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"Click Click Schmickey Click"

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Tue 01/05/01 at 00:31
Regular
Posts: 787
Many of us have talked about a virtual SR and a Virtual Games Development company, but would you actually play one. I for one, wouldn't bother...not because I know it would be boring...like Championship Manager, but because it just couldn't possibly provide the same fun as a game like Conker and Crazy Taxi. Some people play games and when they do they look as miserable as sin...I play games because I enjoy them...

Okay, given the fact I am not very good at most Non-N64, Non-Wrestling, Non-No Mercy games, you might think that I don't enjoy many other games...the truth is, I do, I might not be the sharpshooter that you are in Perfect Dark but I still like it...I can just about make a lap of Wario Stadium in 10 seconds after about 1 year of trying...but this doesn't dishearted me!

But how can these people who sit around all day, 'click, click, clicking' be having fun...I hate clicky games...

"What are clicky games", I hear you say...

They are Championship Manager games and Solitare Games that bore the hell out of you. Click Click Scmicky click...all day long my Bro used to play Champ Man...ZZZZZZzzzzz I thought it would send me to sleep!

I don't think they can be called games....they are too slow and boring...maybe, 'oldies entertainment programes' but not games...

Click, Click, Scmickey, Click....Ulgh!

That is the one floor of the 'Mouse' the 'Click'....that, and the way your mouse-ball gets all clogged up in dirt over the months....Ick!

I hate clicky games...

Games should be full of action, adventure and fun, not click....click and a little click!

The Game

Please don't tell me you disagree...

Does anyone oppose?!

(Say yes, I am trying to star a debate) I do hate clicky games though...AOK was quite good mind...
Tue 01/05/01 at 15:02
Regular
"Eric The Half A Bee"
Posts: 5,347
The Game wrote:
> Armatige Shanks wrote:

"They used to have Graphics on
> Text-based Adventure games... (I think most adventure games had
> graphics?) ...

I kinda miss scowering the two pages of Adventure
> hints in a magazine in search of finding help on a puzze in the
> adventure I was playing, that I REALLY could figure out how to get
> passed..."

You really Frenched that one up didn't you!

not to worry.... the idea got across :)
Tue 01/05/01 at 14:35
Regular
"smile, it's free"
Posts: 6,460
So... clicky games or non-clicky games. What does it boil down to?

Physical or mental. The two basic categories all games are from (at varying degrees of each). By 'clicky' game, it seems you're referring to games which do not require fast reactions and pinpoint co-ordination. Games in which you still have full control, through the limited means of your keyboard. Planetarion is very much a mental game - though by mental I don't necessarily mean intellectual. Far from it, in fact. Planetarion is a game where teamwork counts, and the push and shove of diplopacy and war can be great fun.

Lag is the bane of intenet gaming, but for your clicky games, the playing field is still even - one second is not going to make a difference. This is clearly a good thing, and far less frustrating than a lethal one second quake lag.

So what about single player clicky games? Is there a point to something like sim city (or indeed, Championship manager), where you can only really win?

Here the appeal is something different altogether: Power. Everyone likes to feel a sense of comtrol and success, and that's what makes these games appeal to people. The text based adventures also fall into this category. You might not say they have anythiing to do with power, but I'd disagree. The sense of success comes from being able to witnes your own gradual progression throught the adventure, and increasing knowledge of the strange fantasy world. After all, it's no fun when you're stuck, is it?

Non-clicky games can be fun, but which you prefer probably all boils down to your style of gaming. There's a way to find out which you are, that is familiar to all gamers. Just think about this question

Do you play as the wizard, or the warrior?
Tue 01/05/01 at 10:49
Posts: 0
So anyway, think you could do a 3D through the table? Sure it's worth a try. Get 3 players make the 2 on the same team stand on one side of the table with Sexay on the other then get him to run at you, both hold A and that should do it (as long as at least one of you has Dudley Death Drop for their double team move, they should go slightly infront). So try that and tell me how you get on. Of course you could just make a barrier with one character infront of Sexay and get him to hold run (he will still count as running even though he stands still infront of the person) then get both characters to hold A at the same time.
Anyway tell me if it works and I'll try it myself when I get home.
Tue 01/05/01 at 10:48
Regular
"not dead"
Posts: 11,145
Armatige Shanks wrote:


>They
> used to have Graphics on Text-based Adventure games... (I think most
> adventure games had graphics?) ...

Not on the Acorn Electron they didn't!

I kinda miss scowering the
> two pages of Adventure hints in a magazine in search of finding help
> on a puzze in the adventure I was playing, that I REALLY could
> figure out how to get passed...

Damn those hints!

For Dodgy Geezers it told me to lead Cracker to the Swordfish Club and buy generously.

No matter what I typed I couldn't make by character buy a round of drinks! He'djust buy one for himself, and drink it, so you couldn't even give it away!

Never could finish that first part :-(
Tue 01/05/01 at 10:38
Regular
"Fishing For Reddies"
Posts: 4,986
Armatige Shanks wrote:

"They used to have Graphics on Text-based Adventure games... (I think most adventure games had graphics?) ...

I kinda miss scowering the two pages of Adventure hints in a magazine in search of finding help on a puzze in the adventure I was playing, that I REALLY could figure out how to get passed..."

You really Frenched that one up didn't you!
Tue 01/05/01 at 10:23
Regular
"Eric The Half A Bee"
Posts: 5,347
meka_dragon wrote:
I used to play text
> adventures, years ago, and really enjoyed them. There was no way
> that the graphical capabilities of the Acorn Electron could produce
> the fantastic worlds in which these games where set, so instead text
> was used, and you could paint the picture inside your head.

My god, Text Adventures... (although appartly the current term is Interactive Fiction) ...

It's
> quite possible that in this case the any graphics would have spoilt
> the gameplay.

They used to have Graphics on Text-based Adventure games... (I think most adventure games had graphics?) ...

I kinda miss scowering the two pages of Adventure hints in a magazine in search of finding help on a puzze in the adventure I was playing, that I REALLY could figure out how to get passed...
Tue 01/05/01 at 09:29
Regular
Posts: 14,117
*Notes Darkness cunningly increases his word count by quoting the last message.......*


This clicky business is all very well, but surely games like UT are clicky games.

You have to click the mouse each time you want to shoot, whenever i play the clicking is almost constant [and i still never get anyone :-( ].

Were you trying to say that you hate games that use a mouse, or blatantly boring games like Champ Man?
Tue 01/05/01 at 08:20
Regular
"not dead"
Posts: 11,145
Darkness_2K wrote:

>WOW! How on earth can you
> manage the baby and post messages like that? You never cease to
> amaze me!

I'm back at work this morning, part of my job entails running tests on things. Whilst I'm waiting for the results to come in, I read a few topics, and sometimes I get a bit carried away!
Tue 01/05/01 at 08:14
Regular
"Sanity is for loser"
Posts: 1,647
meka_dragon wrote:
> No fireworks?

Sounds to me like you could be opening up the old
> gameplay - graphics debate with that comment!

I used to play text
> adventures, years ago, and really enjoyed them. There was no way
> that the graphical capabilities of the Acorn Electron could produce
> the fantastic worlds in which these games where set, so instead text
> was used, and you could paint the picture inside your head.

It's
> quite possible that in this case the any graphics would have spoilt
> the gameplay.

But then there's Championship Manager. I downloaded
> the demo, and it just didn't do it for me. Yes it was nice to win a
> few games, and climb up the table, but I prefered FIFA Soccer
> Manager that I previously played, partly because you could watch the
> matches, and partly because the user interface was much more
> accessible. There wasn't one hidden feature!

I'm not really sure
> what you mean by clicky games though, is it soley these more menu
> driven type games, or would you include point and click adventures
> too?

Point and Click games are the next step up from the text
> adventures. Now the developers have managed to create the world, but
> now that you can move your charater around yourself, and no longer
> use only text commands, you might lose a number of possible
> commands. There are too options, make the game with thousands of
> different actions your character can do, all at the press of a
> different button, or button combinations. When you find that safe,
> and you want to blow it up, you have to resort to the manual to find
> out how to light the dinamite. But in a point and click game you can
> just point at the safe, select commands from a menu, and perform
> many more actions in a really simple way.

Would Planetarian count
> as a clicky game? That's wholly menu driven and text based, but many
> thousands of people enjoy it greatly.

I guess different games
> just appeal to different people, some get more from devising a
> strategy to land on the Romans island to build an attack, others
> from throwing Grandmaster Sexay through a table.

I guess the
> control method does have much to do with what type of game it could
> become. You wouldn't really enjoy No Mercy if you had to click on
> your wrestler, then your opponent, then select a move from a menu,
> would you, and also, games like Championship Manager would suffer if
> they weren't menu driven, and you had to perform a complex string of
> button presses in order to change your squad numbers!

WOW! How on earth can you manage the baby and post messages like that? You never cease to amaze me!
Tue 01/05/01 at 08:07
Regular
"not dead"
Posts: 11,145
No fireworks?

Sounds to me like you could be opening up the old gameplay - graphics debate with that comment!

I used to play text adventures, years ago, and really enjoyed them. There was no way that the graphical capabilities of the Acorn Electron could produce the fantastic worlds in which these games where set, so instead text was used, and you could paint the picture inside your head.

It's quite possible that in this case the any graphics would have spoilt the gameplay.

But then there's Championship Manager. I downloaded the demo, and it just didn't do it for me. Yes it was nice to win a few games, and climb up the table, but I prefered FIFA Soccer Manager that I previously played, partly because you could watch the matches, and partly because the user interface was much more accessible. There wasn't one hidden feature!

I'm not really sure what you mean by clicky games though, is it soley these more menu driven type games, or would you include point and click adventures too?

Point and Click games are the next step up from the text adventures. Now the developers have managed to create the world, but now that you can move your charater around yourself, and no longer use only text commands, you might lose a number of possible commands. There are too options, make the game with thousands of different actions your character can do, all at the press of a different button, or button combinations. When you find that safe, and you want to blow it up, you have to resort to the manual to find out how to light the dinamite. But in a point and click game you can just point at the safe, select commands from a menu, and perform many more actions in a really simple way.

Would Planetarian count as a clicky game? That's wholly menu driven and text based, but many thousands of people enjoy it greatly.

I guess different games just appeal to different people, some get more from devising a strategy to land on the Romans island to build an attack, others from throwing Grandmaster Sexay through a table.

I guess the control method does have much to do with what type of game it could become. You wouldn't really enjoy No Mercy if you had to click on your wrestler, then your opponent, then select a move from a menu, would you, and also, games like Championship Manager would suffer if they weren't menu driven, and you had to perform a complex string of button presses in order to change your squad numbers!

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