GetDotted Domains

Viewing Thread:
"How internet lag can actually make a game more realistic. That's right!"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Wed 11/04/01 at 22:36
Regular
Posts: 787
Internet lag?

The way an opponents character is shown where he/she was a few seconds ago instead of it's present position due to the effect of a slow connection?

Make a game more realistic?

It can for one particular game.

My friend owned a beat em up that he was telling me about. He was complaining that when playing over the internet, thanks to lag, if he hit where the enemy was in the graphics then it would be a miss because it was already somewhere else in the gameplay.

He thought that it was especially stupid because these characters in the game move faster than the speed of light.

With a quick explanation of physics, I proved him wrong.

I think that you all know how we see things. Light hits an object, reflects off it and travels to our eyes that create a picture of it.

Now if a character is moving faster than the speed of light, then by the time the light that has reflected off him reaches the eyes of his opponenent, he could have moved some where else.

Look at this diagram:

... A
... ... C
... B

(ignor the .'s)

If player 1 moves from A to B faster than the speed of light, by the time the light reflected from player A reaches his oppenent (at C) then he'll have moved to position B. And by the time the light reflecting off him at position B reaches his opponent, he'll be some where else.

Effectively, where you see your opponent is where he was a second or two ago. Just like an internet game with lag.

So if the characters are meant to be moving at the speed of light then lag CAN make a game more realistic!
Thu 12/04/01 at 14:33
Regular
Posts: 14,117
*Faints after reading such a long post from Sniper*



:-)
Thu 12/04/01 at 14:19
Regular
Posts: 16,558
Internet games are never lag free, but i would just ignore it and enjoy the game. It's all part of every online game from Unreal Tournament to MechWarrior 4 you can't expect anything as smooth the Single Player game as this is more demanding to the machine.
You can all blame the servers but when can you do, we do not have the power to enable such smooth games all the time. But still the online gaming is a very demanding area of games, who wouldn't want to play Phantasy Star or Unreal Tournament with more challenging, players that you can communicate with and work with like you couldn't ever do with the computers.
I would think most games will feature an Online gaming option as that is a very popular thing in gaming now.
Thu 12/04/01 at 13:44
Regular
"Oi you- sort it out"
Posts: 2,969
realistic or not is still bloody anoying!
Wed 11/04/01 at 22:50
Regular
"everyone says it"
Posts: 14,738
sssssss....
Wed 11/04/01 at 22:40
Regular
"---SOULJACKER---"
Posts: 5,448
but u cannot go faster than the speed of light. e = mc(squared) and all
sonic
Wed 11/04/01 at 22:36
Regular
Posts: 9,848
Internet lag?

The way an opponents character is shown where he/she was a few seconds ago instead of it's present position due to the effect of a slow connection?

Make a game more realistic?

It can for one particular game.

My friend owned a beat em up that he was telling me about. He was complaining that when playing over the internet, thanks to lag, if he hit where the enemy was in the graphics then it would be a miss because it was already somewhere else in the gameplay.

He thought that it was especially stupid because these characters in the game move faster than the speed of light.

With a quick explanation of physics, I proved him wrong.

I think that you all know how we see things. Light hits an object, reflects off it and travels to our eyes that create a picture of it.

Now if a character is moving faster than the speed of light, then by the time the light that has reflected off him reaches the eyes of his opponenent, he could have moved some where else.

Look at this diagram:

... A
... ... C
... B

(ignor the .'s)

If player 1 moves from A to B faster than the speed of light, by the time the light reflected from player A reaches his oppenent (at C) then he'll have moved to position B. And by the time the light reflecting off him at position B reaches his opponent, he'll be some where else.

Effectively, where you see your opponent is where he was a second or two ago. Just like an internet game with lag.

So if the characters are meant to be moving at the speed of light then lag CAN make a game more realistic!

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Many thanks!
You were 100% right - great support!
Impressive control panel
I have to say that I'm impressed with the features available having logged on... Loads of info - excellent.
Phil

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.