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Sat 08/04/00 at 01:46
Regular
Posts: 787
OK OK.... don't know if yo have noticed it but the PSX is one of the worst computers for build quality.

It may clearly be the BEST EVER for quality of games, but there is no point in all the games if the thing don't work.

From day 1 Sony have had to make constant changes to there little bundle of joy.

EVERY ONE i know with a playstation has had a least one problem with it. The common one being a piece of plastice flying off the middle.

By PSX does all of this, over heat, crash, bits of plastic braking off, works slow, can't read CD probley, etc. But the worst thing is i have NEVER cause any damage to the playstation or CDs. The only reason for these problems is cheap components.

Oh and guess what... I phoned up sony and they wanted £40 and my working (just) playstation for a recondintioned one, CHEEK, i could by a brand new one for £70 in specail reserve.

ANY WAY...all i really want is for sony to use better quality parts in the PSX2 'cause i am tired with th PSX being so cheap....

AND TO THE DELEVOPERS, good work keep it up y'all
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Sun 14/05/00 at 08:46
Posts: 0
Let's start with the visuals. The much improved graphics are as fluid and precise as ever. In some games you enjoy an improvement in graphics but your player control suffers. Not this time. The players move easily across the field, allowing you to stop on a dime, change direction and out maneuver the opposition. It is also worth noting that your players finally seem to have purpose, even when your not controlling them. They move to the open field, they give support to the ball carrier, and if you give a nice cross they crash towards the goal to set up for headers in the box. While the Playstation still shows its age with this title, EA Sports did the best they could with what they had.

There are two new additions to player control. The first is the ability to shield your opponent from the ball which allows you to fend off challenges if only for a moment. The second is the through ball pass. This is a brilliant new ability to play a pass that leads a streaking teammate down the field for an opportunity on goal. Both of these new features make game play more realistic than ever. Watch out for the defense though; through the course of a game don't expect to get to much distance between you and the defender trying to climb into your back pocket.

As far as options go, this one is chock full. There are over 800 teams in this game including classic international teams, current National teams, a full compliment of clubs from fifteen leagues from both Europe and South America, and last but not least, this year's MLS teams. This variety is a credit to the designers who realized that soccer is the most widely played sport in the world. In most other parts of the world the sport holds almost religious significance. Soccer is universal, as are its fans, so kudos for making the effort to include everyone's home team.

Overall FIFA 2000 is a great game, but it is not without faults. Penalty kicks do not look good. The angle that the cameras shoots from is uncomfortable, and control over both the shooter and the goal keeper are still not that great. Sometimes they don't even seem to respond.

I don't know about you guys, but one of my favorite accessories in these games is the feature that allows you to customize players. Soccer is about style. Hair styles are especially celebrated. Unfortunately, the changes that have been made to this feature of the game make it difficult to see each player's unique look. But of course this sort of amenity is secondary to game play so I'm not going to cry because Cobi doesn't have dreads and Valderama's fro has no flow.

Always thorough with great attention to detail, EA Sports comes through for all of the soccer fans of the world. They continue to make each new edition in the FIFA series better than the last, proving that they are not just content to pass on new versions without particular consideration paid to graphics, gameplay, controls, and authenticity. If you have any desire to play the best soccer game on the market, FIFA 2000 is your first place pony.
Sun 14/05/00 at 08:44
Posts: 0
By the way i am not copying my reviews off other websites, i write them off line..
Sun 14/05/00 at 08:42
Posts: 0
Colin McRae Rally. Three words which, when put together, are entirely insignificant to the American ear. Obviously, some poor fiend, for his last foul act before he was fired, decided to give this game the name of a European rally driver, in the hopes that the game would go un-noticed by American audiences, and, as a result, would be a total flop. But this puppet of the dark lord has failed. Through the obscure cloud of a meaningless title I bring you, my sheep, the gospel, so that you may deliver yourselves from the bland, boring wasteland that is every other rally game ever, and into the warm folds of CMR’s muddy robe.
Having said that, lets start with the bad stuff, then move to the good.

CMR’s graphics are pathetic. The cars are poorly defined, the backgrounds suck, and these little white lines (which are obviously where the polygons should seamlessly connect) have a tendency to pop up and dance all over the screen. CMR’s cars look like Lego cars. They all have jagged edges, blurred details, and when they crash (no matter where or how bad) only the tail lights get messed up. Hit a tree head on: tail-light goes out. Hit a house at 117 miles per hour: both tail-lights go out.

The backgrounds look like something from the original Ninja Gaiden; they are all glaringly pixelated, and can’t positively be identified as containing any specific image. The whole game is one pop-up after another, except in the “evening” levels, which you can tell are evening levels, because everything twenty feet in front of the car is enveloped in a fog that is strangely reminiscent of the first Turok: Dinosaur Hunter. There are places in the game where the player cannot distinguish the track from, well, anything else, because everything is the same color. Such a lack of contrast can really damage your time since you can only go about forty miles per hour if you get off the track.

CMR’s sound is pretty bad too. There are two types of sounds in the game, and they are: 1) Driving noises- engine sounds, ripping metal, breaking glass, etc. 2) Co-driver noises- little navigational instructions, and, based on how well you are driving, lame little comments like “That was good,” or “Oh no,” both of which are Scottish for “I can't talk right now, I'm drinking." The co-driver’s voice happens to be none other than McRae’s real-life co-driver Nicky Grist.

The co-driver is no help at all, and has a tendency to rub the nerves raw. The directions the co-driver gives are always relative (so you never know how soon a turn will be coming), and in many cases there are so many turns ahead that by the time you actually come to one, Grist has been speaking of other turns for three or four seconds. However, in some levels this little problem is cleared up, as Grist only elects to tell the player about the big turns, and leaves the smaller (though no less vital) turns out. Hopefully he's more helpful to Colin in real life. Instead of Nicky Grist, CMR could use some music. An up-beat, catchy drivin’ tune could really facilitate the timing involved in making some of the turns and calculations.

However, the tracks themselves are sweet. There are forty-eight tracks divided up between eight countries (six per country, duh). Each country embodies at least one, usually two, different types of driving. Indonesia, for example, contains tracks made of dusty tarmac, sand, or mud, all of which require different strategies to negotiate. Such diversity in the tracks themselves create an intense rally experience, as the player has to adapt to driving on tarmac (goin' about 117 mph) to mud (only safe at about 70 mph).

The standards these tracks set for the driver are demanding, and allow for no errors. The slightest miscalculation on a turn can cause you to catch your bumper on an embankment or a tree, which will either spin your car wildly, or completely wipe you out. The longer the game progresses, the narrower the tracks become. And, with the narrow tracks comes a plethura of horrible obstacles and hazards like logs and ditches and cliffs (oh my).

The tracks are extremely long, and a race is only one lap, so there is really no opportunity to adjust and adapt to obstacles, hazards, or tricky turns. You just have to be good. The tracks demand a certain level of proficiency (essentially mastery), which, once attained, will allow the player to handle anything the track throws at them. And then, of course, once a player has mastered a certain track or country, they must race an entirely different track, and master an entirely new style of driving. Being constantly shut down after one has just recently felt so masterful can be intensely frustrating, and sometimes makes it difficult to start a new country. However, the dynamic countries and tracks keep the gameplay fresh all the way through the game, and the interest high until the end of the last race.

What makes the tracks so difficult to master, and what must be understood before a track can be beaten is the style of control particular to the given track. There are essentially 6 driving styles in the game (which correspond to the different types of track conditions i.e. snow, gravel, mud), all of which depend largely upon when you brake, and how early you turn. So, in order to deal with different track conditions you have to adapt your play style, which takes time and can be very frustrating. But again, such variance gives the game extra depth, and keeps the game difficult and rewarding until the final finish line.

Colin McRae Rally rocks. In ye olde words above there be much criticism, but keep ye in mind, that CMR’s flaws are like toilet paper on the shoe of the sexiest high-school vixen. On a trashy, repugnant woman, such a display of sloppiness would hardly stand out. But, in a game like CMR, toilet paper has absolutely no place. Wait, no. Dammit. That’s not quite what I meant. At any rate, CMR is an awesome racer that is tarnished by some sloppy design flaws. While CMR’s flaws are irritating and seem horribly out of place, it is nevertheless an oddly great game.
Sat 13/05/00 at 23:06
Posts: 0
I was just wondering after reading about the game Vagrant Story in tonnes of magazines if anyon happens to know the release date over here for it.

I have spent ages searching for it on loads of playstation sites but to no avail!!! please help me!
Sat 13/05/00 at 16:13
Posts: 0
Vigilante 8

Hard driving and hard living--that's what it's all about. You get both in Vigilante 8, Activision's driving and shooting game set in the alternative '70s world of its PC game Interstate '76. You pick a vehicle: a slow schoolbus, a four-wheelin' truck, a tricked-out hot rod...whatever suits your fancy. Then get ready for a duel to the death in one of the game's spectacular battle areas set in the Southwest.
This review is kind of a slam dunk. It's tough to write reviews of mediocre games, but it's easy to write about titles you have strong feelings about, whether you hate them or love them. In this case, it's love.
Bell Bottom Blues
Vigilante 8 is a fine-looking game. It's difficult to know where to begin because it's so full of eye candy, but let's start with the good stuff first. From the lighting effects in the Casino City level to the detailed piles of wrecked airplanes in the Aircraft Graveyard level, Vigilante 8 looks great.
There is some draw-in, but there's usually so much happening onscreen, and the pace is so frantic, you'll hardly have time to notice it. The programmers also saved some processor power by cutting off textures beyond a certain distance--a good compromise. There are so many onscreen animations, from rolling boulders to oil wells to airplanes, it's hard to give your eyes a rest. Overall, the graphics put it near the top of the PlayStation heap.





The level design in the game is excellent and shows some real artistic vision. The Colorado Ski Resort level is a stroke of genius, featuring slippery snow and a cable car you can ride to the top of the hill. The Hoover Dam level is fun, with plenty of opportunity to get sucked into and spat out of huge power turbines. On the other hand, the Casino City level is a nighttime level where you battle in a Vegas-style city with flashing neon lights. The Aircraft Graveyard has an animated plane that makes landings, bombs unsuspecting players, and distributes power-ups if you shoot it. Valley Farms has vineyards, orchards, canals, and lots of wide-open spaces for high-speed chases. All the levels offer a lot of terrain variety, giving you plenty of spots to hide, snipe from, or get a better view of the arena. In all, the variety of scenarios makes Vigilante 8 a very compelling experience.
Gameplay is also quite deep. You can either play a simple melee or go on a quest that has specific missions for each character. In a Quest game, you go into a play area and destroy all the other combatants (which increase in number as you progress). However, you also have to destroy or protect certain structures like grain silos or airplane hangars. Destroying a target is a lot easier than protecting one from the swarm of enemies constantly plinking away, but it adds a new level of gameplay that wasn't in the Twisted Metal games.

Other than that, Vigilante 8 is pretty much a Twisted Metal clone. You drive around in your vehicle of choice, picking up special weapons and other power-ups while blowing your opponents away. Like Twisted Metal, you also have special moves available to do more damage. And what havoc you can make! Just about everything in the game can be crushed or blown up. The trees on the Ski Resort level shake their snow when you bump them, but crack, burn, and fall over when you really hit them. Explosion, smoke, and flame effects are particularly good.
There are some problems, however. A smattering of clipping and collision detection problems mar the otherwise clean gameplay. I was able to drive through opponents' cars on a number of occasions.
Camera angles are fine, but there's so much bouncing around that you can get quite ill (literally) if you have a weak stomach. The Ghost Town level is also too dark. The premise of battling at dusk is a good idea, but in order to see anything, you need to turn off the lights in the TV room. Top that off with a couple of random (admittedly unreproducable) game freezes, and there's room for some minor complaints. Overall, though, the quality is better than most games we've seen.
8 Track Flashback
Music in Vigilante 8 isn't as funkified as Interstate '76's soundtrack. V8 shows more variety, mixing the funk with some fast, upbeat pop tunes, a metal track, and a dark orchestral number. Some of the music sounds eerily like Twisted Metal 2's, but I'm not complaining--most of the music retains the quality groove of blaxploitation film soundtracks and the string serenades of '70s TV shows like Charlie's Angels. You can even select music tracks while you play: a very nice touch.
Characters and their vehicles are well-done, though I felt the prerendered movies that you get when finishing a character's quest were a bit on the short side. Of course, the flared pants, disco boots, and muscle cars might be a bit overdone for some, but Chassey Blue could fill in for Farrah on Charlie's Angels, and Beezwax looks like Uncle Jessie on Dukes of Hazzard, while John Torque looks like Dolemite's cousin. At least you know the programmers and designers were having fun.
Activision currently has a heavy ad campaign to support the launch of Vigilante 8, but it really doesn't need it. The game will sell itself. Sony missed a huge opportunity by not getting another Twisted Metal sequel out this year, but Vigilante 8 does more than just lessen the pain of Twisted Metal's absence. Sure, it could be accused of being a Twisted Metal clone, but there are enough refinements in gameplay and graphics to make it very worth your while. Vigilante 8 offers some incredible level design and graphics that will keep you coming back for more and more death on the highway.
Tips
-Pick up a shield power-up when you have the unguided rockets. Get in close, and give the enemy a double dose of machine guns on top of your rocket salvo for excellent damage.
-Use the rear view! This is especially key with the mine dropper or turret weapons that can fire behind you.
-With the Sky Hammer mortar, you can do damage from very long range. Actually, the farther away you are, the more chance the ammo has to track and adjust to hit your opponent.
Fri 12/05/00 at 09:55
Posts: 0
Edgy wrote:
> I am a great fan of Nintendo and don't mind their greatest rivals
> Sega but Sony - enough said. The Fony Greystaion I am glad to say
> I have never owned and am glad I never got one for any of my
> birthdays or christmas. All the games come out on the PC other
> than Crash Bandicoot. I played on my friends the other day and he
> had Worms (not literally). So I decided to compare it to the PC
> version of which I enjoy a lot. The music for Worms had to be
> re-written as the Fony Greystations hardware couldn't handle the
> CD quality music. The soun effects were mono. You can't even
> generate landscapes like Space and Dogs like you can in the PC
> version. Whats so suprising is the PC version is a very small game.
>
> I don't know what the big deal about the lil grey box is. Some of
> my schoolmates say that its so good because of it's variety of
> games. The same games that are on PC. They say it can handle
> better graphics than the N64. What's 32-bit compared to the big
> N's 64bit+4MB of memory with the expansion pak. And compared to
> the Dreamcast, its only got 1/4 of the power. Some say the joypads
> better - The analogue stick was copied from the N64's great pad.
> Most of the games are in 2-D on the greystation (don't say they're
> not because I get Gamesmaster Magazine which reviews and previews
> every consoles games). Because I'm a Nintendo fan I even prefer
> the Gameboy to greystation. But PC's are the best because most
> games are released on it with better sounds, graphics, etc (as
> long as you have the hardware/software). If you're thinking of
> getting a GS or GS2 (GS=Greystation) then just remember: they
> can't even make their own games.


...I got a playstation, a pc and an N64. Believe me they all different in their ways. Playstation has some of the best games ever e.g tekken 3(my favourite)Iss evolution etc..... but then so has the N64 Goldeneye has to be the game of all time with 3 brothers, it gives the name deathmatch a new meaning. If you like tons of games, the greystation is for u, however, if u like quality... the N64 with Turok3 and goldeneye... hmmmm... I feel better already.
Thu 11/05/00 at 20:43
Posts: 0
I am a great fan of Nintendo and don't mind their greatest rivals Sega but Sony - enough said. The Fony Greystaion I am glad to say I have never owned and am glad I never got one for any of my birthdays or christmas. All the games come out on the PC other than Crash Bandicoot. I played on my friends the other day and he had Worms (not literally). So I decided to compare it to the PC version of which I enjoy a lot. The music for Worms had to be re-written as the Fony Greystations hardware couldn't handle the CD quality music. The soun effects were mono. You can't even generate landscapes like Space and Dogs like you can in the PC version. Whats so suprising is the PC version is a very small game.

I don't know what the big deal about the lil grey box is. Some of my schoolmates say that its so good because of it's variety of games. The same games that are on PC. They say it can handle better graphics than the N64. What's 32-bit compared to the big N's 64bit+4MB of memory with the expansion pak. And compared to the Dreamcast, its only got 1/4 of the power. Some say the joypads better - The analogue stick was copied from the N64's great pad. Most of the games are in 2-D on the greystation (don't say they're not because I get Gamesmaster Magazine which reviews and previews every consoles games). Because I'm a Nintendo fan I even prefer the Gameboy to greystation. But PC's are the best because most games are released on it with better sounds, graphics, etc (as long as you have the hardware/software). If you're thinking of getting a GS or GS2 (GS=Greystation) then just remember: they can't even make their own games.
Thu 11/05/00 at 15:32
Posts: 0
Cheats

To activate the cheats go to the Options menu then select Secret Options, when in the menu you'll see a blank screen ( unless you've already completed some of the game ), hold down SELECT then enter these codes for the desired cheats (these cheats need to be enter each time you reboot) :

INFINITE POWER-UPS:
Circle, Cross, Triangle, Square, Cross, Left, Cross, Square, Square, Circle, Left, Circle, Up, Triangle

MOTION BLUR
Triangle, Circle, Right, Triangle, Up, Right, Circle, Up, Square

SLOW CPUS
Up, Right, Triangle, Right, Triangle, Circle, Triangle, Square, Up, Triangle, Left

TANKS MODE
Down, Up, Square, Triangle, Circle, Triangle, Right, Triangle

TOUGH GUYS
Square, Cross, R1, Circle, Up, Square, Down, Up, Down, Cross, Square

ULTIMATE AI
Circle, Up, Triangle, Circle, Right, Triangle, Square, Square, Cross, Down



Hints & Tips


You can use the cheats to help you unlock the items outlined below


There are 4 secret options to unlock, to unlock these you must complete the levels grid vertically, each vertical line holds one extra secret option these are:

AUSSIE MODE
TURBO VS FREEPLAY
NANOMANIACS
SUPER SLIPPY


There are also 4 extra levels to unlock, these are unlocked by completing alternate horizontal lines in the level grid, the levels and gridlines are:

GRIDLINE 1 - BANZAI BRIDGE
GRIDLINE 3 - HYGIENE HIGHWAY
GRIDLINE 5 - DISORIENT EXPRESS
GRIDLINE 7 - A-MAZE-ING RACE


Also there are 4 extra characters to unlock these are also unlocked by completing alternate horizontal lines in the level grid, the characters and gridlines are:

GRIDLINE 2 - ROACH
GRIDLINE 4 - DYNAMO
GRIDLINE 6 - TOXIN
GRIDLINE 8 – PROJECT X



Enjoy !!!!!!
Fri 05/05/00 at 19:11
Posts: 0
Want to play as Darth Maul? well just complete the gane with Qui-Gon Jinn. Then at the character select screen, highlight Qui-Gon Jinn and press select. His picture will replace Qui-Gon Jinn The version of Darth Maul you will play as is the one you fight on level 5 Tatooine

What about Queen Amidala? Well complete the Game with Obi-Wan. Highlight him at the character select screen and again press select. Her picture will replace his. She fights with her fists and a laser gun.

To play as Captain Panaka, complete the game with Plo Koon. Then at the character select screen higlight Plo Kloon and press select. His picture will replace Plo Koon. He also fights with fists and a laser gun.

To get the bonus levels three of your characters must be at Level 10 and have a skill rating of 100! Then when you play through with a fourth character the next two levels will be unlocked by the time you reack Level 10 with a skill of 100. All five characters must be at level 10 and skill 100 to unlock the final level!

Ultimate Saber:
On the last level fight 100 opponents, including all troop types from the game to unlock the Ultimate Saber. This allows you one hit kills on all enemies except for bosses. You can turn it on or off in the menu which appears when you pause the game. Also you only need to get it once to be able to use it with all the characters

Final Battle level:

Use the following tips to pass the multi-coloured force field room. There are tweleve sections in the force field room. Number each section from 1 to 12:

[1][2][3][4]
Exit 5 [5][6][7][8] Entrance 8
[9][10][11][12]

The path to walk through these rooms when the force field is red is:

RED:Entrance-(8)-7-6-2-3-
ORANGE:(4)-8-12-11-
YELLOW:(7)-11-12-8
GREEN:(4)-8-12-11-7-6-10
BLUE:(9)-10-11-12-8-7-3-
PURPLE:(4)-3-7-11-10-9-5-Exit

If you do it correctly, the force shields will change to the next colour when a room marked in brackets is entered
Fri 05/05/00 at 18:51
Posts: 0
The cost of making and releasing the PS2 has seen a drop in Sonys profits.
The company's annual profits dropped 32% from last year.
The gaming division alone saw a fall in profits of 43.4% - the second consecutive slump.
This does not mean that Sony should give up on games - their total earnings in all areas amounted to £30 billion!!

If anyone agrees/disagrees that sony is not good enough to continue work in the gaming area, please reply!!!!!
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