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"The NGC"

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Sun 20/05/01 at 18:15
Regular
Posts: 787
LOS ANGELES, May 16, 2001 the world's most successful video game manufacturer today unleashed its all-new home video game console, NINTENDO GAMECUBE, designed from the ground up to deliver on legendary game developer Shigeru Miyamoto's vision of innovation and creativity.

A dedicated gameplay system, NINTENDO GAMECUBE launches in North America on November 5, 2001, with a library of five Nintendo titles, delivering all-new forms of interactive fun for players and offering the easiest development environment to date for game creators. Through its compatibility with Game Boy Advance, which launches in the United Kingdom on June 22, NINTENDO GAMECUBE paves the way for entirely new forms of gameplay in the 21st century.

"In first thinking about NINTENDO GAMECUBE three years ago, we envisioned a system that would allow us to create entertainment which would surpass the common definitions of video gameplay," says Mr. Miyamoto, the world's foremost video game designer and head of all Nintendo software development. "The engineers have given us just that, a machine that not only excels today, but will continue to break boundaries for years to come."

Key NINTENDO GAMECUBE titles unveiled by Nintendo at the Electronic Entertainment Expo include Luigi's Mansion, featuring Mario's younger brother chasing ghosts in a mysterious haunted house; Super Smash Bros: Melee, a frantic fun-fest featuring all-time favorite Nintendo characters in stunning detail; and Pikmin, a ground-breaking life simulation action-strategy game from Mr. Miyamoto (who else); as well as more than 12 additional titles that play exclusively on NINTENDO GAMECUBE. Designed to optimize the gameplay experience, the system features the best technology in each field, a proprietary optical disc and a wireless Wavebird controller.

Additional exclusive NINTENDO GAMECUBE titles under development include: Animal Forest (yep not N64), Disney's Mickey, Donkey Kong Racing, Eternal Darkness, Kameo: Elements of Power, The Legend of Zelda, Mario Kart (Yes), Metroid Prime, NBA Courtside 2002, Raven Blade, Star Fox Adventures: Dinosaur Planet and Wave Race Blue Storm. In addition, early third party titles will come from a wide range of the world's top independent developers, including LucasArts, Electronic Arts, Capcom, Acclaim and many more.


NINTENDO GAMECUBE offers an unprecedented number of controller options. The controller incorporates new design elements from Mr. Miyamoto. A wireless controller, the Wavebird, allows RF connections up to 30 feet away. And in future games, the Game Boy Advance unit itself will be used as a discrete controller. In addition, a wide range of peripheral devices will further enhance the GAMECUBE experience. They include a memory card, containing 4 megabits of flash memory; SD-Memory card adapter; 56Kbps V. 90 modem adapter; future broadband adapter; and digital video cable.

"At the heart of the Nintendo difference, we have the best development team lead by Mr. Miyamoto and an unrivaled number of superior partner companies around the world whose game designers and engineers are working exclusively for Nintendo," says Peter Main, executive vice president, sales and marketing, Nintendo of America. "Together, we will deliver on our promise, a dedication to innovation, the highest in game quality, and our heritage of creating the most loved franchise characters in the universe."

The NINTENDO GAMECUBE was designed to work with Game Boy Advance, Nintendo's 32-bit revolutionary all-new version of the best-selling Game Boy video game system, which has sold more than 110 million systems since its release in 1989. With a new horizontal look and dual shoulder buttons, Game Boy Advance boosts the screen size by 50 percent and displays 500 times as many on-screen colors as Game Boy Colour. The system features high-resolution graphics on its 2.9" color LCD screen, supports four-player gameplay and has the ability to play virtually all Game Boy and Game Boy Color games.

Nintendo are back from the 64 slump!

Here's to the future

Dringo

Mon 21/05/01 at 19:01
Posts: 0
Not really i dont have the time to work on it but thanks for the support.
Mon 21/05/01 at 18:46
Regular
Posts: 18,185
No i like it! It is really good a few more pics and it will be one of the best Sega sites no joke!
Mon 21/05/01 at 18:36
Posts: 0
i know i know my site is awful be he just went to far!
Mon 21/05/01 at 18:32
Regular
Posts: 18,185
Ah TW you have joined the cWF haven't you! Simon hates your site. Dunno why i think its sweet. Simon hate all homestead sites!
Mon 21/05/01 at 18:21
Posts: 0
HI dringo whats up? nice informative topic!
Mon 21/05/01 at 18:16
Regular
Posts: 18,185
The Game wrote:
> I don't know if anyone has bought this up but the industry's
> abbreviation for the NINTENDO GAMECUBE is the GCN, not NGC as
> displayed in the title...but we don't worry about things like
> that!

Game

^_^

Odd as Nintendo bourght both! NGC ang GCN
Sun 20/05/01 at 22:54
Regular
"Fishing For Reddies"
Posts: 4,986
Krillan wrote:

"And I must agree with Dan UK with regards to the NINTENDO GAMECUBE written in capitals."



My 'Nintendo Discussion' post was all my work and I did the 'NINTENDO GAMECUBE' thing...God bless the Auto Correct!

Game
Sun 20/05/01 at 22:51
Regular
"Fishing For Reddies"
Posts: 4,986
I don't know if anyone has bought this up but the industry's abbreviation for the NINTENDO GAMECUBE is the GCN, not NGC as displayed in the title...but we don't worry about things like that!

Game

^_^
Sun 20/05/01 at 19:31
Regular
Posts: 23,218
i like the zelda game
Sun 20/05/01 at 19:25
Regular
"qwertyuiop!!"
Posts: 2,517
**Drools over keyboard again thinking about the cube**

SSSLLLUUURRRPPP

You guys are gonna have to stop posting long threads about the GC my keyboard is getting all sticky!

I might have to start wearing a bib!

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