The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
[URL]http://img8.exs.cx/img8/2526/gmconstruct00008dk.jpg[/URL]
[URL]http://img148.exs.cx/img148/6621/gmconstruct00058nf.jpg[/URL]
[URL]http://img58.exs.cx/img58/7046/gmconstruct00065jp.jpg[/URL]
[URL]http://img58.exs.cx/img58/3552/gmconstruct00072go.jpg[/URL]
[URL]http://img40.exs.cx/img40/700/gmconstruct00085nf.jpg[/URL]
[URL]http://img158.exs.cx/img158/9079/gmconstruct00104po.jpg[/URL]
[URL]http://img40.exs.cx/img40/4213/gmconstruct00090vi.jpg[/URL]
[URL]http://img112.exs.cx/img112/571/gmconstruct00183jz.jpg[/URL]
[URL]http://img158.exs.cx/img158/9388/gmconstruct00116lq.jpg[/URL]
[URL]http://img112.exs.cx/img112/9232/gmconstruct00190dj.jpg[/URL]
[URL]http://img158.exs.cx/img158/9047/gmconstruct0017edited5dh.jpg[/URL]
And it's all thanks to Gary and his rather spiffing mod:
[URL]http://www.garry.tv/garrysmod/[/URL]
The construct map is now much bigger, with a large water based section instead of the small 'Swimmin Pool' area of the last version. There are allot more objects too, and the menue system for each item has been improved upon with clear explinations as to what each tool does.
The physics gun also has two modes now, one of which allows you to pick up objects with a solid grasp so they don't spin out of control. There's a new tool to use that can manipulate facial expressions, which is fun but I'd have liked a little more freedom with it. Still, something for the next update I suppose.
Overall a good selection of changes (almost forgot to mention a new selection of rope and welding options for the crossbow which makes it easier to build things), this seems to be a mod that improves with age.
> Just thought everyone would like to know, a new version has just been
> released, it's only 3.19 MB big so shouldn't take too long to
> download.
>
> [URL]http://www.garry.tv/garrysmod/[/URL]
Cool. Some nice modifications.
[URL]http://www.garry.tv/garrysmod/[/URL]
Here's the full list of changes and improvements:
# Welded objects no longer collide with each other
# Fixed cannister sound playing even after cannister was deleted
# Made physgun holding more rigid
# Added ability to rotate physgun objects with the USE key (Thanks again Adnan)
# Disabled electric boogie on combine ragdolls
# Removed more console spamming messages
# Updated Spawn menu system to accommodate more items
# Added 'Effects' to Spawn menu
# Wheels no longer collide with the object they're attached to
# Added ability to change direction of motorized wheels (USE while aiming at wheel)
# Added Thrust VGUI menu
* Ability to turn off steam
* Ability to turn off sound
* Ability to bind thrusts to keypad buttons
* Ability to turn all on/off
* Ability to remove all
# Added wheel VGUI menu
* Ability to remove all
# Added balloon VGUI menu
# Improved stability of ropes
# Added constraint crossbow VGUI menu
* Faster constraint type selection
* Ability to remove each type of constraint individually
* Added Ballsocket constraints
* Added Pulley constraints
* You can now weld objects to the landscape
* Ability to undo your last constraint (Yay!)
# Ropes now remove if either of their attachments are removed (Thanks Jay)
# Added multitool weapon with VGUI menu
* Face poser (ragdolls & NPCs) (Thanks Yahn)
* Set eye positions (ragdolls & NPCs)
* Remove gun (Aim and fire to remove almost anything)
* Ignite gun (set most things on fire)
* Paint gun
# Removed paint gun
# Thrusters now attach to specific parts of a ragdoll
# Wheels do too (Matress car! Finally!)
# You now position the flashlight rather than carry it
# Added RPG VGUI menu
* Can now shoot (multiple, guided) RPGs
* 3 fire rates
* 33 Items to fire
# Added info menu (press F1)
# Increased the power of explosions (physically)
# Reduced spawned objects spawning in walls
# Updated map (worst displacements ever?)
> Do the cannisters actually explode then? I kept shooting and shooting
> them, but nothing happened.
Not that I know. They may do if they are on fire, but you have to trigger the event via console on an entity.
bind "x" "ent_remove"
point at what you want to remove and press "x". It goes. very handy
[URL]http://img124.exs.cx/my.php?loc=img124&image=gmconstruct00017gz.jpg[/URL]
:'{