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jisms:
everything
Slightly bad:
Leon takes up a lot of the screen
This game is teh roxor. I've been walking through an off track pathway shooting out angry french people's kneecaps so they go down quicker. No more sissy auto aim. Then as they collapse to their knees I run up and round house kick them across the face.
Then I arrived at the village, got mobbed by villagers with pitchforks and scythes. My clip ran out and there was no time to reload (you can't do that inventory reload 'cheat' now either) so I ran across the village and headed into a house and barricaded the door. Cue loony paper bag man appearing and waving a chainsaw around, other villagers bring ladders and set them up to the upstairs window.
I ponce around looking for items and chainsaw man cuts through my wooden barricade, narrowly avoiding him I run up stairs and grab a shotgun off the wall. Seeing villagers climbing the ladder and starting to get in the room I realised I'm trapped, so I run into a corner between the bed where they can't get behind me and pull out the shotgun.
Unfortunatly I was a bit too slow and chainsaw man promptly decapitates me, blood gushes everywhere and 'You Are Dead' appears on the screen.
You want this game.
Also of note, walking into a shack to find a woman pinned a few feet off the ground by means of a pitchfork through the face, "No sex discrimination here" says Leon..
> The whole idea of protecting Ashley left me slightly annoyed. I hate
> having to protect people in games, especially when you know that if
> you turn your back for more than a second, the protectee will get
> hurt.
>
> The silly bint managed to get herself hacked up by throwing axes on
> the cable car ride, then I had to use my precious green herbs to save
> her.
>
> I'm still hugely impressed with this game, but I really could have
> done without having to worry about that daft cow.
>
> Do you have to protect her for the rest of the game?
No, and that's part of the story. And she's clever enough not to get killed by Leon, which is pretty good considering 99% of the problems with protecting people in games is caused by them being stupid and you killing them by accident. And it's really not that hard to protect her....
As for the cable car bit if you are half decent with the rifle the ganados in the cable cars shouldn't be able to get any decent sickle-throws in.
> Is there a box that she can jump into at every major encounter?
Protecting Ashley adds alot to this game and no there isn't a box for every major encounter..
The silly bint managed to get herself hacked up by throwing axes on the cable car ride, then I had to use my precious green herbs to save her.
I'm still hugely impressed with this game, but I really could have done without having to worry about that daft cow.
Do you have to protect her for the rest of the game?
> I loved that set-piece with Ashley turning the handles.
> At first I only thought you had to protect her, until my scopage was
> interrupted by a mace to the face. erk
Yeah that bit was great, when she gets carried away, you have plenty of time to free her, so you can quickly dispatch any approaching minions, and then sort out the other fiends with a rifle blast to the legs.
> Wow, that was mega hard, finally finished that long bit with the large
> hall and the monks. Lowered the walkway, then realised that I had to
> keep Ashley safe while she raised the platforms. Well I did that and
> she's gone and got lost. Yay! No to decide whether I can be bothered
> to down into the sewers since I have minimal shotgun ammo...
I loved that set-piece with Ashley turning the handles.
At first I only thought you had to protect her, until my scopage was interrupted by a mace to the face. erk
You get tonnes of shotgun ammo down in the sewers, I think.
You don't need that much if you don't panic when you loose sight of things and start shooting all over the place like a fool.
*shudder*