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The way an opponents character is shown where he/she was a few seconds ago instead of it's present position due to the effect of a slow connection?
Make a game more realistic?
It can for one particular game.
My friend owned a beat em up that he was telling me about. He was complaining that when playing over the internet, thanks to lag, if he hit where the enemy was in the graphics then it would be a miss because it was already somewhere else in the gameplay.
He thought that it was especially stupid because these characters in the game move faster than the speed of light.
With a quick explanation of physics, I proved him wrong.
I think that you all know how we see things. Light hits an object, reflects off it and travels to our eyes that create a picture of it.
Now if a character is moving faster than the speed of light, then by the time the light that has reflected off him reaches the eyes of his opponenent, he could have moved some where else.
Look at this diagram:
... A
... ... C
... B
(ignor the .'s)
If player 1 moves from A to B faster than the speed of light, by the time the light reflected from player A reaches his oppenent (at C) then he'll have moved to position B. And by the time the light reflecting off him at position B reaches his opponent, he'll be some where else.
Effectively, where you see your opponent is where he was a second or two ago. Just like an internet game with lag.
So if the characters are meant to be moving at the speed of light then lag CAN make a game more realistic!
:-)
You can all blame the servers but when can you do, we do not have the power to enable such smooth games all the time. But still the online gaming is a very demanding area of games, who wouldn't want to play Phantasy Star or Unreal Tournament with more challenging, players that you can communicate with and work with like you couldn't ever do with the computers.
I would think most games will feature an Online gaming option as that is a very popular thing in gaming now.
sonic
The way an opponents character is shown where he/she was a few seconds ago instead of it's present position due to the effect of a slow connection?
Make a game more realistic?
It can for one particular game.
My friend owned a beat em up that he was telling me about. He was complaining that when playing over the internet, thanks to lag, if he hit where the enemy was in the graphics then it would be a miss because it was already somewhere else in the gameplay.
He thought that it was especially stupid because these characters in the game move faster than the speed of light.
With a quick explanation of physics, I proved him wrong.
I think that you all know how we see things. Light hits an object, reflects off it and travels to our eyes that create a picture of it.
Now if a character is moving faster than the speed of light, then by the time the light that has reflected off him reaches the eyes of his opponenent, he could have moved some where else.
Look at this diagram:
... A
... ... C
... B
(ignor the .'s)
If player 1 moves from A to B faster than the speed of light, by the time the light reflected from player A reaches his oppenent (at C) then he'll have moved to position B. And by the time the light reflecting off him at position B reaches his opponent, he'll be some where else.
Effectively, where you see your opponent is where he was a second or two ago. Just like an internet game with lag.
So if the characters are meant to be moving at the speed of light then lag CAN make a game more realistic!