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If this info is wrong correct me.
> I didn't expect a reply as such, but it would of been nice considering
> you asked for an explanation. Oh well.
Ah well.
> I'll take the lack of a reply as a sign of defeat.
Didn't realise that you wanted one and I've lost all interest now.
The original was so much more popular that Tactical Ops benefitted from it, it didn't have a community the size of CounterStrike but it was a whole lot bigger than the UT2004 mod community.
Weenar.
Take this link for example, yes I know its Gamespy (not the best place to be getting information), however by looking at it you can tell several things. Firstly, HL is still the mosr popular game, no doubt due to a low spec comp being required in contrast to it's far more cpu hungry brother.
I'll compare 2k4 to HL2 for now as they are more comparable when it comes to the times they were released:
UT2004: 3133 servers, 5914 players
HL2: 12427 servers, 28410 players Ok, 27521 players are from CS:S yes, but ignore this. Although it does backup my mod scene arguement. CS started as a mod, and without CS:S HL2's multiplayer consists of roughly 1000 people
Just a slight difference there, bearing in mind that 2 in the afternoon is hardly peak time for either game, might be interesting to compare figures a bit later in the day. When looked at like this, I personally feel the game is a failure, it certainly didn't hit the same kind of figures that UT did at the time and thats a real disappointment because I do like the UT series however much I put it down.
Now I'll point out, by means of stats, why the mod scene is an important factor when it comes to determining success:
Unreal Tournament 2004
ONSOnslaughtGame
527 servers, 1977 players
xDeathMatch
960 servers, 1313 players
xCTFGame
515 servers, 882 players
xTeamGame
426 servers, 407 players
ASGameInfo
93 servers, 303 players
xVehicleCTFGame
42 servers, 174 players
Invasion
81 servers, 161 players
instagibCTF
101 servers, 146 players
xBombingRun
43 servers, 134 players
Jailbreak
14 servers, 59 players
Unreal Tournament
TO340
780 servers, 1019 players
Capture the Flag
670 servers, 507 players
Tournament Deathmatch
533 servers, 271 players
Team Game Plus
254 servers, 116 players
Tactical Ops
45 servers, 77 players
MonsterHunt
16 servers, 31 players
TFMod
3 servers, 23 players
Rocket Arena
13 servers, 21 players
BunnyTrackGame
12 servers, 19 players
LastManStanding
24 servers, 14 players
First obversvation to make is the fact that Unreal Tournament has almost half of UT2004's players... bit odd considering UT is so old and UT2k4 is in theory a far more appealing offering. If this was the case I'd expect to see far more people convert to the new title.
Second observation: Again a mod is providing a vast amount of the games players, in this case the mod in question is Tactical Ops 3.40. This is why I place so much emphasis on the mod scene taking off being a big sign of whether or not a game will be a big success. At first a succesful mod can mean many new players buy the game, but essentially it will keep players in the game.
Third observation: UT2004's player list has absolutely NO mods in its list despite it having some amazing offerings. You only need to look at [URL]http://www.makesomethingunreal.com[/URL] for this to become apparent. I personally feel this is a major shame, mods also provide a distraction from the main game type when it gets a bit tiresome, UT2004 players do have these other options, but no one is playing them which is very unfortunate.
You could say I'm simply a mod fanatic, kind of comes with the job when you are on the development team of one of the larger ones, but it's not something I feel strongly about for the sake of feeling strongly about it. Mods are a proven method of drawing more players to games (hell, I wouldn't even own UT if it wasn't for Tactical Ops) and the success of them (proven by Counterstrike) can also be a major stepping stone to gaining a huge player base.
Anyway, I don't doubt this arguement has many holes in, but I feel I needed to express my opinion in a bit more depth. Hope you can kind of see my side of the arguement now.
> Erm it does..
Explain
For me it was the game that persuaded me to move over to broadband... and the move was worth evry penny and all the hassle that came with it ;-)