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"The Nintendo Minute 6"

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Sat 19/02/05 at 11:25
Regular
Posts: 18,185
For those that don't know about this every friday, an executive from Nintendo of America will answer a single question of ours. Depending on the week, the interviewee will be different, but the answers will always come from one of the following three company bigwigs: VP of sales and marketing Reginald Fils-Aime, VP of corporate affairs Perrin Kaplan or VP of marketing and corporate communications George Harrison.

Today George Harrison ended his little speech with:


"Looking to the future and Revolution, it's still too early to discuss specific strategies, but I can tell you that we have learned much from the launch of the Nintendo GameCube. We realize that things such as having a strong software line-up at launch is critical to the success of Revolution. We understand what kinds of technologies and experiences the market is asking for. You are certainly correct that our financial and creative resources are vast, and we intend to fully flex this muscle more than ever in the coming years. "


I thought I'd post this considering there has been some random assumptions, like Gerrid for example, who have assumed there won't be a strong software line up for the system.
Sun 20/02/05 at 16:23
Regular
"gsybe you!"
Posts: 18,825
Dringo, stop changing your arguments every 10 minutes.
Sun 20/02/05 at 10:17
Regular
"bit of a brain"
Posts: 18,933
Dringo wrote:
> some random
> assumptions, like Gerrid for example, who have assumed there won't be
> a strong software line up for the system.

Balls. Show me where I said this. You are so stupid sometimes. No, wait, all the time.
Sat 19/02/05 at 22:38
Regular
"thursdayton!"
Posts: 7,741
FinalFantasyFanatic wrote:
> The original TS wasn't a good game.

It was alright, just wasn't great. It sold though. Lack of other good quality titles availiable at launch?
Sat 19/02/05 at 21:32
"period drama"
Posts: 19,792
The original TS wasn't a good game.
Sat 19/02/05 at 20:52
Regular
"\\"
Posts: 9,631
Wow. One game. The good sales figures being my point. PS2 has had virtually no good games AT ALL, but still sold, AMAZINGLY well. Shame :(
Sat 19/02/05 at 20:17
Regular
Posts: 18,185
Emitime wrote:
> Anyone care to mention a good launch game for PS2?

Timesplitters

Anyone care to mention good sales figures for the PS2?
Sat 19/02/05 at 13:25
Regular
"\\"
Posts: 9,631
Anyone care to mention a good launch game for PS2?
Sat 19/02/05 at 12:21
Regular
Posts: 18,185
Well they do, but for the Gamecube they had a rather low line up really didn't they, the big hitter didn't come at launch. And the Gamecube flopped.
Sat 19/02/05 at 12:05
Regular
Posts: 3,611
You would think that a company like Nintendo would know a strong line up at release is a critical factor by now.
Sat 19/02/05 at 11:25
Regular
Posts: 18,185
For those that don't know about this every friday, an executive from Nintendo of America will answer a single question of ours. Depending on the week, the interviewee will be different, but the answers will always come from one of the following three company bigwigs: VP of sales and marketing Reginald Fils-Aime, VP of corporate affairs Perrin Kaplan or VP of marketing and corporate communications George Harrison.

Today George Harrison ended his little speech with:


"Looking to the future and Revolution, it's still too early to discuss specific strategies, but I can tell you that we have learned much from the launch of the Nintendo GameCube. We realize that things such as having a strong software line-up at launch is critical to the success of Revolution. We understand what kinds of technologies and experiences the market is asking for. You are certainly correct that our financial and creative resources are vast, and we intend to fully flex this muscle more than ever in the coming years. "


I thought I'd post this considering there has been some random assumptions, like Gerrid for example, who have assumed there won't be a strong software line up for the system.

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