GetDotted Domains

Viewing Thread:
"3d animation"

The "Freeola Customer Forum" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
Page:
Sat 21/05/05 at 23:55
Regular
"you've got a beard"
Posts: 7,442
M_M - tile your texture, the planks of wood look WAY too big.
it doesn't have to be much, probably less than double-tiled vertically, but i think it needs a little adjustment. nice colour choices though, it's got a good atmosphere.

Chippxero - the lightsabre thing is fairly straghtforward, make a dummy that stays with the hand the monkey'll use and at X frame, use a link constraint to attach the sabre to the dummy (this allows you more control than parenting to the wrist controller as the dummy acts as a buffer and smooths out the movement)

as for the burning, make the letters yo want to SEE and then make them using MAX text or splines (splines would be better). add a particle emitter and use a path constraint to make it follow the spline shape. as it's working it's way round, use the letter you want to SEE and fade it in. it's failry basic, but it doesn't look too bad. this kind fo thing would usually be added in After Effects or similar, but if you want it as part of your max scene, that's a way ya can do it :)
Sat 21/05/05 at 22:47
Regular
"Captain to you."
Posts: 4,609
I plan to have him cut/burn or somehow make [ASS] on a wall.
Sat 21/05/05 at 22:23
Regular
"Pouch Ape"
Posts: 14,499
The way I see it, with shapes like that, they have specific rotation points - 'joints', if you will. So something like a light-sabre would only need to look the part. It's more the hand around it that would give me trouble - i.e. do the fingers move? Depends how over the top you want to be I suppose, but would be cool to have a monkey that could use his force palm, AND kick your ass with a sabre.
Sat 21/05/05 at 22:01
Regular
"Captain to you."
Posts: 4,609
Looks pretty cool MM

With my monkey i have made it bound sort of diagonally much like a gorilla as i am lazy, looks crappy at the moment, but when i start the more advanced movements like flips and a possible incorporation of a banana lightsaber i might struggle.
Sat 21/05/05 at 21:22
Regular
"Pouch Ape"
Posts: 14,499
One of the buildings from my 'western':
[URL]http://www.threecircles.co.uk/images/western_1.jpg[/URL]
[URL]http://www.threecircles.co.uk/images/western_2.jpg[/URL]

Nice sunset effect with the second one, eh? I'm being all obsessive and making them as detailed as I can. The roof is actually really nice, but won't be seen :(
Sat 21/05/05 at 18:22
Regular
"you've got a beard"
Posts: 7,442
any relation? :)
Sat 21/05/05 at 18:06
Regular
"Pouch Ape"
Posts: 14,499
Haha. hahahah. hahahahhahaha, it's alive! Alive I tell ye!!
Sat 21/05/05 at 18:02
Regular
"you've got a beard"
Posts: 7,442
Chippxero - right [URL]http://www.theuniversalgroove.com/gor_test.avi[/URL] and "save as". it's only a test remember, i whacked it all together in about 10 minutes

obviously a robot monkey would be less fluid, but this may help you suss out some of the movement. this is a basic rig using parented objects and IK on arms/legs, no bones or anything. the body parts are keyframed every 10 frames for this test, naturally you'd have to retime it in keeping with the character (i'd imagine a robot would take a pause before each "step", etc)

well, hope it's of some use to ya mate.
Sat 21/05/05 at 17:07
Regular
"you've got a beard"
Posts: 7,442
MAX isn't industry standard mate, don't sweat it.
most game studios like you to have MAX experience, but seem to lean towards Maya, and most effects/CG short laces will have custom software (like Pixars "Marionette" program) so don't worry, this stuff is really about learning techniques and methods as opposed to learning software inside out.

if you wanna extrude a face for a desired result, the result will be the same no matter what you use, the button will just be in a different place :)

Chip - google for "character animation" tutorials mate (and for a charater like this, search for "strecthy bones" or similar so any sminging movement can be compensated for by the arms)
the only thng i can offer is to know how you want it to move (i'm assuming mainly bipedal, but possibly using the knuckles for dragging at times?) and then just act the movement out, paying attention to what YOUR limbs do.
you'll look like a prat, but it works :D

you have to know how it'll move so you can buld your rig. for example, if you wanted to have the monkey pull forwards from his arms, i'd use IK on the arms so you can place the hand controllers at point A and move the body to catch up, but the hands will be anchored. also, make sure the arms are long enough to hit the ground, but leave anough room for the body to swing between them to place the feet in front. that's quite an ambituous character movement-wise, good luck!!

if i can be of any help, give us a shout.

EDIT: assuming that's a max 7 file, upload it somewhere and i'll rig it for you so it's user-friendly. luckily as it's a robot, you can get away with object rotation as opposed to a lod of skinning as the shapes would never change, just intersect (like the spherical head in the neck socket) so it should be little more than some careful parenting and a few controllers.
i've got max open now so i'll try a few little things and see if i can fond anything useful for ya.
Sat 21/05/05 at 16:35
Regular
"Pouch Ape"
Posts: 14,499
Haha, cool.

I'm working on a Western scene at the moment. Only thing I'm worried about is doing all this in Bryce, then finding out that it counts for squat because the industry standard is 3Ds Max.
Page:

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Many thanks!
You were 100% right - great support!
Very pleased
Very pleased with the help given by your staff. They explained technical details in an easy way and were patient when providing information to a non expert like me.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.