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But now I've come to realise - I don't want to be a programmer.
My ambition is to become a games designer - the one who sits down, thinks about the shape that a game will take the form of, draws out ideas and makes the game itself as good as possible before the coders even touch it.
If all else fails, I'll probably find myself in a PC-building and maintenance job. I'm trying to find information on the net that will point me in the right direction to my primary ambition.
I have spent a third of my PC life messing around with the behind-the-scenes of various games in the form of models, mods and maps. That should stand me in good stead.
Anybody on here to give personal insight?
Though I do doubt it.
But now I've come to realise - I don't want to be a programmer.
My ambition is to become a games designer - the one who sits down, thinks about the shape that a game will take the form of, draws out ideas and makes the game itself as good as possible before the coders even touch it.
If all else fails, I'll probably find myself in a PC-building and maintenance job. I'm trying to find information on the net that will point me in the right direction to my primary ambition.
I have spent a third of my PC life messing around with the behind-the-scenes of various games in the form of models, mods and maps. That should stand me in good stead.
Anybody on here to give personal insight?
Though I do doubt it.
xxx
But your right i used to be on the games course but i still talk to all of the people on it and only 2 of the 79 original people are having any luck in the industry most just settled for IT jobs.
Also most companies arn't looking at people with anything lower than a 2.1
>
> My ambition is to become a games designer - the one who sits down,
> thinks about the shape that a game will take the form of, draws out
> ideas and makes the game itself as good as possible before the coders
> even touch it.
>
No-one has that power right away, and you can't reach there by simply studying it. Design works closely with script writing, programming and cinematics, and the producer woill probably chip in with their contribution. Another words, you can't just think up a game without taking into consideration other factors. Hence you'll never be able to shape any game "your" way, unless of course you own the comapny yourself.
Game designers nowadays usually work on levels nowadays; world building using the given tools, following a strict checklist given by the people above. A few years and games later and you might get a shot of actually having a position to significantly influence the game, but more probably you'll get laid off before finding another job.
As chippxero said, most people eventually settle for IT jobs after their "honeymoon" with games are over and they remember they need real money to live.
Ah, game designer. Quite possibly the industry's most desired and most misunderstood role. Being a designer is not about sitting around thinking up cool ideas and getting paid. But just what is it about, then? As game genres expand and diversify, the designer's role is becoming ever more specialized. From level architecture to fiction writing, we’ll fill you in on the basic elements."
The truth, compliments from IGDA.