC. Doom 3/resurrection of Evil is pretty but it's true beauty is the audio. Dark rooms and shadows aren’t scary but when random sounds are added to the room, suddenly anything could be lurking just out of sight. The makers took the Film style of using sound to build up the emotion they wanted and they do it fantastically.

3. You have to be alone.

Having someone else in the room leads to one of two things.

a. your friend talks about bits he likes as you play commenting all the way through ruining the feeling of the game, often complaining that your spending too much time reading all the notes in the PDA.

b. Your friend sits quietly waiting for a long time before deciding to creep up behind you and place a hand on your shoulder while yelling BOO, making you jump and your heart to stop for almost a whole minute. Your friend is laughing and you are in need of a defibulator(sp?).

As a lot of people know there are some new weapons thrown in to the mix for Resurrection of Evil.

The Grabber: This is the gravity gun style weapon, a lot of people have talked about how it's just a rip off from HL2 but it is easy to tell that it's not really trying to do the same job as the one in HL2.

Half Life 2's gravity gun was all about showing off the physics engine, having loads of stuff that you can move around if you want to but often it was only used to move objects blocking your path, apart from the last level which I think ruined what was an ok game.

Resurrection of Evil's Grabber is all about killing, much like the rest of Doom 3. Smaller creatures like the spiders can be picked up and thrown against a wall to kill them, projectiles like plasma balls can be caught and thrown back at imps. The best feature of the gun is that it's limited heavily, not a lot of range and you can only hold an object for around 4 second before the gun auto-launches it. The gun can be used to move boxes and creates but I found I only did this when I saw some items I wanted and I built myself a tower to climb.

The Artefact: This weapon you get in the first level but cannot use straight away, it feeds off the souls of the humans that have died in the accident. When used you can slow time, for either combat giving you a big advantage or for getting through a series of Prince of Persia style traps that are in a few of the levels.

Double Barrel Shotgun This was a weapon a lot of fans wanted to see in the game again, works the same as before 2 rounds at once with a meaty BOOM just before a zombie flies backwards and disintegrates. A great weapon that is quite early in the add-on but only if you read the PDA data for the code to the locker.

The feature that I really like about Doom 3/Resurrection of Evil is the PDA and all the data and other PDAs that are picked up on your mission through the darkness. These tell a story of what happened in detail, how the structure became how it is, what the people where meant to be like. Some of the e-mails are just the sort of random stuff you get everyday but it all adds to the story. The best feature are the audio logs that can be collected, hearing the scientist talk about experiments going wrong and how people are starting to change makes you feel more involved somehow.

I love this game and I hope that they produce another along the same sort of style.

I know this is a longish post and most people probably won't read it but I ran out of space in my review so I wanted to post other elements somewhere on here.

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