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"CS update details"

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This thread has been linked to the game 'Counter-Strike: Source'.
Fri 25/02/05 at 10:37
Regular
"Pouch Ape"
Posts: 14,499
New hostage resuce map cs_compound
Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

Cool - new maps and they've fixed some annoying bugs (especially the nade one, that always happens to me).
Fri 25/02/05 at 16:20
Regular
"Infantalised Forums"
Posts: 23,089
What the hell?
It's trying to tell me that Half-Life2 and CS aren't installed?
---

I go to run CS to grab the update and there's nothing there, informs me I'm about to purchase & download the game via Steam?
Fri 25/02/05 at 16:18
Regular
"bing bang bong"
Posts: 3,040
First impressions of CS_Compound are of a wicked map*, gave it a spin on the LAN at lunchtime. I don't recall playing it in the original CS, is it an update or a brand new map?

*especially if you're a Terrorist
Fri 25/02/05 at 16:12
Regular
"Infantalised Forums"
Posts: 23,089
Steam appears to be not working, no doubt the hundreds of thousands of people logging on and downloading the update
Fri 25/02/05 at 14:34
Regular
": ("
Posts: 5,614
:(

I really want to play this game. What is the original Counter Strike like? I might get that instead.

:(
Fri 25/02/05 at 14:22
Regular
"Touched!"
Posts: 4,910
No wonder they call it steam powered..I bet it bloody is powered by Steam.
Fri 25/02/05 at 14:21
Regular
"gsybe you!"
Posts: 18,825
Steam doesn't even play me any games.

That's how crap it is.
Fri 25/02/05 at 14:20
Regular
"Touched!"
Posts: 4,910
Chippxero wrote:
> Quite an update, shame it said 54 seconds too update and took 20 mins
> :(

Same with me. Steam once again proves to be as useful as Stridman on a good day.
Fri 25/02/05 at 13:17
Regular
"Captain to you."
Posts: 4,609
Quite an update, shame it said 54 seconds too update and took 20 mins :(
Fri 25/02/05 at 13:13
Regular
Posts: 23,216
Radio command aliases? Wonder what that means.

Nice to have locations next to names now too.
Fri 25/02/05 at 10:40
Regular
Posts: 14,437
Nice to see they've included hitpoints on the arms and hands too.

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