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In almost every game you will, at some point, have to face a water-themed level. And they usually suck.
The worst part of most games are the underwater sections. You always seem to move slowly in water, making the whole level feel like you are trudgeing through a massive vat of treacle (which contains enemies).
The control system is usually different, which means you have to get to grips with it before you can progress. As the control system is the game at its most basic - without it the game is unplayable (obviously).
In 3D games the camera is at its worst underwater. It usually hangs just above the water, and as we all know, water obscures your view. So your floundering about underwater, not able to see, while some sort of baddie eats away at your health bar.
And, despite being slower than normal underwater, you have a timelimit! Not as in, a big counter at the top of the screen, but you drown. You always have to get to a checkpoint - somewhere where you get air.
EVERY GAME! EVERY DAMN GAME! Mario, Sonic, Conker, Donkey Kong, Lyalt Wars Zelda had its hardest temple dedicated to water!
Yes, I realise all those games are N64 (aside from Sonic), but thats the only systam I own.
WHY WHY WHY WHY WHY?
I think its the yellow that goes to his head. Because then everyone calls him Mellow Yellow.
....I know you're a regular so don't worry about that....
but it does seem like Sniper thinks he has more power than the rest of us. Is it because the rank "Notable" has gone to his head? THat's what it seems like to me....
> By the way, I can see you're new here.
Sniper does not choose who
> wins!
I hope you're joking...... for your sake.
Sniper does not choose who wins!
I know I've definatly seen a topic (AGES AGO) about how the worst levels in games are water levels.
And I've just realised I haven't put my point of view in this topic:
Water levels can be a bit boring and slow, and that's because water is usually tranquil. Plus in water it is actually very hard to hear things properly. And if games developers wanted to make underwater gaming realistic, they'd have to make the screen fog seem closer than normal or just makie things look a bit blurry.
I'm not really a fan of water levels, especially on platformers, however they do add a challenge to the game which you wouldn't get without them! Battletoads had a good water level on the original Gameboy.
Wow.
Must up word count, so here this is.