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Fast forward 17 years and we're currently in an era where games come on CD, Cartridge, DVD or GD-ROMS; they can cost anything from £30 to £60. Development costs have increased and more developers are required for a single project. Where back in the 80's, games would be programmed by bedroom programmers or a small team of about 2 people would work on a project. Nowadays, we have teams of up to 20 people or more working on a single project. Game development costs are slowly approaching the cost of making a big-budget movie (I think Shenmue cost something in the vacinity of £20 million).
We've had great titles such as Metal Gear Solid and Goldeneye, which have undoubtedly, enhanced the player's experience of feeling as if we were in the game.
What an age we live in eh?
Fast forward 17 years and we're currently in an era where games come on CD, Cartridge, DVD or GD-ROMS; they can cost anything from £30 to £60. Development costs have increased and more developers are required for a single project. Where back in the 80's, games would be programmed by bedroom programmers or a small team of about 2 people would work on a project. Nowadays, we have teams of up to 20 people or more working on a single project. Game development costs are slowly approaching the cost of making a big-budget movie (I think Shenmue cost something in the vacinity of £20 million).
We've had great titles such as Metal Gear Solid and Goldeneye, which have undoubtedly, enhanced the player's experience of feeling as if we were in the game.
What an age we live in eh?