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> Directoins
> tectical
Always loved the 'tectical directoins' games could go in.
With a tectical SWAT-type game, you need fluid movement. Are you listening, Red Storm?
> Wouldn't work in practice, though. How the hell is someone supposed to
> combat against being shot in the hands? And wouldn't be losing your
> ability to shoot be as bad as losing (as the only outcome would be
> camping etc.) Yeah, it may be innaccurate, but it's the only way to
> do it and keep the game brilliance.
Hobbling about throwing grenades/fireing one-handed would be quite fun! There should be a mini-animation where the guy tapes over the hole in his hand with duct-tape or something. :D
Keep it as it is, man. However annoying it maybe to get owned by a shot to teh foot, keep it as it is.
> Wouldn't work in practice, though. How the hell is someone supposed to
> combat against being shot in the hands?
The same way they combat getting shot in the head - by using cover and not getting hit.
> And wouldn't losing your ability to shoot be as bad as losing (as the only > outcome would be camping etc.)
Maybe, but it'd be interesting. Half the people on Live are camping gimps anyway.
Perhaps that's something they need to concentrate on more - realistic wounding effects. Whoever heard of someone dying from a shot to the hand? Perhaps some sort of system where by if you are shot in the arm you cannot fire your weapon accurately (or at all - having to resort to a one handed weapon instead), if you are shot in the leg you cannot run anymore. Something like that.
> Just give me the damn grenade launcher...hahah dieeee!
Completely ruined an otherwise great game
'Lol, i no, let's make the whole stealth thing pointless m8'
'k'