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First on the list is Radiata Stories done by the folks at Tri-Ace who did the great Star Ocean 3. It keeps the same battle system from SO3 and you can see the enemies before they attack so you can decide whether to charge in or save your energy and give them a miss.
It apparantly has a playable cast of characters of around 150 characters although whether it'll be like Suikoden 3 where quite a few of them were only support characters and not actually fighters remains to be seen.
Speaking of which it does seem to have quite a similar graphical feel to Suikoden so should be quite impressive visually if that sort of stuff determines whether you buy a game or not.
Release date is January in Japan so probably be waiting a while for that one :-D
and next to bring your attention to is the successor to the great Shining Force series on the Megadrive - Shining Tears.
First off graphics zealots (damn censors) may as well go now as you won't be getting ultra realistic 3D graphics with this one, instead you get the far better cartoony style graphics which are very crisp and smooth (i prefer this and sprites to the FFX style graphics anyway)
Big selling point i think of this is the co-op 2 player mode, so if you and a mate have about 40-50 free hours you can give it a blast :-D
One thing putting me off slightly is that they've done away with the strategy elements of the previous games and gone for a more action orientated style of fighting, but then i liked it in SO3 so maybe i'll like it in this.
Release date is March 2005 for America so at least there'll be a english version sooner then Radiata
and lastly the grand daddy - Dragon Quest VIII (Dragon Warrior in the west)
again using cartoony, cel shaded graphics my favourite RPG series finally comes onto the little black box. Still has pretty much the same battle system as old so basically it's good old turn based combat with random encounters although larger more powerful enemies appear on the screen (kind of like Ruby weapon in FF7 in a way) follows the traditional RPG mantra of head into town, talk to people and buy stuff, leave town, beat up monsters until you get to another town. Lovely :-D
big improvement though over the old games which may seem small and quite a weird thing to mention in this day and age is the fact you can now speak to characters with a press of a button instead of having to go to the menu and selecting 'Talk' very glad they've added that in, it was the only thing i hated in the previous games.
January/Feb American release date for this me thinks. Again can't wait.
> No, like... Say I was to level someone up to the maximum - ie. no
> matter how much exp theygained they still would remain at that level.
>
>
> How high would that be? I swear, without transmigration, the level
> cap is 9,999?
Ohh ok sorry i understand now. Yup the normal level cap is 9,999
How high would that be? I swear, without transmigration, the level cap is 9,999?
Apparently. Haven't read / heard anything other than that...
> For the moment. What's the "normal" level cap?
Sorry what do you mean by that? There's only one level cap and that's 189,000 i think
Or do you mean what's the normal level to be around at chapter 9??
For the moment. What's the "normal" level cap?
Man, Disgaea has too much too do... Also - why do you use the Cosmic Blade rather than Yoshitsuna?
> Man, my level (transmigrated about 1 hr and a half ago) 41 Elite
> Ninja kicks. He's got about 1000+ speed, so no damage taken...
> Ever.
Wait until you get to the Maijin class :-D
> Lol yeah!
>
> But quick advice please - transmigration - the more the better?
Indeed, what i do is get up to level 2000 and transmigrate however i doubt you're at that stage are you?
When transmigrating always make sure you do it at least at the same level that you did it before but preferably higher. At that stage in the game i'd say do it at level 50, then level 75, level 100 etc It's quite useful to do as it increases your base stats, and especially useful when you're changing characters from something like useless to genius as you'll see a big increase then.
> Should I transmigrate someone out of the class they're
> currently in, or should I just stick to "upgrading" them?
Well i just created a character from each class and just kept upgrading them in that class, although it is good to have a team that is well versed in everything it just takes longer (until you get to the Cave of Ordeals, that's a big place for power levelling, if you've got a powerful character who can wipe them out in one hit and you get a level 1 character to combo with him that character will be shooting up about 75 levels)
But quick advice please - transmigration - the more the better?
Should I transmigrate someone out of the class they're currently in, or should I just stick to "upgrading" them?
Man, my level (transmigrated about 1 hr and a half ago) 41 Elite Ninja kicks. He's got about 1000+ speed, so no damage taken... Ever.
Prism rangers was the funniest part for me