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Tad annoying that you seem to need two carts to play it, but after 4 deathmatches it seems to be quite brilliant. Yes, the controls are dodgy at first, but before too long they become second nature, after less than an hours play I was morph-balling mid battle, laying some charges and turning back and and kicking some green-samus ass with ease.
The 'Rickatron' (can't beat tacky battle names) gives this the thumbs up. First level is alright, a lot of Morph Ball only areas to zoom around in. To be fair it is a little simplistic, but it's neither too big for small numbers of players, or too small for large numbers, it's a wonderful middle-of-the-road level. To be fair there are only three to choose from on the demo... but shush.
The second is the biggest, so for my exploits in two-player it was really quite dull. A lot of bouncy springy things to jump on, and hidy places to ambush people from. Plus there's a rather tasty weapon to be uncovered if you scout around. Some electricity beam that releases a very nice explosion when dispatched. Sweet.
Third is the winnar for 2-player though. Small, a few little hidy places (but not so many that you can just hide for ages without going into battle), and makes for action-packed, high-octane battles. With 4-player I could see it getting very, very cramped, but it seems perfect for one-on-one. Both matches I had on this were seriously none-stop brilliance. I suppose the big downfall with importing is that most of you will have to wait until March to play anyone you know on this (haha... sorry :-( ), but it's really worth the wait.
And don't think because of the controls it's going to be impossible to hit anyone either; the collision detection on the characters looks to have been slightly increased, so if you send a rocket flying towards your mate (who will most likely be jumping around like a lunatic to avoid it) it won't go flying under their arm if it's almost on target, it will cause some pain. That may seem a little crappy, but it's needed really.
You all know about the graphics, but I must stress, looks so very beautiful. Like a watered-down Cube version without the flashy stuff.
The bottom line? I recommend this very much. Best multiplayer game I've played it a while (bar Halo 2), even if it is simple run-and-gun gameplay. Don't give up on thanks to the slightly dodgy controls yet.
And I'm guessing you used the Bluetooth thing with a friend.
I wonder if Nintendo will make up some internetwork thing using the Wifi...
Tad annoying that you seem to need two carts to play it, but after 4 deathmatches it seems to be quite brilliant. Yes, the controls are dodgy at first, but before too long they become second nature, after less than an hours play I was morph-balling mid battle, laying some charges and turning back and and kicking some green-samus ass with ease.
The 'Rickatron' (can't beat tacky battle names) gives this the thumbs up. First level is alright, a lot of Morph Ball only areas to zoom around in. To be fair it is a little simplistic, but it's neither too big for small numbers of players, or too small for large numbers, it's a wonderful middle-of-the-road level. To be fair there are only three to choose from on the demo... but shush.
The second is the biggest, so for my exploits in two-player it was really quite dull. A lot of bouncy springy things to jump on, and hidy places to ambush people from. Plus there's a rather tasty weapon to be uncovered if you scout around. Some electricity beam that releases a very nice explosion when dispatched. Sweet.
Third is the winnar for 2-player though. Small, a few little hidy places (but not so many that you can just hide for ages without going into battle), and makes for action-packed, high-octane battles. With 4-player I could see it getting very, very cramped, but it seems perfect for one-on-one. Both matches I had on this were seriously none-stop brilliance. I suppose the big downfall with importing is that most of you will have to wait until March to play anyone you know on this (haha... sorry :-( ), but it's really worth the wait.
And don't think because of the controls it's going to be impossible to hit anyone either; the collision detection on the characters looks to have been slightly increased, so if you send a rocket flying towards your mate (who will most likely be jumping around like a lunatic to avoid it) it won't go flying under their arm if it's almost on target, it will cause some pain. That may seem a little crappy, but it's needed really.
You all know about the graphics, but I must stress, looks so very beautiful. Like a watered-down Cube version without the flashy stuff.
The bottom line? I recommend this very much. Best multiplayer game I've played it a while (bar Halo 2), even if it is simple run-and-gun gameplay. Don't give up on thanks to the slightly dodgy controls yet.