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"Why Half Life 2 is the Bestest Game Evah"

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This thread has been linked to the game 'Half Life 2: Garry's Mod'.
Sun 16/01/05 at 17:25
Regular
"A man with a stick"
Posts: 5,883
Physics, pure and simple.

[URL]http://img8.exs.cx/img8/2526/gmconstruct00008dk.jpg[/URL]
[URL]http://img148.exs.cx/img148/6621/gmconstruct00058nf.jpg[/URL]
[URL]http://img58.exs.cx/img58/7046/gmconstruct00065jp.jpg[/URL]
[URL]http://img58.exs.cx/img58/3552/gmconstruct00072go.jpg[/URL]
[URL]http://img40.exs.cx/img40/700/gmconstruct00085nf.jpg[/URL]
[URL]http://img158.exs.cx/img158/9079/gmconstruct00104po.jpg[/URL]
[URL]http://img40.exs.cx/img40/4213/gmconstruct00090vi.jpg[/URL]
[URL]http://img112.exs.cx/img112/571/gmconstruct00183jz.jpg[/URL]
[URL]http://img158.exs.cx/img158/9388/gmconstruct00116lq.jpg[/URL]
[URL]http://img112.exs.cx/img112/9232/gmconstruct00190dj.jpg[/URL]
[URL]http://img158.exs.cx/img158/9047/gmconstruct0017edited5dh.jpg[/URL]

And it's all thanks to Gary and his rather spiffing mod:

[URL]http://www.garry.tv/garrysmod/[/URL]
Thu 27/01/05 at 14:14
Regular
"A man with a stick"
Posts: 5,883
Just had a quick play around with the new version. Some nice new improvements.

The construct map is now much bigger, with a large water based section instead of the small 'Swimmin Pool' area of the last version. There are allot more objects too, and the menue system for each item has been improved upon with clear explinations as to what each tool does.

The physics gun also has two modes now, one of which allows you to pick up objects with a solid grasp so they don't spin out of control. There's a new tool to use that can manipulate facial expressions, which is fun but I'd have liked a little more freedom with it. Still, something for the next update I suppose.

Overall a good selection of changes (almost forgot to mention a new selection of rope and welding options for the crossbow which makes it easier to build things), this seems to be a mod that improves with age.
Thu 27/01/05 at 12:51
Regular
"Lisan al-Gaib"
Posts: 7,093
cipro wrote:
> Just thought everyone would like to know, a new version has just been
> released, it's only 3.19 MB big so shouldn't take too long to
> download.
>
> [URL]http://www.garry.tv/garrysmod/[/URL]

Cool. Some nice modifications.
Thu 27/01/05 at 12:46
Regular
"A man with a stick"
Posts: 5,883
Just thought everyone would like to know, a new version has just been released, it's only 3.19 MB big so shouldn't take too long to download.

[URL]http://www.garry.tv/garrysmod/[/URL]

Here's the full list of changes and improvements:

# Welded objects no longer collide with each other
# Fixed cannister sound playing even after cannister was deleted
# Made physgun holding more rigid
# Added ability to rotate physgun objects with the USE key (Thanks again Adnan)
# Disabled electric boogie on combine ragdolls
# Removed more console spamming messages
# Updated Spawn menu system to accommodate more items
# Added 'Effects' to Spawn menu
# Wheels no longer collide with the object they're attached to
# Added ability to change direction of motorized wheels (USE while aiming at wheel)
# Added Thrust VGUI menu

* Ability to turn off steam
* Ability to turn off sound
* Ability to bind thrusts to keypad buttons
* Ability to turn all on/off
* Ability to remove all

# Added wheel VGUI menu

* Ability to remove all

# Added balloon VGUI menu
# Improved stability of ropes
# Added constraint crossbow VGUI menu

* Faster constraint type selection
* Ability to remove each type of constraint individually
* Added Ballsocket constraints
* Added Pulley constraints
* You can now weld objects to the landscape
* Ability to undo your last constraint (Yay!)

# Ropes now remove if either of their attachments are removed (Thanks Jay)
# Added multitool weapon with VGUI menu

* Face poser (ragdolls & NPCs) (Thanks Yahn)
* Set eye positions (ragdolls & NPCs)
* Remove gun (Aim and fire to remove almost anything)
* Ignite gun (set most things on fire)
* Paint gun

# Removed paint gun
# Thrusters now attach to specific parts of a ragdoll
# Wheels do too (Matress car! Finally!)
# You now position the flashlight rather than carry it
# Added RPG VGUI menu

* Can now shoot (multiple, guided) RPGs
* 3 fire rates
* 33 Items to fire

# Added info menu (press F1)
# Increased the power of explosions (physically)
# Reduced spawned objects spawning in walls
# Updated map (worst displacements ever?)
Wed 19/01/05 at 08:55
Regular
"Lisan al-Gaib"
Posts: 7,093
ßulle†† wrote:
> Do the cannisters actually explode then? I kept shooting and shooting
> them, but nothing happened.

Not that I know. They may do if they are on fire, but you have to trigger the event via console on an entity.
Wed 19/01/05 at 08:50
Regular
Posts: 14,437
Do the cannisters actually explode then? I kept shooting and shooting them, but nothing happened.
Wed 19/01/05 at 08:45
Regular
"Lisan al-Gaib"
Posts: 7,093
Anyone know how to spawn wheels with no friction? My Bathtub buggy moves itself. I want it to move under the power of the fat cannister on the back. :)
Tue 18/01/05 at 21:00
Regular
"Lisan al-Gaib"
Posts: 7,093
open console.

bind "x" "ent_remove"

point at what you want to remove and press "x". It goes. very handy
Tue 18/01/05 at 20:32
Regular
"Infantalised Forums"
Posts: 23,089
True, but I've already grabbed a couple of screens that wouldn't be out of place in a John Waters film.

[URL]http://img124.exs.cx/my.php?loc=img124&image=gmconstruct00017gz.jpg[/URL]
Tue 18/01/05 at 20:32
Regular
Posts: 863
It's incredibly difficult to use though.
:'{
Tue 18/01/05 at 20:30
Regular
"Infantalised Forums"
Posts: 23,089
That mod is fantastic, the possibilities for amusing mansex screenshots are endless.

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