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Let me give an example. If Zelda- ocarina of time where to be made into a film it would be laughed at. For the fifth time a princess has been kidnapped by a dark knight intent on ruling the world. Once again it is left up to a small boy to save the world. The addition of time travelling is good, but even this is now a cliched idea.
To be honest, the only game I have played with a story line that both involves me and invokes emotion is Soul Reaver. The brilliance of the beginning FMV sequence makes me want to get MY revenge on the world of Nosgoth. No longer am I a man holding a plastic controller- I am a vampire, who has had a terrible injustice forced upon him!
In my view it is too rarely that a developer puts effort into the story of a game. If they realised how important story lines are in imersing the player and envoking emotion, maybe they would take it more seriously. Square already has a series of script writers for their new batch of FF games- expect great things. The maker of MGS too has highlighted the importance of story lines: "I would be the greatest game maker in the world if I could make someone cry after playing one of my games". Clearly, graphics are not enough to do this. We need good stories, music and characters to acheive full imersion.
SonicRav
Have you noticed that games aren't like ........ apart from this game called ........ which has the best ........ and really makes you feel.....
These topics are always popping up on SR and are getting a bit boring!
Sonic
Films have good storylines because that is the main point of it being made games are for people to play but I find a good storyline important
Let me give an example. If Zelda- ocarina of time where to be made into a film it would be laughed at. For the fifth time a princess has been kidnapped by a dark knight intent on ruling the world. Once again it is left up to a small boy to save the world. The addition of time travelling is good, but even this is now a cliched idea.
To be honest, the only game I have played with a story line that both involves me and invokes emotion is Soul Reaver. The brilliance of the beginning FMV sequence makes me want to get MY revenge on the world of Nosgoth. No longer am I a man holding a plastic controller- I am a vampire, who has had a terrible injustice forced upon him!
In my view it is too rarely that a developer puts effort into the story of a game. If they realised how important story lines are in imersing the player and envoking emotion, maybe they would take it more seriously. Square already has a series of script writers for their new batch of FF games- expect great things. The maker of MGS too has highlighted the importance of story lines: "I would be the greatest game maker in the world if I could make someone cry after playing one of my games". Clearly, graphics are not enough to do this. We need good stories, music and characters to acheive full imersion.
SonicRav