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In addition, the obsession with retro TV, Movies, Fashion is also showing definite signs of waning...
Where now for Retro Software?
Software more than any other medium is subject to aging very badly very quickly...
Looking forward to the future and existing in a state of almost constant change is, by many, understood to be THE environment for computer existence.
Living in the now, expecting the future, and understanding, taking into account, but otherwise ignoring the past is almost the maxim of the computer industry.
Is it better, with computers at least, not to spend out times looking to the past, since the best times are still very much to come? Moreover, in this industry, if you stop to catch your breath, you will miss quite a few innovations...
However, there are a few 'real' classics, which still feel fresh and payable today... Most games, once nostalgia has been removed, hold little value...
Is it time for the vast majority of retro titles to be acknowledged for being great games in their time, but ultimately for it to be time to lock them in the cupboard permanently?
Should being overly nostalgic for computer games be left to teenagers, contenting with the loss of childhood and growth to adulthood?
Should nostalgia for computer games been seen as a sign to get out of the house more?
Alternatively, do Retro-Titles still have enough life left in them to survive today? Does their level of innovation, style, design, and game play has one or two things to teach the new generation of games yet?
Are retro games an old, pre-millennium trend, or a surviving constant?
> I am an ambassador for Retrogaming.
Then post some retro topics!
:)
I believe that there are an amazing assortment of classic games out there from 8-bit wonders to the more modern 16-bit super titles.
Emulators are one way of reminding us what went before, and they show that despite the basic graphics, there was a magic to some of the games back then. OK, so there are still some real stinkers, as with recent games and I'm not wearing my rose-tinted specs at all, but the gameplay mattered back then, as did a good storyline and that's what kept people coming back for more.
Retro gaming is highly important, not only in looking at what we do now, but in remembering those halycon days of yore, when games were almost an underground phenomenon and magic seemed to hand in the air.
Old games are great, Mariokart is superb :-) too.
List of great old games
every Marioplatform game (i.e. Allstars and SuperMarioWorld)
Streetfighter 2
Strider
Sonic 1, 2, etc..
Cannon Fodder
Jimmy Whites Whirlwind snooker
Micromachines
Sensible World of Soccer
Alien Breed
And no.
In addition, the obsession with retro TV, Movies, Fashion is also showing definite signs of waning...
Where now for Retro Software?
Software more than any other medium is subject to aging very badly very quickly...
Looking forward to the future and existing in a state of almost constant change is, by many, understood to be THE environment for computer existence.
Living in the now, expecting the future, and understanding, taking into account, but otherwise ignoring the past is almost the maxim of the computer industry.
Is it better, with computers at least, not to spend out times looking to the past, since the best times are still very much to come? Moreover, in this industry, if you stop to catch your breath, you will miss quite a few innovations...
However, there are a few 'real' classics, which still feel fresh and payable today... Most games, once nostalgia has been removed, hold little value...
Is it time for the vast majority of retro titles to be acknowledged for being great games in their time, but ultimately for it to be time to lock them in the cupboard permanently?
Should being overly nostalgic for computer games be left to teenagers, contenting with the loss of childhood and growth to adulthood?
Should nostalgia for computer games been seen as a sign to get out of the house more?
Alternatively, do Retro-Titles still have enough life left in them to survive today? Does their level of innovation, style, design, and game play has one or two things to teach the new generation of games yet?
Are retro games an old, pre-millennium trend, or a surviving constant?