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It's half like Zelda OOT and half like Fable. Combat's good fun as you can work on producing simple combo's and getting at your foe's weakspots. Exploration so far seems to be very much like OOT, wander around noticing things you can't access yet (some surrounded by glowing dust) and blatant clues about what you'll need to do to get them later. Also there's the very Zelda-like 'I walk up break your vase/open your chest infront of your face and run of with your gold ahahahaha' moments. I managed to spend the first half hour just exploring the city I started off in, talking to all the NPC, watching a puppet show, browsing a shop and completing a few mini quests on the way whilst smashing vases and opening chests for objects and gold.
Back to combat: Combat seems to be more like Fable with an assisted autolock that doesn't get in the way and is barely noticeable. Leveling-up is based on experience for kills and quests with a simple system (making Fable's simple leveling-up system look positively complicated by comparison). After a battle sometimes a chest 'beams in' (once again like OOT).
Graphics seem to be a mix between Fable and OOT (it's early days so it might swerve one way or another later). Camera work is very reminiscent of OOT (Wide camera pans of villages first time you enter etc, pausing to show a large monster looming up on you).
The music seems to be inspired by the darker elements of OOT and the game certainly seems darker. There's a nice level of blood (bordering on Conker's Bad Fur Day gore at times) and it seems like every dead body along the roadside has been impaled by it's own weapon (bizarre but funny)! Early on I'm detecting a strange sense of humour in the game as one female vendor in town reckons I can 'handle my meat'.
So far it seems like a mini-RPG as if made by Rare which isn't a bad thing at all.