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"My Milkshape Brings All The Boys To The Yard"

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Mon 15/03/04 at 10:19
Regular
Posts: 8,220
Anyone else use Milkshape 3D?

I got hold of it a couple of days ago, and thought I'd see if anyone here has any experience with it.


Question: When you delete a face, you also delete any of its vertices that aren't part of another face.
Is there any way to 'undo' a face while making sure to leave all vertices in tact - other than using the 'undo' command (unhelpful if you've done other things since forming the face).


Example:
You have 4 vertices in roughly a square shape, not part of any other faces. You make them into 2 faces, effectively with a diagonal line between 2 corners.

A bit later you decide you want the triangles to 'go the other way', so that the diagonal line would run between the other 2 corners instead.

Can you do this without either using the 'undo' command or deleting the faces (and thus having to reposition any lost vertices)?
Mon 15/03/04 at 11:58
Regular
"relocated"
Posts: 2,833
Best ever title. I don't have anything helpful to say either.
Mon 15/03/04 at 10:53
Regular
"Which one's pink?"
Posts: 12,152
This comment is in no way useful nor helpful.

But an inventive title that was.
:-D
Mon 15/03/04 at 10:19
Regular
Posts: 8,220
Anyone else use Milkshape 3D?

I got hold of it a couple of days ago, and thought I'd see if anyone here has any experience with it.


Question: When you delete a face, you also delete any of its vertices that aren't part of another face.
Is there any way to 'undo' a face while making sure to leave all vertices in tact - other than using the 'undo' command (unhelpful if you've done other things since forming the face).


Example:
You have 4 vertices in roughly a square shape, not part of any other faces. You make them into 2 faces, effectively with a diagonal line between 2 corners.

A bit later you decide you want the triangles to 'go the other way', so that the diagonal line would run between the other 2 corners instead.

Can you do this without either using the 'undo' command or deleting the faces (and thus having to reposition any lost vertices)?

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