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A dedicated gameplay system, NINTENDO GAMECUBE launches in North America on November 5, 2001, with a library of five Nintendo titles, delivering all-new forms of interactive fun for players and offering the easiest development environment to date for game creators. Through its compatibility with Game Boy Advance, which launches in the United Kingdom on June 22, NINTENDO GAMECUBE paves the way for entirely new forms of gameplay in the 21st century.
"In first thinking about NINTENDO GAMECUBE three years ago, we envisioned a system that would allow us to create entertainment which would surpass the common definitions of video gameplay," says Mr. Miyamoto, the world's foremost video game designer and head of all Nintendo software development. "The engineers have given us just that, a machine that not only excels today, but will continue to break boundaries for years to come."
Key NINTENDO GAMECUBE titles unveiled by Nintendo at the Electronic Entertainment Expo include Luigi's Mansion, featuring Mario's younger brother chasing ghosts in a mysterious haunted house; Super Smash Bros: Melee, a frantic fun-fest featuring all-time favorite Nintendo characters in stunning detail; and Pikmin, a ground-breaking life simulation action-strategy game from Mr. Miyamoto (who else); as well as more than 12 additional titles that play exclusively on NINTENDO GAMECUBE. Designed to optimize the gameplay experience, the system features the best technology in each field, a proprietary optical disc and a wireless Wavebird controller.
Additional exclusive NINTENDO GAMECUBE titles under development include: Animal Forest (yep not N64), Disney's Mickey, Donkey Kong Racing, Eternal Darkness, Kameo: Elements of Power, The Legend of Zelda, Mario Kart (Yes), Metroid Prime, NBA Courtside 2002, Raven Blade, Star Fox Adventures: Dinosaur Planet and Wave Race Blue Storm. In addition, early third party titles will come from a wide range of the world's top independent developers, including LucasArts, Electronic Arts, Capcom, Acclaim and many more.
NINTENDO GAMECUBE offers an unprecedented number of controller options. The controller incorporates new design elements from Mr. Miyamoto. A wireless controller, the Wavebird, allows RF connections up to 30 feet away. And in future games, the Game Boy Advance unit itself will be used as a discrete controller. In addition, a wide range of peripheral devices will further enhance the GAMECUBE experience. They include a memory card, containing 4 megabits of flash memory; SD-Memory card adapter; 56Kbps V. 90 modem adapter; future broadband adapter; and digital video cable.
"At the heart of the Nintendo difference, we have the best development team lead by Mr. Miyamoto and an unrivaled number of superior partner companies around the world whose game designers and engineers are working exclusively for Nintendo," says Peter Main, executive vice president, sales and marketing, Nintendo of America. "Together, we will deliver on our promise, a dedication to innovation, the highest in game quality, and our heritage of creating the most loved franchise characters in the universe."
The NINTENDO GAMECUBE was designed to work with Game Boy Advance, Nintendo's 32-bit revolutionary all-new version of the best-selling Game Boy video game system, which has sold more than 110 million systems since its release in 1989. With a new horizontal look and dual shoulder buttons, Game Boy Advance boosts the screen size by 50 percent and displays 500 times as many on-screen colors as Game Boy Colour. The system features high-resolution graphics on its 2.9" color LCD screen, supports four-player gameplay and has the ability to play virtually all Game Boy and Game Boy Color games.
Nintendo are back from the 64 slump!
Here's to the future
Dringo
> Hey Krillan, this is nothing to do with the NGC but what happens
> after Vegeta and Trunks emerge from the Hyperbolic Chamber, i missed
> the episode, but i think Vegeta goes after Cell right?
What do you think? This is Vegeta we're talking about. He has an ego the size of earth. Of course he goes after Cell, and is stupid enough to say that he doesn't need any help.
I know what is going to happen over the next couple of weeks, and I suggest that you watch every episode, because they are going to be good.
Before I finish, I must say that your post made me laugh. Not that it was funny, I just didn't expect a post about Dragonball Z to be there. It must have been the name that gave it away.
> I did copy it it isn't a gameaday attempt but when i post a big post
> there is never a grammer error as i do it on microsoft word and copy
> it here!
Thats a good idea, but aren't you putting a little too much effort into it. I'm pretty sure people aren't too worried about grammar mistakes. Or does having no grammar mistakes improve your 'gameaday' winning chances (I haven't won yet, you see).
> Sorry sorry copied from Nintendo.com with slight alterations i just
> wanted to inform people!
Please don't take this the wrong way Dringo, but wouldn't it have been easier just to point people in the direction of Nintendo.com. Then all of the hassle that you are starting to get wouldn't have started at all.