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"Zelda Revolution"

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This thread has been linked to the game 'The Legend of Zelda: Twilight Princess'.
Thu 16/12/04 at 16:54
Regular
"bit of a brain"
Posts: 18,933
[URL]http://cube.ign.com/articles/573/573633p1.html[/URL]

That's an IGN article detailing what they'd like to see in the Revolution incarnation of Zelda. Maybe it's just me, but their ideas are absolute rubbish. Read this little snippet:

"Moreover, the single-player quest is continually extended as Nintendo continues to build Hyrule. Each month, a new dungeon/temple is added to Nintendo's server. Only players who have amassed enough rupees to buy the dungeon, however, will be able to download it, at which point it is automatically integrated into the land and fully playable.

Many of these new, downloadable dungeons/temples are designed around the online component and the ability to play with other gamers. When Link enters the new dungeons/temples, Revolution contacts Nintendo's server, at which point players can choose to team up with up to three of their friends. If they have none, three other gamers are chosen at random."


So IGN want Zeldeverquest, then. How on earth can you maintain a constant, engrossing storyline in an MMORPG? You can't, I'm afraid, and Zelda becoming an MMORPG sounds absolutely terrible. For starters, everyone would play the same character, and would all be exactly the same. The addition of "new dungeons" would just cheapen the whole experience and you would get bored so quickly playing through repetetive puzzles and environments. The Zelda games have all been carefully structured quests, with the whole point of dungeons being that you acquire a new item which furthers you in the game world. So, if IGN get their way, every month there'll be a new weapon for you to use.

It just makes me groan when people imagine the future of gaming to be nothing but endless MMORPGS. "Imagine Mario as an MMORPG, where you go online and download new worlds every month, wouldn't that be great?!" No, no no no no no is the answer. THe games that are the most enjoyable are those which are structured yet freeform - games where there is an objective. MMORPGS have no objectives save "level up".

Equally disturbing is their idea for Pikmin to become a Total War style RTS, with thousands upon thousands of pikmin at your control. Now maybe it's just me, but isn't Pikmin a puzzle game at heart? INcreasing the number of Pikmin to 1,000 would just be needlessly upping the confusion of such a simple and enjoyable game. Their other ideas - setting the game somewhere other than gardens - city streets, houses etc, does seem like a step forward, as does the idea of o gravity environments, but increasing the number of Pikmin on screen at once would not make it better.

Once again, we see people's short sighted "bigger always = better" fantasy clouding their real judgement. A Mario Kart race with 100 other people would not be "fun", it would be boring and overcrowded, as would a Hyrule filled with dribbling retards stealing your Rupees.
Sat 18/12/04 at 14:14
Regular
Posts: 10,364
What the hell?

Purchasing dungeons would be just ridicoulous.

Zelda is a single player game, not some overly featured MMORPG.

If this was to come true (which I very much doubt that it will), the whole "collecting rupees" thing would be just bull, Nintendo would request some money for rupees in exchange, it'd become one of those crap economic game worlds.
Sat 18/12/04 at 22:39
Regular
Posts: 15,681
MMORPGs don't work for developers unless you have charges like those of PSO.

Otherwise, what's the point in developing new content for a game when they could be developing and selling other games to make more money.

Zelda wouldn't work as a MMORPG anyway - for reasons already mentioned.

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