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The N64 and Cube controllers are faultless, maybe the Z-button is a little cack but I think its fine.
The N64 controller ruled :)
> I thought the PS2 pad was good in that it had 2 buttons either side,
> but there's always been something that's bugged me about the PS2 pad
> (Other than you need to dislocate your thumbs to use the sticks for a
> period of time). What else bugs me about it is the lack of support
> fingers you have while using that pad! While using two trigger
> fingers your left with only two fingers supporting the bottom of the
> pad to hold it in place. The lack of extra fingers means your two
> little fingers need to support the weight of the pad, plus the
> pressure of all your other fingers hammering down on the buttons.
> After a while this just becomes uncomfortable!
Hmm, good point. I always tried to use one finger for both buttons on each shoulder, which was sometimes a bit lame, but just 2 fingers underneath would suck too.
Then again, how much of that discomfort with the ps2 pad is down to the general design?
Even with 2 supporting fingers, the cube pad would still be more ocmfortable than the ps2 one. The way your hand just naturally cups around it would provide a lot of support.
I'm expecting pads with buttons near the fingers on the pad 'handles' in the next couple of console generations...
> Half the time you could play a game with just one
> hand (no dodgy remarks about that).
Must.. take.. pi$$ :^D
> Personally, I think it'd have been good if the cube pads had been
> given 2 shoulder buttons each side, one like the analogue triggers
> and one 'normal' button - instead of just giving us the z-button.
I use to think this, but I'd have to disagree now.
I thought the PS2 pad was good in that it had 2 buttons either side, but there's always been something that's bugged me about the PS2 pad (Other than you need to dislocate your thumbs to use the sticks for a period of time). What else bugs me about it is the lack of support fingers you have while using that pad! While using two trigger fingers your left with only two fingers supporting the bottom of the pad to hold it in place. The lack of extra fingers means your two little fingers need to support the weight of the pad, plus the pressure of all your other fingers hammering down on the buttons. After a while this just becomes uncomfortable!
You maybe wondering why I'd given this so much thought. It came about when I was thinking what made Nintendo's pads, soooooo much better. Take the N64 pad as an example, possibly my favourite pad. The thing I really liked about this pad is that you could just relax while using it. Half the time you could play a game with just one hand (no dodgy remarks about that).
Just hold each pad in just your left hand and see which is the most comfortable. Firstly it'll be the N64, with its central approach to the holding position, then it'll be the GameCube's because your only loosing 1 finger to a trigger button, but then finally hold the PS2 pad and it's just ...erh... uncomfortable! (notices he missed off the X-Box pad, specially the original, because that was just attrocious).
So that is why I think Nintendo were right to stick with 1 shoulder button. {on the left hand side}
:)
> The flippers on GC's controller doesn't actually
> do anything till you press it right in
Not true. They're analogue, so they register the distance you push them in, and games can respond accordingly (usually a bigger reaction the more you push them in).
Also, when they are fully pushed in, some games treat this like a seperate button, usually with the same kind of effect as pushed in almost the full distance, plus some other extra response.
Personally, I think it'd have been good if the cube pads had been given 2 shoulder buttons each side, one like the analogue triggers and one 'normal' button - instead of just giving us the z-button.