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Wed 09/05/01 at 22:51
Regular
Posts: 787
I went bowling with some mates the other day, a break from the severe amount of revision I’ve been doing these last few weeks! :-P

Anyway, while I was there I wandered over to the area with the arcade machines. As I approached I saw someone playing a Time Crisis type game, only he kept moving about as he played. I thought to myself what a wally he looked, until I got closer and I could see what was really going on.

The arcade machine had a metal bar above where the player stood, this had motion detector type things on, so when the player ducked, the character in the game ducked. I don’t know if any of you lot have seen this, but it looked well impressive!

How it worked was there was a bar above your head with sensors in, and there were some on either side, built into the cabinet. These just sent out a signal, and triangulated your position that it then transferred into the game.

I was thinking how this could be transferred into home console gaming. It would be quite easy. You’d buy the game and lightgun if you don’t have one. The game could come with the four sensors, which you’d put around you into a square, these would work put your position.

You could use this set-up to play Time Crisis/House of the Dead style games, where you move around in a pre-determined route. But what would be better was if it could be brought into a GE/UT/Q3 style game. Imagine playing UT, someone shoots at you and you can actually duck for cover, pop your head round the corner, all in your own front room!

Could this be made any better? Of course, link two machines and play multiplayer with your mate. 2 consoles, 2 light guns, 2 telly’s and two sets of sensors. The machines could easily be linked together, the PSX could handle a link cable, and the X-Box is coming with an Ethernet port, I believe the PS2 is having one as an add-on as well. If you don’t buy the add-on for the PS2, you could probably connect via the USB ports, it wouldn’t be as quick but it may still work.

There are some downsides of course. At the moment the technology is quite expensive. As with all things electronic, the price is coming down all the time, it would probably be viable in around a year or so. Second downside is that it only works in 2D, up/down and left/right, this isn’t a real hassle as you could use a button to walk forward, but it would detract slightly from the game. Also, you’re still looking at a telly, so everything you see is in 2D.

All in all, it’s not quite the VR thing everyone thinks of as the FoG, but it would be available before VR, and it would certainly enhance FPS games!

Any thoughts?
Wed 09/05/01 at 23:03
Regular
"everyone says it"
Posts: 14,738
gronti_v wrote:

Anyway, it
> might be good since I occasionally find myself leaning while playing
> a game, usually in some high action game like a racer or something.
> It's a natural thing if you immerse yourself just right.

I find it sooo funny when I am playing a mate at a racer and he leans, but then I relize that I do it and shut up, also have you ever tried looking at the game from a different angle to see around a corner!! do'h!!!
Wed 09/05/01 at 23:01
Regular
"everyone says it"
Posts: 14,738
I want to build a room that is so intelligent that when I swear at it it swears back..etc..

Although the idea is wicked, I really think it wouldn't work for any game apart from the ones mentioned, and therefore complex apparatus should stay within the arcades...

Sega released Sambe De Amigo and it didn't even get into the top20 in the UK, why because at the moment the industry is volatile....


Wed 09/05/01 at 23:00
Posts: 0
If you had the virtual reality you would no doubt bump your head at least 20% more than when playing usual games (whaddaya mean you don't usually bump your head when playing games?).

Anyway, it might be good since I occasionally find myself leaning while playing a game, usually in some high action game like a racer or something. It's a natural thing if you immerse yourself just right.
Wed 09/05/01 at 22:56
Regular
Posts: 14,117
er-no, if thats the case, then how come Sega released Sambe De Amigo?

With maraccas it was £100.

In a years time this technology will have come down in price, all you'd need is four coloumns, about a foot high or so, in a square around you.

Easy peasy!
Wed 09/05/01 at 22:55
Regular
"everyone says it"
Posts: 14,738
I was also thinking about buying a plane from the RAF, within this plane I would install Microsoft Flight Sim. and then whaddya know I would fly for real following the sim. to every move!!

:P

The home entertainment industry is not ready for such an object, everyday companies create ideas for this industry but only an idea that 70% of people will buy would make it through, although I do believe they probably have all these gadgets in all homes in Japan!
Wed 09/05/01 at 22:53
Regular
Posts: 9,848
I'll be looking out for that machine.
Wed 09/05/01 at 22:51
Regular
Posts: 14,117
I went bowling with some mates the other day, a break from the severe amount of revision I’ve been doing these last few weeks! :-P

Anyway, while I was there I wandered over to the area with the arcade machines. As I approached I saw someone playing a Time Crisis type game, only he kept moving about as he played. I thought to myself what a wally he looked, until I got closer and I could see what was really going on.

The arcade machine had a metal bar above where the player stood, this had motion detector type things on, so when the player ducked, the character in the game ducked. I don’t know if any of you lot have seen this, but it looked well impressive!

How it worked was there was a bar above your head with sensors in, and there were some on either side, built into the cabinet. These just sent out a signal, and triangulated your position that it then transferred into the game.

I was thinking how this could be transferred into home console gaming. It would be quite easy. You’d buy the game and lightgun if you don’t have one. The game could come with the four sensors, which you’d put around you into a square, these would work put your position.

You could use this set-up to play Time Crisis/House of the Dead style games, where you move around in a pre-determined route. But what would be better was if it could be brought into a GE/UT/Q3 style game. Imagine playing UT, someone shoots at you and you can actually duck for cover, pop your head round the corner, all in your own front room!

Could this be made any better? Of course, link two machines and play multiplayer with your mate. 2 consoles, 2 light guns, 2 telly’s and two sets of sensors. The machines could easily be linked together, the PSX could handle a link cable, and the X-Box is coming with an Ethernet port, I believe the PS2 is having one as an add-on as well. If you don’t buy the add-on for the PS2, you could probably connect via the USB ports, it wouldn’t be as quick but it may still work.

There are some downsides of course. At the moment the technology is quite expensive. As with all things electronic, the price is coming down all the time, it would probably be viable in around a year or so. Second downside is that it only works in 2D, up/down and left/right, this isn’t a real hassle as you could use a button to walk forward, but it would detract slightly from the game. Also, you’re still looking at a telly, so everything you see is in 2D.

All in all, it’s not quite the VR thing everyone thinks of as the FoG, but it would be available before VR, and it would certainly enhance FPS games!

Any thoughts?

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