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"Symbols"

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Sat 05/05/01 at 10:55
Regular
Posts: 787
Computer games even from an early age have talked to us, not necessarily through sound and text but through symbols. Try to imagine the Pac man screen what do you see? A maze like structure, numbers at the top of a screen, what looks like a Pizza with a slice taken out of it at the bottom besides a collection of cherries.

People look at that screen and work out the pizza with a slice taken out of it is Pac man and the ones at the bottom represent his lives. The cherries represent what you have collected and the numbers tell you the high score. Something that represents something else is called a symbol and that is what computer games are full of even today.

Look at the vast changes in graphics and gameplay that has occurred over the last 10 years. But symbols have always stayed the same even recent games such as Conker, tails represents lives and chocolate represents health. So will symbols always stay the same? Well things are changing if anyone who had the pleasure of playing Mad Dog McCree on the CDI would of noticed that when you die instead of losing a life you went to the doctors and he would say “your lucky that shot didn’t kill you” which represents the loss of life in a more realistic light.

Goldeneye had your gun disappear off the screen then reappear to represent your gun reloading but in Perfect Dark they had little scenes of an ammo clip getting put into the gun which also represents your gun reloading but in a much more realistic way.

So what else could be done to symbols in games? What do you think?

Here’s to the future

Dringo
Sun 06/05/01 at 20:40
Regular
"Eric The Half A Bee"
Posts: 5,347
Dringo wrote:
> what could be used more realistically to represent high score? could
> we use something different to numbers?


Hi-Scores arnt really a big part of non-gaming reality though?
Sun 06/05/01 at 20:20
Regular
Posts: 18,185
what could be used more realistically to represent high score? could we use something different to numbers?
Sun 06/05/01 at 10:21
Regular
Posts: 18,185
But i'm talking about things that represent other things that kinda spoil relaity. I must say though I believe platformers will always have symbols I can guarentee it but it can ruin reality if it is used in realistic game attempts.

Dringo
Sat 05/05/01 at 12:26
Regular
"Eric The Half A Bee"
Posts: 5,347
Symbols are a part of life... not just in games.. :)

That crazy alpha-numerical representational system!

:)
Sat 05/05/01 at 12:14
Regular
"everyone says it"
Posts: 14,738
Hi Dringo,

As my expiry date is well over due,
I am going to let one of my last reply's go to you.

Symbols are always going to be apart of games, we can't change this, a gamer who has played over 20 games will have picked up on what to expect from the screen, whether it be a Driving game (the time) or a Platformer (amount of lifes).

Many of the same genre of games have the same layout and composition of items and information, it is so obviously to us now that manuals are no longer needed and are put there for the parents or new gamers.

Maybe oneday we will see the removal of the manual, and the game will have this included within it...

maybe...just...maybe..

er-no
Sat 05/05/01 at 12:06
Regular
Posts: 18,185
Anybody else apart from Edgy.
Sat 05/05/01 at 11:17
Regular
Posts: 15,681
How about letting gamers customise the symbols?
Sat 05/05/01 at 10:55
Regular
Posts: 18,185
Computer games even from an early age have talked to us, not necessarily through sound and text but through symbols. Try to imagine the Pac man screen what do you see? A maze like structure, numbers at the top of a screen, what looks like a Pizza with a slice taken out of it at the bottom besides a collection of cherries.

People look at that screen and work out the pizza with a slice taken out of it is Pac man and the ones at the bottom represent his lives. The cherries represent what you have collected and the numbers tell you the high score. Something that represents something else is called a symbol and that is what computer games are full of even today.

Look at the vast changes in graphics and gameplay that has occurred over the last 10 years. But symbols have always stayed the same even recent games such as Conker, tails represents lives and chocolate represents health. So will symbols always stay the same? Well things are changing if anyone who had the pleasure of playing Mad Dog McCree on the CDI would of noticed that when you die instead of losing a life you went to the doctors and he would say “your lucky that shot didn’t kill you” which represents the loss of life in a more realistic light.

Goldeneye had your gun disappear off the screen then reappear to represent your gun reloading but in Perfect Dark they had little scenes of an ammo clip getting put into the gun which also represents your gun reloading but in a much more realistic way.

So what else could be done to symbols in games? What do you think?

Here’s to the future

Dringo

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